Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 17

Author Topic: Screamtortures - Bunkering down like Germans, hopefully with less leader suicide  (Read 29960 times)

AlienChickenPie

  • Bay Watcher
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #120 on: November 17, 2009, 01:59:03 pm »

Divide the labor force into groups of ten, possibly exempting laborers with precious skills (weapon and armorsmiths, for example) and obviously legendaries. Draft each group at a time, discharging cripples to make sure there isn't a shortage of labor. When the first guy of the group becomes a champion, immediately discharge the rest, draft another ten laborers and shift some assignments to make sure labor shortages are met. This would probably be easier if some effort is made to intelligently divide the labor force into squads, so a single formation of deactivated cripples can stand in for any squad of training reservists.
« Last Edit: November 17, 2009, 02:12:32 pm by AlienChickenPie »
Logged

Servu

  • Bay Watcher
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #121 on: November 18, 2009, 04:36:31 am »

The workshop area will be a sad, sad sight in the future.
Logged

sir labreck

  • Bay Watcher
  • You know what? Tic tock motherf**** --> SG philo
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #122 on: November 18, 2009, 01:00:51 pm »

That make me feel like in Sparta... Man who can't fight do boring stuff, the other became legendary fighter ^^
Logged
If you have to choose between war and dishonour, don't choose dishonour because you'll have war.

Quote from: Oglokoog
sir labreck, how you manage to mangle English so much yet still manage to keep your posts comprehensible is beyond me. Well done.

Hortun

  • Bay Watcher
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #123 on: November 18, 2009, 01:29:05 pm »

Anyone tell japa it was his turn?
Logged

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #124 on: November 18, 2009, 02:09:55 pm »

Drop the wounded and crippled 20 z-levels. The weak have no place in sparta!
Logged
...I keep searching for my family's raw files, for modding them.

sir labreck

  • Bay Watcher
  • You know what? Tic tock motherf**** --> SG philo
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #125 on: November 18, 2009, 04:50:14 pm »

And Sparta have actually lost... So I think weak have their place in Screamtortures pp
Logged
If you have to choose between war and dishonour, don't choose dishonour because you'll have war.

Quote from: Oglokoog
sir labreck, how you manage to mangle English so much yet still manage to keep your posts comprehensible is beyond me. Well done.

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #126 on: November 18, 2009, 06:48:11 pm »

ACP... it's SUMMER, not AUTUMN...  :P

Also, if the catapults are that close to the fortifications, I think the operators will be scared off by enemies marching through the Hallway of Death. Moving them back ten squares or so should work.

Also, to any current and future players, remember that not only can you only use siege engineers that immigrate, but the same goes for siege operators! If you want to use siege, spare your mechanics!
« Last Edit: November 18, 2009, 06:50:00 pm by Frogwarrior »
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Salabasama

  • Bay Watcher
  • Cyber-elf
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #127 on: November 18, 2009, 11:00:27 pm »

I-I wanna play.
Logged
I keep thinking glacier fortress would be fun, but it always ends up as cave layer fortress.

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #128 on: November 19, 2009, 01:25:17 am »

Added. If there's a fort by turn 11, your in.
Alien, I do hope you noticed that you haven't finished by 1 season...  :P
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #129 on: November 19, 2009, 03:03:57 am »

holy.... that save is huge!
Logged

AlienChickenPie

  • Bay Watcher
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #130 on: November 19, 2009, 03:24:30 am »

ACP... it's SUMMER, not AUTUMN...  :P

Also, if the catapults are that close to the fortifications, I think the operators will be scared off by enemies marching through the Hallway of Death. Moving them back ten squares or so should work.

Also, to any current and future players, remember that not only can you only use siege engineers that immigrate, but the same goes for siege operators! If you want to use siege, spare your mechanics!

Sorry if I was late turning in the save. The different calendar threw me off there.

As for the catapults near the fortifications, I know. I thought about it and expanded the room, but haven't had the time to move the catapults. It shouldn't be a problem, and it may be a good idea to replace them with newly constructed parts, as our siege engineer has been turning out some '-' quality parts.
Logged

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #131 on: November 19, 2009, 03:37:35 am »

It isn't the lateness of the save, it's that the save is at early summer. Turns switch at Autumn, not Summer. You got a season left...
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #132 on: November 19, 2009, 03:46:28 am »

so it's not my turn yet?

ok, will wait.
Logged

AlienChickenPie

  • Bay Watcher
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #133 on: November 19, 2009, 03:55:28 am »

It's okay, start the turn. With the pillboxes and killing grounds done, my contribution is complete. The magma forges aren't operational yet, because the magma hasn't filled them high enough, so there'd be little for me to do but wait for more immigrants to get into the military or shuffle the nerve-damaged veterans back into the work force.
Logged

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: Screamtortures - Get ready for Dwarf Siege 2: Electric Boogaloo!
« Reply #134 on: November 19, 2009, 07:16:50 am »

Is this fort going to end up looking like a tiny WW2 German Firebase?
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"
Pages: 1 ... 7 8 [9] 10 11 ... 17