Well, the crafter managed to make it until the human caravan without going crazy. And now, we have a box of cloth sitting around in case anyone else gets moody.
He made a native aluminum crown with an image of itself in Rope reed. Go figure.
Of course, I was only able to get hum to survive by a decent amount of repeatedly forbidding whatever he brought to the workshop, since as long as he thought he was making progress and wasn't sitting there stewing on his inability to make cloth materialize out of thin air, he stayed sane. They also brought rather significant quantities of meat and fish, at least doubling our food supplies! Also bought one more rope for the seventh well, all the leather they had, and some wood.
We requested some more meat, fish, and leather - pretty much the same as we asked the cat caravan for. Their requests weren't as potentially awesome though:
Still manageable though.
Most of the leather from this and previous giant rat and mole kills were used to make armor for all the troops. Even two of the three wounded (from the immigration battle) have leather set aside for when they recover. The third won't be better for a long time with a mangled leg, and there wasn't enough leather.
The magma was taking forever to fill the plumbing, so we erected a conventional smelter and I got to work making 16 steel bars. Just enough for exactly two soldiers clad in full plate with chain underneath (remember, plate mail costs 2 bars and all other armor costs only 1!) and steel weapons. Daggers (sword skill) are probably the best choice. (Metalworker has a preference for daggers, so they'll likely be higher quality.) Just don't have them train at the same time as the leather-clad wrestlers!
Also, the surface has finally been purged down to the last ratman, apart from the group of snailmen that wandered in recently - but they hardly are cause for alarm. It's safe to hunt, although there is a giant eagle still roaming around. A second one; the first giant eagle blundered into the chasm and onto a ledge with about seven troglodytes. It only managed to kill one.
(Incidentally, there's a one-tile ledge next to the chasm with no less than nine troglodytes on it. Amusing.)
And with that, summer has ended and the turn passes to realmfighter. Good luck.
Things to keep note of:
The bridge is connected to the lever in the leader's room. If things look hairy and the traps probably won't kill all the attackers, I advocate setting the lever on repeat until they're all gone.
Above the entrance, there's a markscat box. Make use of this.
Animals do not survive the trek into this frozen land. You can use this to your advantage. Corpses are free, so if you buy a dead caged animal (inspect with v to see if the cage has a corpse) it will cost only as much as the cage - and then a butcher will quite happily take the cage to the butcher's shop. With this, you can get almost free bones and meat (no skulls or fat though). I should have requested more animals, but oh well.
There's a decent breeding program going. Butchering the breeding stock is a bad idea. Also, it's best to save the baby animals until they grow up before slaughtering; you get more meat that way and it may be our main source of food eventually. I just cage 'em in the dining room until they're ready. DON'T kill the male muskox, it's our only one and the only other way to breed our muskoxen is traders.
Also, I realized that if a mood asks for silk cloth, you're screwed since we don't have trade with the dwarves. Unless you get a weaver migrant - it's a forbidden profession, but migrants might come in with it anyway, and the appropriate labors will be enabled, so you can collect some spider silk.
Using Dwarf Companion to change the mood requirement from silk to plant cloth is a sanctioned "cheat" for now, but that's all.
But it's yours now, so do whatever you want as long as there's a fort to pass on to the next victim. I didn't have any goblins and such show up, but with the artifact (nearly 100k value) you should be facing plenty of that. And maybe a dwarf siege.
Map:
http://mkv25.net/dfma/map-7218-screamtortures-screamtorturesSave (the whole region folder) (43M):
http://dffd.wimbli.com/file.php?id=1497(Remember to have the latest version of Cat Splosion (1.03). )
Framerate's 70 or so. Should be fine for a while. If it drops, try reducing the GFPS.