War is hell. Even the kittens know that, as the youngest in all the domain of The Wrack of Whirling are taught from the earliest age of their duty - nay, their divine right! - to splode across the Eternal Universe, indelibly leaving their mark from shore to shore. And, of course, they are taught of those who oppose this divine will of Myal and Liaksta Rrsoawa Xstaaffta, great god and goddess of fertility and children. And so the kittens are taught to love this hell, to pursue the valor and war of Lkoeow Mrwaolkoe - and many, to forget that she is also the dead goddess of death and suicide. Thus there is war in the Land of Rhyme. The Scalded War, against the dwarves of The Humble Paints. The Scalded War, nearly 175 years old, which nobody can even remember the origin or cause of. The Scalded War, claiming over thirty-three thousand brave feline lives, yet not a single dwarven outpost has fallen.
Life is hard for those few cats who wish to stay alive. And so, we seven have set off for The Spike of Fathers, in the farthest corner of our domain. Far away from meddling dwarves, yet we don't expect that to stop them - what would they see this as except a transparent attempt by the Wrack of Whirling to exploit the riches of the mountains to use in our next attack?
(Images have been spoilered for screen stretch and size)
We don't expect to have an easy time of it. We don't want an easy time. We will tear survival from these jagged cliffs by tooth and claw. We are The Whiskered Tornado! Here at this place Screamtortures we are here to stay, or we will kill with our dying breaths!
Starting skills:
Miner 5/Wrestler 3/Judge of Intent 1/Appraiser 1
Carpenter 4/Mason 4/Mechanic 2
Woodcutter 1/Trapper 3/Fishercat 1/Chopper (i.e. Axeman) 5
Weaponsmith 5/Armorsmith 5
Stonecrafter 5/Bone Carver 3/Wrestler 2
Butcher 1/Leatherworker 5/Wrestler 4
Fish Cleaner 1/Tanner 1/Cook 5/Wrestler 3
Well! It's time. Sign up for Fun, death, and dwarf siege TPK. You will need the 1.03 version of
Cat Splosion (DFFD link
here) in otherwise unmodded .40d to play.
Rules:
1 ) The cat caravan comes in Winter, not Autumn. As such, migrants will not arrive until the Spring instead of Autumn. Thus, turns will switch when Autumn arrives, rather than the traditional Spring. So I'll be taking the first turn, from Spring 229 through Summer 230, next will be Autumn 230 through Summer 231, etc. Don't forget.
2 ) Read up on the mod!! There is no excuse for buying a couple hundred Whip vine seeds and wondering why you can't plant them.
2a ) Cats are small. You will need to terribly outnumber your foes. DON'T forget this. Even goblins can kick your ass. Even troglodytes and naked mole dogs will destroy you if you're not careful and well-equipped.
2b ) There is also no excuse for designing a complicated defense relying on siege weapons. There ARE no cat siege weapons as of 1.03.
2c ) Remember that cats can ONLY eat meat, fish, and meals with meat or fish in them. Trapped vermin do count.
2d ) Also, cats only live 10 to 20 years, so don't be surprised if legendary cats start dying of old age on you!
3 ) Keep the save playable. I'd prefer if we didn't have to reclaim if it's at all avoidable.
4 ) Oh god, please don't breach the HFS pits unless you're REALLY REALLY REALLY READY. OH GOD NO! Unless you wall it right the heck back up.
5 ) Pictures of important events is recommended but not required.
6 ) No cheating, including Reveal (unless officially sanctioned by me). I've already scouted with reveal, and will tell you that there is plenty of iron, and even tin and loads of copper if we have so many military cats we need to make bronze (which may just happen!). Mild savescumming is OK, but don't overdo it.
7 ) Have fun!
Current signups:
Year 1, 229-230: Frogwarrior - Established breeding program, military, magma workshops and brook heating, cleared the surface
Year 2, 230-231: realmfighter -Gave up after everybody died
Year 2, 230-231: Servu - Built a little, killed some dwarves, finished off troggos, lost 3 starting cats, struggled to fight off boredom
Year 3, 231-232: darkflagrance - Shot the sheriff, screwed around with the military, built some new kitten-urine forges, got a pimpload of artifacts
Year 4, 232-233: AlienChickenPie - Made a badass hallway of death!
Year 5, 233-234: Japa -Too busy
Year 6, 234-235: Overspeculated -Did a bunch of stuff, made pathing better, started some industries going (Amazing! You are a champion.)
Year 7, 235-236: skaltum -Also too busy
Year 7, 236-237: 100killer9
Year 8, 237-238: sir labreck
Year 9, 238-239: Hortun
Year 10, 239-240: Salabasma