Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: 100 dwarfs 200 years how much food?  (Read 3835 times)

Ciber_Ninja

  • Bay Watcher
    • View Profile
100 dwarfs 200 years how much food?
« on: October 12, 2009, 07:37:36 pm »

See title
I want to basicly make a city like the one from the book"the city of ember"
basicly huge cavern with a city built in it
and all suplies needed for a hundred years isolated from the surface
only a tiny farm
100 dwarfs 200 years
safe from the flood the world with magma project
also an underground river to power the waterwheels
everything is stored in guge catacombes
Logged

Chromie

  • Bay Watcher
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #1 on: October 12, 2009, 07:53:54 pm »

According to the wiki, dwarves eat about once a season, and drink about four times.

So, 80k units of food, and 320k units of drink, with a bit extra for leeway.

You'll need to produce an extra 400 units of food per year, and 1600 of drink, so you don't start eating into your massive reserves...

It's hard to say how much barrels/storage space you'd need, because with a legendary brewer, you can fit many more than 5 units of drink in a barrel. (however many you can make out of a stack of plant.)

Meat fits 10 to a barrel, but prepared meals can sit on their own, in bigger stacks than 10. If you're making a mockup of a city from a book, you'd probably want barrels for 'realism' rather than amazing dwarven dirt floor storage though. :)

Edit: *am checking incessantly to make sure my simple multiplication isn't wrong, that would look stupid...*
« Last Edit: October 12, 2009, 07:58:52 pm by Chromie »
Logged

Ciber_Ninja

  • Bay Watcher
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #2 on: October 12, 2009, 07:58:52 pm »

naw its not a replica just same concept and no dirt Im willing to mod something I gess
maby like a smelter reaction to turn one tin bar into 50 canned food or sompin
and is there a way to mod so that I can buy old dwarfs and baby dwarfs?
from the trader
Logged

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #3 on: October 12, 2009, 08:01:36 pm »

naw its not a replica just same concept and no dirt Im willing to mod something I gess
maby like a smelter reaction to turn one tin bar into 50 canned food or sompin
and is there a way to mod so that I can buy old dwarfs and baby dwarfs?
from the trader

No requesting elderly or young via modding.

You can just set up a small meeting area and let the dwarves marry and breed by themselves
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Ciber_Ninja

  • Bay Watcher
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #4 on: October 12, 2009, 08:10:03 pm »

ok
well I gess i can just take the oldest dwarfs i have by the time my citys ready and put em in
how many dwarfs would you gess it to have by 200 years estimating 20 starting adults?
the rest will stay on the surface and work on a flood the world (with lava) project
Logged

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: 100 dwarfs 200 years how much food?
« Reply #5 on: October 12, 2009, 08:53:03 pm »

20 starting adults, assuming it's a perfect ratio of male/female, and that each dwarf has a lover/etc, giving about 1 birth per year(the amount may be more, unsure), that'd get you... 120 dwarves by the 12th year of seclusion, then an ever increasing amount, unless you turn down the baby making init option, by year 12 the children born in year 1 will be grown up, and thus may start getting married/having kids, you would have an ENOURMOUS amount of adults by year 200, I shudder to think of the FPS of such a fort...
...
And now I want to try such a thing myself.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #6 on: October 12, 2009, 09:28:17 pm »

20 starting adults, assuming it's a perfect ratio of male/female, and that each dwarf has a lover/etc, giving about 1 birth per year(the amount may be more, unsure), that'd get you... 120 dwarves by the 12th year of seclusion, then an ever increasing amount, unless you turn down the baby making init option, by year 12 the children born in year 1 will be grown up, and thus may start getting married/having kids, you would have an ENOURMOUS amount of adults by year 200, I shudder to think of the FPS of such a fort...
...
And now I want to try such a thing myself.

I've got 330 or so buggers running around in my current fort. The upside is with partial print, d##, everything off, most loose stone incorporated into the aboveground megacity and aquaduct, and hallway pathfinding as optimized as possible, I'm averaging 70 or so FPS. It helps that most people are just idling in the dining hall and don't have to path to anything important.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

shadowclasper

  • Bay Watcher
  • Urist McSpacemarine, AxeDwarf
    • View Profile
    • My Portfolio
Re: 100 dwarfs 200 years how much food?
« Reply #7 on: October 12, 2009, 09:38:52 pm »

If you have any water sources at all, you can flood a VERY large region for farming. Since sealing yourself in for 200 years isn't advisable without a food source =P
Logged
Project Manager for Towergirls: Subtitle Pending

Chromie

  • Bay Watcher
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #8 on: October 12, 2009, 09:40:14 pm »

Quote
Quote
naw its not a replica just same concept and no dirt Im willing to mod something I gess
maby like a smelter reaction to turn one tin bar into 50 canned food or sompin
and is there a way to mod so that I can buy old dwarfs and baby dwarfs?
from the trader

No requesting elderly or young via modding.

In the dark dwarves mod,

http://www.bay12games.com/forum/index.php?topic=34022.0

you could request dwarf and elf 'prisoners' from the deep elves (among other things) and they showed up as pets. So there must be a way to do it.
Logged

Lord Dakoth

  • Bay Watcher
  • That's a hammerin'.
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #9 on: October 12, 2009, 09:51:54 pm »

If you want to seriously roleplay, you could play the Humans mod. Then you won't need (much) alcohol.

You could have a reaction to forge tin cans... I think that 10 per bar is reasonable. Then, a reaction at the kitchen: Tin Can + Plump Helmet = Canned Plump Helmet.

Can you mod the raws to make tinned food never spoil?

Then you need to have a massive Perpetual Motion Device (aka The Generator) and a huge sewer system.

And a fat, lazy mayor who looks like Bill Murray.
Logged
Avatar by legendary engraver /u/Redicno of reddit.

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: 100 dwarfs 200 years how much food?
« Reply #10 on: October 12, 2009, 10:03:28 pm »

Quote
Quote
naw its not a replica just same concept and no dirt Im willing to mod something I gess
maby like a smelter reaction to turn one tin bar into 50 canned food or sompin
and is there a way to mod so that I can buy old dwarfs and baby dwarfs?
from the trader

No requesting elderly or young via modding.

In the dark dwarves mod,

http://www.bay12games.com/forum/index.php?topic=34022.0

you could request dwarf and elf 'prisoners' from the deep elves (among other things) and they showed up as pets. So there must be a way to do it.

Anything you order would be a pet, and I bet that the reason you can order them is because they have their own creature entry, and thus don't count as actual civilians.

And for your idea, Dakoth... you could make that reaction in the smelter, but I don't think you can make something not spoil.

Reese

  • Bay Watcher
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #11 on: October 13, 2009, 04:58:34 am »

IIRC, spoilage is a function of the vermin creatures that generate around stockpiles; barrels protect against some spoilage, and metal barrels protect better then wood.

I believe that stockpiled unprepared fish don't rot, so you could store your food in unprepared form and just queue up as many prepare fish orders as necessary for your immediate needs.

You could mod in a new catchable fish 'canned tuna' where preparing is opens the can... better yet, give it a 'shell' like turtles and cave lobsters have that can be melted down in for tin or aluminum.
Logged
All glory to the Hypno-Toady!

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #12 on: October 13, 2009, 05:21:42 am »

AFAIK, the only reactions that you can mod are smelter reactions. So I'm afraid there will be no canned food.

What you can do however, is pretend.. Add this to item_food.txt in the raw/objects folder:

[ITEM_FOOD:ITEM_FOOD_TINS]
[NAME:tins]
[LEVEL:2]

That way, roughly half of all easy meals your cook makes will be 'tins'
« Last Edit: October 13, 2009, 05:25:05 am by martinuzz »
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Ciber_Ninja

  • Bay Watcher
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #13 on: October 13, 2009, 03:54:25 pm »

Thanks all
that idea was more of a test idea
im still going to incorperate the idea of sealing off for a long amount of time and liveing off stores
Logged

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: 100 dwarfs 200 years how much food?
« Reply #14 on: October 13, 2009, 03:57:28 pm »

Dwarves can live forever on plump helmets. Makes wine and food, and you can make prepared meals from the wine and seeds if you need to. Farming on stone is pretty simple if you have a water source like a river.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic