Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 158 159 [160] 161 162 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1729768 times)

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Stonesense - Official thread -
« Reply #2385 on: January 27, 2010, 05:06:11 am »

I don't like any of the nonlinears because they're too abrupt when you actually fade out.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

EugeneL

  • Escaped Lunatic
    • View Profile
Re: Stonesense - Official thread -
« Reply #2386 on: January 27, 2010, 06:47:07 am »

And where could i find instruction how to use the StoneSence?
Logged

SeigeOps

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread -
« Reply #2387 on: January 27, 2010, 07:24:03 am »

And where could i find instruction how to use the StoneSence?

There should be a readme.txt file in the folder Stonesense came in.
Logged

DrJonez

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread -
« Reply #2388 on: January 27, 2010, 11:09:28 am »

I'm trying to use Stonesense for the first time, and I just get "Can not find DF process" when I try to use it. I've got my current saved fort loaded but paused in the background, but the program just doesn't seem to link up the way it should.

What am I doing wrong? :(
Logged

Jadael

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread -
« Reply #2389 on: January 27, 2010, 03:08:26 pm »

A feature request: For fog, could there be a setting to make it always based on a certain depth, i.e. 15 levels down is "100%" even if you're only currently viewing 5 levels?
Logged
~ T

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Stonesense - Official thread -
« Reply #2390 on: January 27, 2010, 03:16:58 pm »

That cannot find process error when I see it usually means I'm not using a compatible DF version.  I don't know all the compatible versions off the top of my head but I know 40d16 works.

If you are using a compatible version and yer using something like Vista check to see if DF is running in admin mode.  Stonesense cannot read memory of administrator mode programs unless Stonesense is also in administrator mode.

Other than that I can't help much.  Those are the only 2 reasons that message ever came up for me.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

EugeneL

  • Escaped Lunatic
    • View Profile
Re: Stonesense - Official thread -
« Reply #2391 on: January 27, 2010, 04:03:18 pm »

I'm trying to use Stonesense for the first time, and I just get "Can not find DF process" when I try to use it. I've got my current saved fort loaded but paused in the background, but the program just doesn't seem to link up the way it should.

What am I doing wrong? :(

You need to launch the DF fortress first, if i'm not mistaken
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - Official thread -
« Reply #2392 on: January 27, 2010, 07:48:53 pm »

Quote
I've got my current saved fort loaded but paused in the background
See? It's launched.

Do you use it with 40d16?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

DrJonez

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread -
« Reply #2393 on: January 27, 2010, 08:04:01 pm »

I'm using Vista, but I don't think DF is running in admin mode. Also, I'm using the last DF release, 0.28.181.40c.
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Stonesense - Official thread -
« Reply #2394 on: January 27, 2010, 08:09:12 pm »

I'm using Vista, but I don't think DF is running in admin mode. Also, I'm using the last DF release, 0.28.181.40c.

There's your problem right there (I hope).  The newest version is 0.28.181.40d with a branch of graphic updates at 0.28.181.40d16 (40d17 in a day or two).

Download 0.28.181.40d
Download 0.28.181.40d16 (windows)
40d# series forum thread
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

DrJonez

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread -
« Reply #2395 on: January 27, 2010, 08:10:58 pm »

Graphics updates? Sorry, I don't follow the forums regularly. Does that mean the ASCII is different or something?

Also, is my saved game from this version compatible with this newer one? :/
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Stonesense - Official thread -
« Reply #2396 on: January 27, 2010, 08:20:51 pm »

Graphics updates? Sorry, I don't follow the forums regularly. Does that mean the ASCII is different or something?

Also, is my saved game from this version compatible with this newer one? :/

No, it's the same ASCII graphics, but (from what I understand) Toady released bindings for the underlying OpenGL code and a group has been working with him to update it.  On some computers / graphics cards there's a decent bit of speed up.  On some, there's nothing.

I think that Stonesense works with 40d and know that it works with 40d16.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread -
« Reply #2397 on: January 27, 2010, 09:07:56 pm »

it does work in 40d and upwards.

regarding a fixed fog, yes, that's possible.

I'll look into it after I finish (or give up on) my attempt to upgrade stonesense to allegro5 (well, 4.9.16, tbh) which may or may not give transparencies and realtime sizeable windows.
Logged

DrJonez

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread -
« Reply #2398 on: January 28, 2010, 01:08:17 am »

So there doesn't seem to be a variable in the init in the new version for the grid size. That means running the game at the same window size as I'm used to makes everything stretched out and weird looking. What do I do? :(

Also, Stonesense doesn't seem to scroll all the way to the edge of my fort's map. For instance, I have my Baron's quarters near the edge of the map, but I can't actually see it in Stonesense. I scroll over as far as possible in DF but Stonesense doesn't go to the edge.
Logged

James.Denholm

  • Bay Watcher
  • [HAS_NO_HUMOURS]
    • View Profile
Re: Stonesense - Official thread -
« Reply #2399 on: January 28, 2010, 01:39:57 am »

Hum. Thought: If you guys make this work with d17, should that mean that, in theory, Stonesense should work (at least rudimentary, perhaps with bugs, or not showing this or that new creature) with the new major release?
Logged
Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.
Pages: 1 ... 158 159 [160] 161 162 ... 379