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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732953 times)

kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1830 on: December 03, 2009, 06:55:26 am »

Ok, so now who is working on the Stonesense2: Audio!?   ;D
That was my previous project 8-)

It vanished without trace into the depths of the forum, I'm afraid...
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Mike Mayday

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1831 on: December 03, 2009, 07:45:18 am »

Mike I am amazed, that is a professional quality walking animation. ;D Makes me want to make it fit the 34x33 set...
It's mah furst! :V

Feel free to mess around with iiiiit.
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<3

soup

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1832 on: December 03, 2009, 07:48:33 am »

Mike I am amazed, that is a professional quality walking animation. ;D Makes me want to make it fit the 34x33 set...
It's mah furst! :V

Feel free to mess around with iiiiit.

seriously? awesome, I'll use it as a reference for the walking 2x1 isometric dwarf, thanks   :D
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1833 on: December 03, 2009, 08:26:26 am »

I really need to fix the wiki for a4 sometime before a5 comes out... Your best bet might be either poking around the other xml files for info or, if you can understand the code to any degree, looking at the BlockCondition classes
OK, I have updated the buildings config information on the wiki.
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soup

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1834 on: December 03, 2009, 08:52:37 am »

Alright, here is my concept for a dwarf walking in the 32x32 isometric dimensions.

animation:

grid alignment:

loop walk:

loop walk w/ beard:
« Last Edit: December 03, 2009, 10:10:21 am by soup »
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gilrad

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1835 on: December 03, 2009, 09:00:17 am »

If you guys want some music, I could put some stuff together (been looking for an excuse to start composing again, and I have a one-month long break anyway).

What are you looking for in particular?
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soup

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1836 on: December 03, 2009, 09:08:16 am »

If you guys want some music, I could put some stuff together (been looking for an excuse to start composing again, and I have a one-month long break anyway).

What are you looking for in particular?

I couldn't really say, I think stuff like this would be fitting. http://www.youtube.com/v/_YNRYEOD_KQ
« Last Edit: December 03, 2009, 10:14:16 am by soup »
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1837 on: December 03, 2009, 11:01:36 am »

I'd like to not be referred as 'that girl'.  And yes, there are women on this forum board.
Indeed.
Jonask is working on a system to make the thread more orderly, so no sweat.

In the meantime:

NOW I see why the dwarf looks wrong- it's got a "realistic"-feeling style and the legs are nowhere near long enough(-like there are no knees, but there's room for them)
Zaratustra, do you think you could make an app that accepts this as input and makes ramps for each one? I was going to just render the ramps but your way might be a lot faster and have better results.

I could try. Give me a couple of days.
Probably would be easier to go from whate'er Jadael's texture-source is, I'd imagine, than your rendered set.
Alright, here is my concept for a dwarf walking in the 32x32 isometric dimensions.

animation:

grid alignment:

loop walk:

loop walk w/ beard:
Paging Master Higgins?
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

fintilgin

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1838 on: December 03, 2009, 11:45:14 am »

How has this thread gotten to over 120 pages and no one has bothered to draw a barrel the number one object in almost every fortress.   :D
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FlexibleDogma

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1839 on: December 03, 2009, 11:58:19 am »


Zaratustra, do you think you could make an app that accepts this as input and makes ramps for each one? I was going to just render the ramps but your way might be a lot faster and have better results.

I could try. Give me a couple of days.
Probably would be easier to go from whate'er Jadael's texture-source is, I'd imagine, than your rendered set.

I was thinking about how to do this real quick, something like making an intermediate PHP script that you give an X/Y of the cube you want to turn into the 32px × 40px texture since Zaratustra's script already works.  I don't do a lot of image manipulation in PHP, but it looks like would be a real pain and probably not look as good as the original texture.   :P
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Askot Bokbondeler

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1840 on: December 03, 2009, 12:02:12 pm »

How has this thread gotten to over 120 pages and no one has bothered to draw a barrel the number one object in almost every fortress.   :D

stonesense can't read items, the drawing of a barrel would be of little use

fintilgin

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1841 on: December 03, 2009, 12:14:38 pm »


stonesense can't read items, the drawing of a barrel would be of little use

Ah!  That makes sense.  I was wondering why no one had done art for so many of the 'dull' but numerous and important objects.
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Jiri Petru

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1842 on: December 03, 2009, 02:45:40 pm »

As someone already said, barrels could be used to represent stockpiles.
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Markus Cz. Clasplashes

Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1843 on: December 03, 2009, 02:52:46 pm »

Well not of "No use" but it would be pointless for a very very long time
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Fist_Of_Armok

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1844 on: December 03, 2009, 03:27:21 pm »

I couldn't really say, I think stuff like this would be fitting. http://www.youtube.com/v/_YNRYEOD_KQ

My god, that is PERFECT for DF.

I actually prefer it to the slightly depressing guitar-jazzy music we've got now.

It's got more of a "looking toward the future, building ever higher, STRIKE THE EARTH!" feeling than the basic music.

Pity FF already has it.
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