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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1734395 times)

Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1725 on: December 01, 2009, 11:31:38 am »

Well, I think in any case we have all the time in the world and every artist wants to make his own tileset in the end. So I'd say, let people do whatever they want while they enjoy it (it's the major "power" for me which makes me to finish things).

I.E. If I stay interested (read: enjoy my own sprites and get no negative feedback) I am going to make a list of all the creatures.
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Keita

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1726 on: December 01, 2009, 11:39:18 am »

nice sprites Deon
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1727 on: December 01, 2009, 11:52:20 am »

Long live the queen! :D



Thank you, Metal Militia.
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1728 on: December 01, 2009, 12:01:25 pm »

...could be a little more ostentatious in crown. Presently looks like "red druid".
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1729 on: December 01, 2009, 12:02:20 pm »

...could be a little more ostentatious in crown. Presently looks like "red druid".

I was thinking more like Opera singer.
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Mike Mayday

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1730 on: December 01, 2009, 12:05:36 pm »

Scary? There's something wrong with your ego :D.
What do you mean by "scary"? I tried hard :(.
I think that it's the exposed cleavage+uniformly humongous boobs+ruby red lips+typical dwarf figure.
And the hunter is wearing a bikini five sizes too small.
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Keita

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1731 on: December 01, 2009, 12:06:11 pm »

GAAHHHHHHHHHH!

WHY DO YOU HATE ME SO GIMP 2.0?!1??one??!
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ank

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1732 on: December 01, 2009, 12:09:54 pm »

I have been thinking about Thrones in relation to tables, becuase it has allways bothered med that Thrones where depicted as stools(in this and graphic tilesets), becuase Throne is far more dwarfish than a stool.

well, this requires that there is some sort of XML condition tag like "NeigbourObject [GameID] [Direction]"
to make the chairs face towards the table, is ther esuch a tag?

EDIT: and one more thing, how do i figure out what GameID diffrent stuff has? i've been thinking about doing some wall and engraving work.
« Last Edit: December 01, 2009, 12:26:00 pm by ank »
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1733 on: December 01, 2009, 12:11:54 pm »

I hope Jonask comes soon and puts it in a right route :D.

And here I am folks! There's been a lot of tl;dr posts here of late, so please forgive me if I missed some vital point someone was making. But here are my thoughts:

Jonathan S. Fox makes a damn good point, and that is that we should never ever loose our minds over some concept. We gotta stay critical to what we do, and he simply asks "Does this isometric creature style suit us best?".
Personally, I think something in-between would be best: Iconic yet isometric creatures.

But it doesn't really matter much, for one simple reason: We fully support interchangeable creature packs. So if you personally like Deon's chesty isometric dwarfs, just plop his Dwarfs.xml and Dwarfs.png into your content folder (That's right, we're improving the content system in a big way!), or don't! Pick and choose, just like with DF tilesets.

Other than that I think Seuss made a lot of sense when he said:
Stonesence is an evolving project.

Things will be re-written, re-drawn, flipped upside-down and tossed in the bin. As long as people are willing and think things could be improved things will change.

Don't fret too much.
With a big emphasis on Don't fret too much. ;)

And now to help someone
Anyway, I can never get past the opening screen in Stonesense.  I mash "F9" over and over again and nothing happens.  I even tried making an AutoHotKey script to send F9, and it seemed to do nothing.  Anyone have any idea why?

Did you try tabbing back and forth a bit? sometimes when I play the keyboard doesn't register right with the Stonesense window.
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1734 on: December 01, 2009, 12:41:05 pm »

I will look what can I do with the crown.

I've started to work on male sprites to complement females.
 
 
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Keita

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1735 on: December 01, 2009, 12:45:53 pm »

I've still got the problem of SS not detecing DF is running and that there is no map loaded
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Winterbrass

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1736 on: December 01, 2009, 12:54:42 pm »

I have been thinking about Thrones in relation to tables, becuase it has allways bothered med that Thrones where depicted as stools(in this and graphic tilesets), becuase Throne is far more dwarfish than a stool.

well, this requires that there is some sort of XML condition tag like "NeigbourObject [GameID] [Direction]"
to make the chairs face towards the table, is ther esuch a tag?

EDIT: and one more thing, how do i figure out what GameID diffrent stuff has? i've been thinking about doing some wall and engraving work.
Something else which is related that bugs me is that floodgates built in a 1x3 segment will have the middle floodgate flipped to the wrong direction about half the time. I noticed this while constructing a dome. On the eastern and southern 'walls' of the dome, both 1x3 sets of floodgates had the middle door rotated 90 degrees from the two surrounding doors, as if it wasn't properly taking its cue from the floodgates next to it.

Another bit of a peeve is that glass windows are so thin and are without corners, and glass blocks, like all other masonry-based walls, appear exactly identical. Either I have an opaque dome, or I attempt to fake it with windows and have to deal with overhanging floor tiles.

I'd help out instead of 'complaining', but I lack in the graphics-fu.

But yes, to the best of my knowledge, the information needed is on the Google project site as listed in the OP.
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1737 on: December 01, 2009, 01:11:10 pm »

Another bit of a peeve is that glass windows are so thin and are without corners, and glass blocks, like all other masonry-based walls, appear exactly identical. Either I have an opaque dome, or I attempt to fake it with windows and have to deal with overhanging floor tiles.
Wood blocks and metal blocks are also built with masonry.
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1738 on: December 01, 2009, 01:21:12 pm »

Scary? There's something wrong with your ego :D.
What do you mean by "scary"? I tried hard :(.

I think that it's the exposed cleavage+uniformly humongous boobs+ruby red lips+typical dwarf figure.

Yup.  They look like Barbie BBW Edition or something, I don't even know.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1739 on: December 01, 2009, 01:26:05 pm »

Plus, all the outfits have giant external nipples. It just makes you seem creepy.  I believe someone requested something like this earlier.



I had an old save where human traders were visiting.
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