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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732710 times)

7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1665 on: November 30, 2009, 11:25:32 pm »

Worked on troglodytes for a bit since they're the only chasm creatures around after a few years.

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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1666 on: November 30, 2009, 11:29:35 pm »

^^^ kicks ass, as usual

On the subject of isometric sprites - does DF have some sort of mechanism for detecting which direction a creature is facing? I've heard some vague references to facing having an effect in Adventure mode combat.
If it does, that makes the idea of pure isometric sprites a little more attractive.

The technical term for what happens in Adv. Mode is "focus," and it only exists during turns when a creature is making an attack.  It happens in Fortress Mode too, since the combat mechanics are identical.  I don't think DFhack currently detects it, and it wouldn't be much help anyway.

It would be pretty trivial for the program to track the previous position of each creature, though, and choose the facing appropriately.  Less trivial would be the effort on the artists' part, having to draw an additional sprite for the up-left or up-right direction (it can be flipped, of course).  A whole-hog implementation would require 3 more sprites (flippable left/right sprite, front sprite, back sprite), for a total of 5 sprites for character, and that's not counting animations.
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1667 on: November 30, 2009, 11:30:11 pm »

Alright so we got Treasure Troll Gnomes

And now Caveman Troglodytes (though I don't know what Trogs are)
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1668 on: November 30, 2009, 11:37:33 pm »

Troglodite = caveman :D
And I just thought about drawing them because I am tired of my ? ? ? in a chasm. Thank you for it! :D
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Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1669 on: November 30, 2009, 11:53:36 pm »

If we DID want 3D rendered sprites, it's actually not that hard at all. I put these together in like, ten minutes.

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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1670 on: November 30, 2009, 11:58:49 pm »

Wait what, you modeled it? Cool!

Looks much better than my attempt (wasted ~ 30 min because i am a bad animator :D, never tried it before):


Did you paint over a 3d image or what?
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Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1671 on: December 01, 2009, 12:00:44 am »

No, it's just a cel-shading render. These are the direct output from 3dsMax.

If someone were to go over these by hand and touch them up, using a limited palette, I bet you could make them fit right in.
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1672 on: December 01, 2009, 12:02:56 am »

Ah, cel-shading. I feel so old and dabbling in 3d :D. I mean, I didn't even think about it (well I did, but threw this thought away immediately).

P.S. Still, you've made those models in 10 min? Impressive :).
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1673 on: December 01, 2009, 12:06:11 am »

If we DID want 3D rendered sprites, it's actually not that hard at all. I put these together in like, ten minutes.



Whoa, those aren't bad at all.  The specular map on the hats (if that's what's causing the white spots) looks a little funny, but that's... surprisingly good.
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1674 on: December 01, 2009, 12:08:01 am »

Yes I like it too. It would fit a "3d" tileset nicely.
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1675 on: December 01, 2009, 12:33:20 am »

OK. Another day, another fight.

If THIS is not isometry, I give up.

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1676 on: December 01, 2009, 12:37:00 am »

Haha, that perspective looks perfect to me, Deon. 
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1677 on: December 01, 2009, 12:59:23 am »

OK then, I've put some touches on it, now I am going to move on another one.



« Last Edit: December 01, 2009, 01:03:21 am by Deon »
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Koolaidmanohya

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1678 on: December 01, 2009, 01:04:17 am »

I'm almost afraid to ask what her "profession" is.
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1679 on: December 01, 2009, 01:05:35 am »

Peasant. Her dress shows that. You must be afraid of the hunter I plan then >.>
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