Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 103 104 [105] 106 107 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732549 times)

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1560 on: November 29, 2009, 12:42:11 am »

Ah, gotcha.  What makes identifying them so difficult?  Is it just expensive to iterate over the item vector, or is the item format not understood?
« Last Edit: November 29, 2009, 12:47:56 am by Footkerchief »
Logged

gilrad

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1561 on: November 29, 2009, 01:53:05 am »

Just a word of suggestion to anybody who decides to do animations for sprites: Make them subtle, please! Anybody ever play King's Bounty? A screen filled with those wildly different three-frame sprite animations could give seizures.
Logged

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1562 on: November 29, 2009, 01:54:19 am »

Ah, gotcha.  What makes identifying them so difficult?  Is it just expensive to iterate over the item vector, or is the item format not understood?
I think DFHack is getting item support, but the expense is the big factor. If we can get items at a specific location it would be much easier, but I dont think we have that info yet.

Otherwise we may have to resort to only reloading the object info when we really *really* need to, because it will be worse than when you hit 'stones' in your stockpile screen.
Logged

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1563 on: November 29, 2009, 02:00:11 am »

Nearly forgot what I actually hit the forum for this time:



Just a first pass- doesnt do different shadow sizes yet or anything more fancy.

Oh, and one of those harpybats is directly above another, hence two shadows only.
Logged

jonask84

  • Bay Watcher
    • View Profile
    • Stonesene at Google Code
Re: Stonesense - The isometric visualizer, official thread
« Reply #1564 on: November 29, 2009, 09:44:16 am »

Nearly forgot what I actually hit the forum for this time:



Just a first pass- doesnt do different shadow sizes yet or anything more fancy.

Oh, and one of those harpybats is directly above another, hence two shadows only.


That's looking really cool, kaypy :) Can't wait to check it out!

Jonas cancels Post: Interrupted by Boarding Plane.
Logged

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1565 on: November 29, 2009, 12:46:20 pm »

Nearly forgot what I actually hit the forum for this time:

Spoiler (click to show/hide)

Just a first pass- doesnt do different shadow sizes yet or anything more fancy.

Oh, and one of those harpybats is directly above another, hence two shadows only.


Awesome - can't wait to see how it looks with everything else.
« Last Edit: November 29, 2009, 12:51:15 pm by jarathor »
Logged

ClumsyBoy

  • Escaped Lunatic
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1566 on: November 29, 2009, 02:10:11 pm »

Are there any plans for a near future release for Linux? I've tried compiling from source but have had no luck getting it to work.
Logged

Lord Nightmare

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1567 on: November 29, 2009, 02:15:36 pm »

Clumsyboy: works fine here;
you need the allegro-dev package, cmake package, and libpng-dev packages installed.
after checking out the stonesense svn (or the stonesense-read-only one, makes no difference), you go into the stonesense/build directory and type:
Code: [Select]
cmake .. -DCMAKE_BUILD_TYPE:string=Releasethen type
Code: [Select]
makeand let it build (hopefully no errors, there will be some warnings though but those are usually safe to ignore in this case)
then type
Code: [Select]
cd .. and ./stonesense to run it. be sure df is running first.

P.S. if you want to have the cool debug cursor, replace the build type string above ("Release") with "Debug".

LN
« Last Edit: November 29, 2009, 02:28:07 pm by Lord Nightmare »
Logged
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"

Beefmo

  • Bay Watcher
  • Shrug?
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1568 on: November 29, 2009, 02:27:16 pm »

Skeletal and zombie toads done! Edit: Bats too!



God damn skeletal sprites never easy >< and some c&c on the zombie version would be much appreciated. I was thinking of doing the zombie versions like this all with the same palette with a few changed details.. to give a unified look to the undead area's.... not sure though.

To Kaypy: What kind of delay between frames are you using so i can tailor my animations to that?
« Last Edit: November 29, 2009, 03:17:03 pm by Beefmo »
Logged

DennyTom

  • Bay Watcher
  • !!Urist!!
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1569 on: November 29, 2009, 02:33:43 pm »

Beefmo! Welcome back! Those are really awesome sprites...
Logged
It is so much easier to measure life in experience points...

Afthartos

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1570 on: November 29, 2009, 03:04:48 pm »

Skeletal and zombie toads done!



God damn skeletal sprites never easy >< and some c&c on the zombie version would be much appreciated. I was thinking of doing the zombie versions like this all with the same palette with a few changed details.. to give a unified look to the undead area's.... not sure though.

To Kaypy: What kind of delay between frames are you using so i can tailor my animations to that?

Is it just my corrupted imagination, or is that skeletal frog humping air?
Logged
YOU SIR, HAVE COMMITED DORF SCIENCE!

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1571 on: November 29, 2009, 03:36:03 pm »

Alright, here's the updated sprite set to put into the current release of Stonesense:
Spoiler (click to show/hide)
Unfortunately, I still cannot for the life of me figure out how to make the png files transparent to Stonesense - I've tried PS (Elements 5.0) and MS Paint, and neither making them transparent nor pure magenta fixes it.

EDIT: Ah, I forgot to fix the nobles' color palettes. I'll have that up in a sec.
Fixed.
« Last Edit: November 29, 2009, 03:43:17 pm by jarathor »
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Stonesense - The isometric visualizer, official thread
« Reply #1572 on: November 29, 2009, 03:43:13 pm »

Awwww yesssss, man!
Now I wish my fortress was full of undead frogs and bats just so I could see these buggers in Stonsense :)

Here's the spritelist, a bit messy and incomplete but whatevs.
http://stonesense.wikia.com/wiki/Stonesense_Wiki


BTW, could you help me work on this bugger, Beefy?
« Last Edit: November 29, 2009, 05:11:21 pm by Mike Mayday »
Logged
<3

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1573 on: November 29, 2009, 03:43:50 pm »

NO ELVES :D. Grab the one I've posted with XML.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

The Doctor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1574 on: November 29, 2009, 04:15:17 pm »

... I want the stonesense tileset in DF D:
Logged
Pages: 1 ... 103 104 [105] 106 107 ... 379