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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733043 times)

Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1440 on: November 26, 2009, 10:00:42 am »

HA

Its official no one remembers what the Treasure Trolls were
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1441 on: November 26, 2009, 10:49:41 am »

There is now a version 4.1 out. No new features but it fixes the following bugs:
* ambushers not show up right
* slink's reported crash bug when using Dtil to mess around ;)
* Memory leak
* Modded shrubs

get it nao:
rar archive
Installer
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1442 on: November 26, 2009, 10:52:08 am »

To those of you with insane numbers of modded shrubs: The bugfix release will still overflow the furniture, but it should cut off just before the lava- since you can mod the furniture to use other sprites, this gives you maximum ability to add in vaguely appropriate shrubs for your mod. When it runs out of room and remaining shrubs will keep using the last icon.

I had a post a while back with more information on the modding itself, but back then there wasnt anything you could do once it hit the lava tiles.
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1443 on: November 26, 2009, 06:41:26 pm »

HELLO EVERYONE!

I'M SO SORRY FOR DISAPPEARING ABRUPTYL!

I had a big evalutation lesson last week, and my students have had exams lately, so I've been very busy with school. If any of you guys are still in gradeschool, go thank your teachers for their hard work!

Back on track to this mod:

I've missed about 30 pages in this thread now, so I hope I haven't missed something major. If so, please tell me! I don't really have time to wade through this whole thread =\

I'm still working on kobolds and goblins! I have a very nice base for goblins I think you guys will like, especially for the military. My goal is to make sieges and ambushes look very good :)

I'm going to rework kobolds, because even though I love Cutebolds, I think a darker and more feral version would be better for the default graphics.

I still hold this project close to my heart guys! Expect some stuff from me this weekend :)
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1444 on: November 26, 2009, 07:01:41 pm »

wb tehmarken :)

I myself like the Cutebolds, but I know this is a debated issue :p

Would it be possible to throw together a quick sample of the various styles you're considering, and then we can put it to a vote?
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1445 on: November 26, 2009, 07:09:27 pm »

Well, I am against "cutebolds" as base, but as an option it would be nice.

Will you consider to add elves and critters to 4.2? I see you skipped them for 4.1.
« Last Edit: November 26, 2009, 07:16:31 pm by Deon »
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1446 on: November 26, 2009, 07:12:33 pm »

wb tehmarken :)

I myself like the Cutebolds, but I know this is a debated issue :p

Would it be possible to throw together a quick sample of the various styles you're considering, and then we can put it to a vote?

Sure thing. Not sure if I'll have it up in the next few hours or not.
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1447 on: November 26, 2009, 07:26:37 pm »

Well, I am against "cutebolds" as base, but as an option it would be nice.

Will you consider to add elves and critters to 4.2? I see you skipped them for 4.1.
We're all loving the creatures Deon, they're really cool :) 4.1 was only a bug fix release. Which means no new features.

They're making it into the trunk, that's for sure. I have the elves all set to go.
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Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1448 on: November 26, 2009, 07:37:29 pm »

Spoiler (click to show/hide)
Metal walls prototype.
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1449 on: November 26, 2009, 07:39:50 pm »

Are those walls an alternate style or are we switching to a dark and gritty appearance?
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1450 on: November 26, 2009, 07:46:39 pm »

The metal walls look really good, except for the rivets. I think it's too much contrast so it looks odd. Maybe jsut lighten up that shadow for each rivet?
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1451 on: November 26, 2009, 07:47:52 pm »

OHH Those were the metal walls.

I thought the metal walls were the stone walls.
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gilrad

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1452 on: November 26, 2009, 08:29:03 pm »

The top surfaces of the metal and stone still suffer from that tiling issue that makes them look like ass.
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1453 on: November 26, 2009, 08:45:31 pm »

Looks great! The grass is too dark though in contrast with plants. While I like it, plants should be a bit darker with such scheme.

Quote
4.1 was only a bug fix release. Which means no new features.
Well, I just remind you that I've posted the edited PNG and XML to include elves with professions, so it's not a big deal.
Also, how to set up skeletons/zombies/guards in XML?
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1454 on: November 26, 2009, 08:58:13 pm »

I agree with plants should be darker. Looking over everything, it think we should move away form bright colours and go for the grimmer, darker look. Shading all the colours down a little bit would help match the mood of DF more I think.

And here is the preliminary work on a new Kobold style.



A little more hunched and the limbs are spread out in a mock prowling pose. Moving from 2D to isometric, I think taking advantage of pseudo 3D by spacing out limbs helps a lot. I think my Cutebolds look to stiff and statue-esque.
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