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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733058 times)

dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1365 on: November 24, 2009, 01:46:09 pm »

fixed the light on the still. finished, at least for now.



« Last Edit: November 24, 2009, 02:08:45 pm by dyze »
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1366 on: November 24, 2009, 01:53:14 pm »

Much improved.  Looks great.
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Rathen

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1367 on: November 24, 2009, 02:07:45 pm »

Holy shit; are you THE "slink" from ye olde startopia forums?!
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slink

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1368 on: November 24, 2009, 02:11:20 pm »

Holy shit; are you THE "slink" from ye olde startopia forums?!

 :D  Yes I am.  That was a great game, wasn't it?  My mods don't work so well on the newer machines, though.  The AI runs so much more quickly that some of the limits have to be changed so the player has a chance.
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Myroc

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1369 on: November 24, 2009, 03:47:08 pm »

What am I doing wrong?
Bad decompression? Check the directory structure- do you have a buildings directory with an index file and a bunch of xmls?
Directory as in folder? Because no, there is not.

Edit: Aaaah, now I see, for some reason Winrar did not export the 'buildings' directory to my new Stonesense folder. -_-
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hughesdylan

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1370 on: November 24, 2009, 03:47:45 pm »

I love(d) that game so much. So many hours spent/wasted. It was somewhat DF like in its free-nature.
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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1371 on: November 24, 2009, 04:09:39 pm »

a stab at the stockpile sprite

http://img257.imageshack.us/img257/5930/objects.png


also, i was thinking, for small land patches like these

wouldnt it be possible to do something like this

by simply overlaying the grass texture, then cut from it using masks like these
« Last Edit: November 24, 2009, 04:59:16 pm by dyze »
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Ixoran

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1372 on: November 24, 2009, 05:03:44 pm »

a stab at the stockpile sprite
NON SPOILER IMAGE Of LARGENESS


also, i was thinking, for small land patches like these

wouldnt it be possible to do something like this

by simply overlaying the grass texture, then cut from it using masks like these


I like the mask effect a whole bunch, but it honestly took me a full minute to find those stockpiles... Maybe they need to be thicker?
Also, wouldn't it be better if the entire stockpile just had one edge line instead of beang broken into boxes? Though that's a Jonask&Solifuge thing I believe.
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The Doctor

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1373 on: November 24, 2009, 05:06:44 pm »

Have you thought about moving the files into their own directories? It's a bitch trying to find the actual application in that mess.


>_>


Just a minor thing, otherwise I love you for this.
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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1374 on: November 24, 2009, 05:08:23 pm »

I like the mask effect a whole bunch, but it honestly took me a full minute to find those stockpiles... Maybe they need to be thicker?
Also, wouldn't it be better if the entire stockpile just had one edge line instead of beang broken into boxes? Though that's a Jonask&Solifuge thing I believe.

well i was going for a non intrusive approach with the stockpiles ..guess i succeeded ;D
a single dotted outline for the whole stockpile would probably be the nicest, but yeah thats coding stuff.
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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1375 on: November 24, 2009, 05:57:40 pm »

I think a polka-dot scheme for stockpile would look good and would be consistent with DF so people would be able to understand what it was.  Perhaps even coloring the dots to indicate the stockpile type would be possible someday (as far as I know no one has ever hacked the memory for stockpile orders)
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1376 on: November 24, 2009, 06:16:05 pm »

Have you thought about moving the files into their own directories? It's a bitch trying to find the actual application in that mess.
Seconded. art, source, libs?
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jarathor

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1377 on: November 24, 2009, 08:02:33 pm »

I've tried both of the above - nothing seems to be working. It seems that MS paint has bested me once again. Can somebody else fix that image?
http://i277.photobucket.com/albums/kk61/kaypy/newcreatures.png
Thanks! What was I doing wrong?
All that's left to do is the military and fix the colors on the nobles.

Speaking of the military, here's a first draft of some dwarves sans weapons:

I'm thinking that no-helmet should be a recruit, steel-without-horns the soldiers, steel-with-horns legendaries, and the gold-with-horns for champions (maybe with an added cape). While the adamantine-clad dwarves are cool, I'm not sure how they'll mesh with everything else. What do you guys think?
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Sowelu

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1378 on: November 24, 2009, 08:34:38 pm »

Is there actually a difference between legendary soldiers and champions?

I'd suggest other colors of military dwarves might be useful for other branches of the military, IE, royal guard.
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Retro

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1379 on: November 24, 2009, 08:35:57 pm »

Speaking of the military, here's a first draft of some dwarves sans weapons:

I'm thinking that no-helmet should be a recruit, steel-without-horns the soldiers, steel-with-horns legendaries, and the gold-with-horns for champions (maybe with an added cape). While the adamantine-clad dwarves are cool, I'm not sure how they'll mesh with everything else. What do you guys think?

While I like it, I've always personally thought that there should be a slower visual build from recruit to champion - the full-face helm is so intimidating that it seems like overkill on a soldier / hero. Maybe: Recruits helm-less, soldiers with a hat-like helmet, heroes with a half-full face mask and elites keep that no-face mask?

And royal guards looking like something different altogether.
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