Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 88 89 [90] 91 92 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733117 times)

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1335 on: November 24, 2009, 03:55:04 am »

Either change all the pink to transparent, or flatten the image to get rid of the transparencies

unless I'm behind the times, transparent doesn't work at all yet. needs to be only pink.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1336 on: November 24, 2009, 04:03:26 am »

Deon, do you have an exceptionally high-contrast monitor or something?  Not trying to be snide, but your sprites always have a washed-out look to them -- the colors are muted and off.  If it's a deliberate stylistic choice then my bad.
Maybe 100% contrast and brightness have something to do with it >.>
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1337 on: November 24, 2009, 04:26:49 am »

Download link is totally shot. We killed the DFFD server guys :(

Vidar

  • Escaped Lunatic
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1338 on: November 24, 2009, 04:29:29 am »

Works graet so far, except the new follow mode needs some tweaking. Things I have in the middle of my dwarf fortress window end up in the upper right of my stonesense window, and stuff in the uipper right of my dwarf fortress window are off screen in the stonesense window.
It's still an awesome feature, though. Can't wait for the nest version.

KealGotDwarves: If you can't download it from DFFD, go to the google code page. You'll never kill that server.
Logged

cooz

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1339 on: November 24, 2009, 04:30:24 am »

Why not direct google code link then:
http://stonesense.googlecode.com/files/Stonesense.rar
(Yes, it's V4, or any next version in future)
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1340 on: November 24, 2009, 04:31:13 am »

follow mode doesn't actually lock to the DF window, it jusr moves the SS window relative to the DF one. if you move eh view in SS so that it's centered, it will stay centered. (mostly)
Logged

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1341 on: November 24, 2009, 04:32:45 am »

KealGotDwarves: If you can't download it from DFFD, go to the google code page. You'll never kill that server.
I have it already, I was just posting because lots of people are trying to download off link on first page and getting gateway errors.

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Stonesense - The isometric visualizer, official thread
« Reply #1342 on: November 24, 2009, 05:11:54 am »

Holy crap, the locking to DF screen makes it soooo much more useful!!! :D

Jonas, any chance of a cavalier release sometime soon?
« Last Edit: November 24, 2009, 05:16:50 am by Mike Mayday »
Logged
<3

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1343 on: November 24, 2009, 06:28:38 am »

Step by step guide for what to do if your mod uses so many shrubs it overflows into the furniture

(1) make a new copy of objects.png, called furniture.png
(2) go into the buildings directory
(3) For each piece of furniture that is turning up as a shrub, edit the appropriate buildings.xml file, adding file="furniture.png" to the building entry, so eg for the table.xml you would change the line
<building name="Table" gameID="table">
to read
<building name="Table" gameID="table" file="furniture.png">
(4) Now that those sprites are being loaded from a different file, you can replace the versions in the original objects.png with shrub sprites.

This should work for anyone with less than 60 custom shrub types...
Logged

Markavian

  • Bay Watcher
  • DF Map Archive Admin
    • View Profile
    • DF Map Archive
Re: Stonesense - The isometric visualizer, official thread
« Reply #1344 on: November 24, 2009, 06:35:10 am »

New version is looking great, here's some screenshots of my fort:
http://mkv25.net/dfma/map-4952-ultragear

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Logged

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1345 on: November 24, 2009, 06:55:57 am »

As an experiment in how to get community based sprite development working, here is an example of a sprite mod that changes the carpentry to the one Solifuge did a few pages back

http://stonesense.wikia.com/wiki/Spritesets/carpentry1

Any thoughts on how well this works would be appreciated (it wont be very good for anything other than buildings yet...)
Logged

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1346 on: November 24, 2009, 07:21:01 am »

Either change all the pink to transparent, or flatten the image to get rid of the transparencies

unless I'm behind the times, transparent doesn't work at all yet. needs to be only pink.
I've tried both of the above - nothing seems to be working. It seems that MS paint has bested me once again. Can somebody else fix that image?
Logged

Vince

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1347 on: November 24, 2009, 07:54:08 am »

I loaded an old savegame and there was a baby in Stonesense - but none in DF on this tile or anywhere near it. Ghost baby? Or what happended there? It had a name and everything.
Maybe it was abducted long ago and DF just doesn't show it anymore if that happens, but keeps it in the memory?
Logged

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1348 on: November 24, 2009, 08:00:11 am »

I loaded an old savegame and there was a baby in Stonesense - but none in DF on this tile or anywhere near it. Ghost baby? Or what happended there? It had a name and everything.
Maybe it was abducted long ago and DF just doesn't show it anymore if that happens, but keeps it in the memory?
Can you turn on debug mode and tell us what flags the baby has? I have a few weirdly behaving creatures with the lostLeaving tag, but hadn't quite gotten to the point of hiding em all
Logged

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1349 on: November 24, 2009, 08:07:10 am »

I've tried both of the above - nothing seems to be working. It seems that MS paint has bested me once again. Can somebody else fix that image?
http://i277.photobucket.com/albums/kk61/kaypy/newcreatures.png
Logged
Pages: 1 ... 88 89 [90] 91 92 ... 379