Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 87 88 [89] 90 91 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733123 times)

tefalo

  • Bay Watcher
  • Priest of Syrinx
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1320 on: November 23, 2009, 09:39:24 pm »

Nice!
Is there a way to disable the name tags? It looks quite silly. xD

Spoiler (click to show/hide)
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1321 on: November 23, 2009, 09:39:55 pm »

Great! Names, water, objects and I may be wrong, but it looks like it runs faster.

To disable names, it's "N". Pretty easy to find out.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Bluerobin

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1322 on: November 23, 2009, 09:41:28 pm »

Just got the new version and it looks great! A couple of things, though.

First, all of my dead shrubs are showing up as furniture. Funny, but odd:
Spoiler (click to show/hide)

Second, a little bit ago someone posted a picture of a whole fortress (an Escher inspired mind-bending one if memory serves). How was this achieved? A bunch of screenshots stitched together? Modification of the StoneSense init file?

Thanks and keep up the awesome work everyone!
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1323 on: November 23, 2009, 09:46:22 pm »

Showed my brother (who has not been following DF, let alone this) some of my forts with the latest version of this, and he was fairly impressed - particularly with the animated mechanisms.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1324 on: November 23, 2009, 09:52:25 pm »

Warning: Large picture/file
Spoiler (click to show/hide)

Only thing that doesn't show on mine is fish. :) and gorillas.

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1325 on: November 23, 2009, 10:09:13 pm »

Wow, this is greatstuff.

I thought mine was buggy for a moment, but then I realised I was playing with heavily modded vegetation, so there were these patches of magma and water and random beds and tables and things wherever there was a shrub that's not in the vanilla game.

Window-breaking picture
Spoiler (click to show/hide)

Is there a way of getting around this with modded games?

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1326 on: November 23, 2009, 10:34:03 pm »

Hey all - I made a quick improvement to the dwarf graphics by basically pasting over the improved versions I've been working on. The color palette and the hair colors for many of the nobles need to be changed, and I haven't even touched the military yet, but here's what there is so far:
Spoiler (click to show/hide)

EDIT: Wait, I broke the transparency. That should be easy enough to fix though.
I can't manage to bring it back - little help?
« Last Edit: November 23, 2009, 10:45:59 pm by jarathor »
Logged

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1327 on: November 23, 2009, 10:53:46 pm »

I noticed that not all the trees and other updated sprites got in this version, is it simply a matter of editing the xml files and adding the sprites to the png to get them in?

EDIT: nevermind found the wiki entry on how to do it after searching more
« Last Edit: November 23, 2009, 11:22:31 pm by KaelGotDwarves »
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1328 on: November 23, 2009, 11:10:25 pm »

Wow, this is greatstuff.

I thought mine was buggy for a moment, but then I realised I was playing with heavily modded vegetation, so there were these patches of magma and water and random beds and tables and things wherever there was a shrub that's not in the vanilla game.

Ah this is probably my problem too, I just didn't notice because they were just "dead shrub"s instead of whatever the modded vegetation was. No complaints from me now!
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1329 on: November 23, 2009, 11:23:18 pm »

Some notes:
*Most* sprites you can configure using various xml files.
The main exception is the trees and shrubs. I'm not able to check right now, but I believe theres a hardcoded set of trees, and that shrubs are loaded based of shrub index. If you can get the other stuff out of the way, then just adding sufficient shrub graphics should work

Transparency problems are caused by having both transparency and pink. Either change all the pink to transparent, or flatten the image to get rid of the transparencies

The escher tower was both the biggest screen size I could organise, and combining 3 screenshots after the fact.
Logged

Truean

  • Bay Watcher
  • Ok.... [sigh] It froze over....
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1330 on: November 24, 2009, 01:45:35 am »

Found the problem:

It was something with my custom orc mod. It works outside of stonesense, but not with. Worth it all the same. This might be something similar to how everyone's dead shrubs are showing up as furniture. Who knows *shrugs*.

(P.S. Anything is possible with a heavily modded alpha game. Both DF and stonesense are alpha, as are all mods).
Logged
The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1331 on: November 24, 2009, 02:40:13 am »

Well, there's nothing wrong with furniture shrubs, just a not for the future.

Also please, make a proper horse :D.

P.S. Also I see that my troll and nightwing are approved! Thank you, Jarathor.
« Last Edit: November 24, 2009, 02:41:48 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1332 on: November 24, 2009, 03:09:11 am »

I tried to make elven male/female to be matching those humans:
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1333 on: November 24, 2009, 03:13:11 am »

Nice start but they need to be more slender and elfin, Make your current female the male and then make an even more slender and feminine one as the new female.
Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1334 on: November 24, 2009, 03:25:14 am »

Deon, do you have an exceptionally high-contrast monitor or something?  Not trying to be snide, but your sprites always have a washed-out look to them -- the colors are muted and off.  If it's a deliberate stylistic choice then my bad.
Logged
Pages: 1 ... 87 88 [89] 90 91 ... 379