Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 76 77 [78] 79 80 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732579 times)

DennyTom

  • Bay Watcher
  • !!Urist!!
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1155 on: November 19, 2009, 04:12:42 pm »


Upright Metal Bars as Fences, Jail Cells, etc. (Also Grates and Cages.)

Oh my ... few more months of development and we can masturbate while watching this.
Logged
It is so much easier to measure life in experience points...

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1156 on: November 19, 2009, 04:32:14 pm »

TMI!
Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download

Solifuge

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1157 on: November 19, 2009, 05:25:06 pm »

here's an interesting article that may or may not be handy:

http://www.gamedev.net/reference/articles/article934.asp

3D Terrain Transitions, though very nice, are going to be a fairly large commitment. I'd like to see all the basic terrain tiles done first, but that would definitely help the appearance of boxyness.
Logged

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1158 on: November 19, 2009, 08:29:43 pm »

Alright, here's a first pass on the professions for the improved dwarves:

I tried to make the color of their clothing match the color each profession has in DF, but I'm not sure it works for all of them. If they all have the same color clothing, they'll each need pretty distinctive tools to differentiate between professions. What do you guys think?

@Jarathor: great work mate, i'd say they are much more in line with the general look put out by Nickel.
And the recolouring by Xandrin really did hit the spot for me, the white with brown bear dwarf seems just perfect.
Also loving the inspiration for the dwarf hats, based on the 3ps design right?
http://www.threepanelsoul.com/comics/081.png

Well, I didn't do it consciously - although looking back at those again, I daresay I do see the resemblance - it's uncanny.
« Last Edit: November 19, 2009, 08:36:09 pm by jarathor »
Logged

deepspace

  • Escaped Lunatic
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1159 on: November 19, 2009, 10:05:03 pm »

Alright, here's a first pass on the professions for the improved dwarves:

I tried to make the color of their clothing match the color each profession has in DF, but I'm not sure it works for all of them. If they all have the same color clothing, they'll each need pretty distinctive tools to differentiate between professions. What do you guys think?

They are bald... I dunno if they should be bald. Anyway awesome dorfs.
« Last Edit: November 19, 2009, 10:08:09 pm by deepspace »
Logged

Xandrin

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1160 on: November 19, 2009, 10:27:39 pm »

Alright, here's a first pass on the professions for the improved dwarves:

I tried to make the color of their clothing match the color each profession has in DF, but I'm not sure it works for all of them. If they all have the same color clothing, they'll each need pretty distinctive tools to differentiate between professions. What do you guys think?

They need hats.  Here's a magnified version of Sphr's dwarves if you need some hat inspiration.  He too used a combination of colour and tools to distinguish sprites.  See if you can identify the dwarves:

Spoiler (click to show/hide)
(I can load up the graphics.txt associated with these if you want)

Also, the Miner & Woodcutter are the only dwarves that appear to have an "active" stance with their tools raised high.  I'm not sure if I like it (I'd need to see it in action I think).  They look out of place with the rest of the dwarves in a relaxed state.

Apart from those two minor criticisms...these dwarves look pro.
Logged

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1161 on: November 19, 2009, 10:50:02 pm »

They are bald... I dunno if they should be bald. Anyway awesome dorfs.

I forgot to give them hair - the one dwarf from my first drafts that I used as a template was bald, and I forgot to fix that. Whoops!


They need hats.  Here's a magnified version of Sphr's dwarves if you need some hat inspiration.  He too used a combination of colour and tools to distinguish sprites.  See if you can identify the dwarves:

Spoiler (click to show/hide)
(I can load up the graphics.txt associated with these if you want)

Also, the Miner & Woodcutter are the only dwarves that appear to have an "active" stance with their tools raised high.  I'm not sure if I like it (I'd need to see it in action I think).  They look out of place with the rest of the dwarves in a relaxed state.

Apart from those two minor criticisms...these dwarves look pro.

My only concern with hats is that I might run out of interesting hats - I'll see what I can do to give them all something. Also, I see what you mean about the miner and the woodcutter - in the new version I'm working on, the miner is resting his pick on the ground, and the woodcutter is holding his axe sideways with his other hand. I'll get the new ones up tommorrow.
Logged

Seuss

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1162 on: November 19, 2009, 10:52:02 pm »

Might be useful might not. You will have to click to see.
Spoiler (click to show/hide)
Logged
“Reality is that part of the imagination we all agree on”

Neonivek

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1163 on: November 19, 2009, 11:03:05 pm »

Ohh will this game eventually take objects? or should I just give up on my hopeless uphill battle to make a good one?
Logged

MatrexsVigil

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1164 on: November 19, 2009, 11:15:57 pm »

This also means I've started on trees.  8)

Yay!  I can't wait to see your trees after your great work on all the plants.  =)
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1165 on: November 20, 2009, 01:09:39 am »

Which size of sprites is currently supported? Base Stonesense comes with 32x32 tiles, but those humans fit in 64x64 only. What is the standard format, could someone link me to it?

Also, what is a quick way to download all the newest files from SVN  ? Thanks.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1166 on: November 20, 2009, 01:24:56 am »

Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1167 on: November 20, 2009, 01:45:33 am »

So what with the humans then? They are 64x64.

Here's a quick troll.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1168 on: November 20, 2009, 02:08:10 am »

they are shown double size for clarity.

they are, however, 32x32
Logged

Seuss

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1169 on: November 20, 2009, 02:13:42 am »

So what with the humans then? They are 64x64.

Here's a quick troll.


Those humans are 32x32, just the ones he's showing here are 200% of the original size.

The issue with your troll sprite is he he doesn't fit into the boundaries of the tiles.
Everything that's white in this pic is drawing space everything black is no go zone.
More info here.
Logged
“Reality is that part of the imagination we all agree on”
Pages: 1 ... 76 77 [78] 79 80 ... 379