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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1720326 times)

Taal

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1050 on: November 17, 2009, 03:24:47 am »

I preferred the rune on the floor traps that were presented earlier TBH.

These new one's, illustrating the actual trap look tacky.
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Seuss

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1051 on: November 17, 2009, 03:32:22 am »

Here are all the plants. Tell me what you think.

x1 Version
Spoiler (click to show/hide)
x2 Version
Spoiler (click to show/hide)
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“Reality is that part of the imagination we all agree on”

Brown Moses

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1052 on: November 17, 2009, 04:54:12 am »

Those are all really excellent.  Just out of interest, does Whip Vine grow naturally, or only in farms?
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DennyTom

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1053 on: November 17, 2009, 05:29:59 am »



Have you considered rendering simple shadows like this? You could even just use DF's built in flag for whether a tile is 'lit' or 'dark'. Just draw that tile like, 10% darker.

An option to draw lower levels in gradually darker shades would be great too, to help show more perspective.

Sorry, but I do not like your shadows idea. However the shadows on lower left side of your screen is shadow that reminded me a shadow of a cloud. Dynamic clouds (or their shadows in this case) could look very interesting. On the other hand this could need much work.
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It is so much easier to measure life in experience points...

kingpocky

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1054 on: November 17, 2009, 07:11:09 am »

Dante - you could use something like the first stonefall trap you made for the cage trap, with the dark spot in the center representing some kind of a hole in the ground for enemies to fall into. That might look pretty cool.
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sidew

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1055 on: November 17, 2009, 07:37:41 am »

For the future versions of StoneSense, please consider a option for the upscaling.

There are some good upscaling algorithm, some are used on MAME. See this old page for samples (and sources) hq4x, hq3x and hq2x

Some sprites maybe look very good with these upscaler
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"I am Urist Threepwood, mighty engraver!"

CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1056 on: November 17, 2009, 07:42:37 am »

I am suspecting some people would actually want linear scaleups.
edit:Seuss, strawberries still don't look much like the kind RL
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Shoehead

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1057 on: November 17, 2009, 07:48:49 am »

Kobold thief:
That is the cutest little theif I've ever seen.
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1058 on: November 17, 2009, 07:50:55 am »

That... confused me slightly. Solifuge, are we meant to be factoring in the width of a floor when we're making a tile, or do we ignore that?
Anything buildingish, like traps, is drawn over the top of a floor tile, so shouldn't have its own floor at all.

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Grif

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1059 on: November 17, 2009, 10:08:15 am »

So far enjoying everything but it seems the dwarfs presented aren't really in the same style as humans; example:

jarathor's dwarf:
http://images3.wikia.nocookie.net/stonesense/images/1/18/Dungeonmastermale.png

tehmarken dwarf:
http://members.chello.nl/p.meijer33/Dwarf_helmet.PNG

7˘ Nickel humans:
http://img691.imageshack.us/img691/1996/mandfciviliansr.png

I'm just seeing a rather substancial difference between, say, 7˘ Nickel's art and jarathor's art with tehmarken inbetween them;
if Stonesense is to have a cohesive style what have you guys decided on? Like I've said before, I'd love to see some dwarves by 7˘ Nickel. 
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1060 on: November 17, 2009, 10:13:22 am »

Because of the mindboggelig number of dwarf sprites there are (like hundreds) we're gonna go with some rather simple one's for this next release. As you will see that release will be very configurable, and we'd love for people to start improving on the default dwarfs :)
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7˘ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1061 on: November 17, 2009, 11:10:20 am »

Ok updated humans.  Tweaked the clothes, reduced the shoulders and changed the shading to make em look smoother.  I cant really reduce the legs without turning em into toothpicks.

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YojimboUsaka

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1062 on: November 17, 2009, 11:11:25 am »

Awesome project!!!

I like the shadow idea for 'unlit'  squares.  Really adds depth and feel to the different elevations.

I dont think the difference in style for races will be that huge of a deal.  Will give them a different feel and make it easier to tell them apart.  I kind of like it like that.

The plants look awesome!!!! 

I really dig the new grass tiles.  They look really good.  If the slopes and ramps had the same texture I think the wide open fields and hills would look great.

The new mechanisms and shops look great as well.  I really need to get some screen shots of my harbor fort.  It looks really nifty in Stonesense.  Only issue is I cant get a full view of the 18 level lighthouse.

Yoj.
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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1063 on: November 17, 2009, 12:09:06 pm »

So far enjoying everything but it seems the dwarfs presented aren't really in the same style as humans; example:

jarathor's dwarf:
http://images3.wikia.nocookie.net/stonesense/images/1/18/Dungeonmastermale.png

tehmarken dwarf:
http://members.chello.nl/p.meijer33/Dwarf_helmet.PNG

7˘ Nickel humans:
http://img691.imageshack.us/img691/1996/mandfciviliansr.png

nickel's style is imo the most attractive (no offense to any of the other contributers). i also think its the one that fits best with the existing tiles.
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Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1064 on: November 17, 2009, 12:11:53 pm »

Quote
I like the shadow idea for 'unlit'  squares.  Really adds depth and feel to the different elevations.

Well, it'd also make indoors darker than outdoors, and eventually when DF has light sources other than the sky, Stonesense will display those too.
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~ T
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