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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732265 times)

fifth angel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #870 on: November 14, 2009, 03:33:18 pm »

Touched up the tile a bit. Here's a mockup showing the two current Fortifications in Stone.

looks really nice. What does the above "domes" represent? Is it a modification of column?
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #871 on: November 14, 2009, 03:37:26 pm »

That's the other style of fortification, I believe.
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Jiri Petru

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Re: Stonesense - The isometric visualizer, official thread
« Reply #872 on: November 14, 2009, 05:00:57 pm »

Oh, god. Look what you've made me do. I've never drawn any pixel art before...



I changed the palette of the autumn version, because I though It'd great to have autumn trees in different colours. I think the default autumn tree's borders could use some darkening, though.

At first I tried to use the default trunk, but it was too large for a birch and I had to scale it down.
« Last Edit: November 14, 2009, 06:24:48 pm by Jiri Petru »
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Jiri Petru

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Re: Stonesense - The isometric visualizer, official thread
« Reply #873 on: November 14, 2009, 06:26:45 pm »

Doublepost with another one. This is a preliminary version, I'm not so sure about this one. If you can't recognise what it is, I've done something wrong.



My girlfriend works with trees and forced me to change the green palette on this one.

EDIT: I'm having trouble getting the colors right. Does anyone know of a good guide to leaf colors?
« Last Edit: November 14, 2009, 06:37:58 pm by Jiri Petru »
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nmceri

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Re: Stonesense - The isometric visualizer, official thread
« Reply #874 on: November 14, 2009, 06:48:35 pm »

Goblin!


If goblins are already done, maybe he could fill another role with a slight modification.
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fifth angel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #875 on: November 14, 2009, 06:48:57 pm »

I'm having trouble getting the colors right. Does anyone know of a good guide to leaf colors?

mmm... I've seen a tree with colors like this (: good for the first time, but you need to work on the form though, better form will make any colors look better.

I focused on the textures on my side, I think I'll need about 12-15 different patterns to be able to build the entire number of surfaces.

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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #876 on: November 14, 2009, 06:49:48 pm »

Goblin!


If goblins are already done, maybe he could fill another role with a slight modification.

That sort of looks like some sort of weird zombie
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Askot Bokbondeler

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Re: Stonesense - The isometric visualizer, official thread
« Reply #877 on: November 14, 2009, 06:52:54 pm »

nah, that goblin is perfect in my opinion

arkraven

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Re: Stonesense - The isometric visualizer, official thread
« Reply #878 on: November 14, 2009, 08:37:11 pm »

Goblin!


If goblins are already done, maybe he could fill another role with a slight modification.

I would change the golbins loin cloth to a browner colour, it looks wierd otherwise to me :-\
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winner

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Re: Stonesense - The isometric visualizer, official thread
« Reply #879 on: November 14, 2009, 08:47:21 pm »

but goblins are the g not g
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Seuss

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Re: Stonesense - The isometric visualizer, official thread
« Reply #880 on: November 14, 2009, 08:58:45 pm »

Doublepost with another one. This is a preliminary version, I'm not so sure about this one. If you can't recognise what it is, I've done something wrong.



My girlfriend works with trees and forced me to change the green palette on this one.

EDIT: I'm having trouble getting the colors right. Does anyone know of a good guide to leaf colors?

I've never done pixel art before this point but from what i know and what you will see in others works is that pixel art is vibrant and exaggerated in colour.
A basic rule with colour is cool dark colours push things back and warm bright colours pull things forward. With pixel art you have to apply this double fold to give shape to such tiny objects. Another tip i can give is that pixel art is often a representation of an object or character and correct proportions, shape and colour are pushed aside for an easier understanding of what your spite may be.

I did a willow tree myself to give you an idea of how warm and cool colours can convey shape easily. my sprite could still use some work but its good enough for now.
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Hyptosis

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Re: Stonesense - The isometric visualizer, official thread
« Reply #881 on: November 14, 2009, 09:05:01 pm »

That goblin is hotter than hot, it's hot, hot, HOT~~~
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Hyptosis

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Re: Stonesense - The isometric visualizer, official thread
« Reply #882 on: November 14, 2009, 09:17:45 pm »

worked on them a little more

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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #883 on: November 14, 2009, 09:24:36 pm »

Okay, shrunk the dog and cat and added child versions, did finishing touches on the base Kobold and gave him a more sneaky pose,
Leave that for the Kobold Thief. They have a profession, y'know :P

homage to ascii graphics... /=weapon? Oh, yeah, gotta be the imp face.
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pubby

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Re: Stonesense - The isometric visualizer, official thread
« Reply #884 on: November 14, 2009, 10:46:32 pm »

Goblin looks good but is out of proportions to the dwarves.
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