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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1719749 times)

Rooster

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Re: Stonesense - The isometric visualizer, official thread
« Reply #660 on: November 09, 2009, 03:57:57 pm »

Yeah, I know it's just an experiment. I'll just use it as rock blocks.
I'll make a new rock tile tommorow
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #661 on: November 10, 2009, 12:37:36 am »

I have some problem.

1) The picture is not updating unless I move the screen/change levels.
2) If I quite the program during a game (esc) and open it again, it shows a white screen and I can see what's shown only if I move the window off-screen (i.e. under a taskbar) and return it. I have to exit DF to avoid it.
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JanusTwoface

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Re: Stonesense - The isometric visualizer, official thread
« Reply #662 on: November 10, 2009, 12:40:42 am »

1) The picture is not updating unless I move the screen/change levels.

Press 'R' to manually refresh the screen.
Press '+' / '-' to set up automatic refresh (you have to use the ones on the numpad.

If you already knew this and it's some other problem, feel free to ignore me.
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #663 on: November 10, 2009, 12:53:36 am »

I didn't know it, thanks.

Still, what's up with the blank screen?

P,S, Ehh, now it crashes when I try to launch it on my fortress. I've started new and it's ok, but my pyramid crashes it...
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #664 on: November 10, 2009, 09:20:55 am »

Been busier lately than I had hoped, but I've gotten a solid base dwarf I like drawn up. What do you guys think?

Large for detail:


And actual size:


Based a lot off of Mayday's dwarves, and I used the color pallete from Soli's original dwarves. In theory, for all the different jobs you could just color swap the shirt and add a hat.
« Last Edit: November 10, 2009, 09:25:03 am by tehmarken »
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Aldaris

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Re: Stonesense - The isometric visualizer, official thread
« Reply #665 on: November 10, 2009, 09:23:32 am »

Make the sleeves shirt coloured and add little smileys to the hat (As far as that stays visible.) and it'll look great. The shirt colour isn't distinct enough at this point.
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #666 on: November 10, 2009, 09:28:03 am »

I opted for a large beard, so the shirt is significantly covered =\ I'll test with changing the sleeves to match, but for now I'm off to sleep. Just wanted to throw something up to get some feedback.
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #667 on: November 10, 2009, 10:34:04 am »

P,S, Ehh, now it crashes when I try to launch it on my fortress. I've started new and it's ok, but my pyramid crashes it...
We have some crashing issues with certain wacky tile configurations (wall type -1 = dead stonesense). The next version will have more sanity checking...

If you can upload the fort somewhere, we could use it for testing...
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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #668 on: November 10, 2009, 01:49:43 pm »

Remove the shadow blob that way shadows can be done in the engine as a standard transparency layer that can be precisely positioned on the tile and controlled by environmental factors like the presence of sunlight in the tile (things should not cast shadows in the dark).
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Talvara

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Re: Stonesense - The isometric visualizer, official thread
« Reply #669 on: November 10, 2009, 02:18:17 pm »

when the time comes and there is more to gain from using shadows dynamically Im sure someone will go trough the sprite file and magicwand it away.

But till that time I wouldnt worry tomuch about the presence of the shadows :)
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #670 on: November 10, 2009, 02:20:52 pm »

Ok I finished the waterwheel (except for the dry non functional version) so here are the chunks.

North/South




East/West


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Rooster

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Re: Stonesense - The isometric visualizer, official thread
« Reply #671 on: November 10, 2009, 05:02:10 pm »

New stone tile (pebbles?)

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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #672 on: November 10, 2009, 05:25:53 pm »

Rooster, that image ends in PNG but appears to be encoded as a JPEG.  JPEG is awful for pixel art since it produces severe artifacts, like the ones you can see in the white area around the trees.  I'm guessing that's Imageshack's fault -- I recommend Tinypic instead, it doesn't do anything gross to your images unless you ask it to.

Also, that stone tile is still kind of... noisy, as if there's too much detail being crammed in.  Maybe try restricting yourself to fewer colors?
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KillHour

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Re: Stonesense - The isometric visualizer, official thread
« Reply #673 on: November 10, 2009, 06:14:20 pm »

New stone tile (pebbles?)



There are two main problems I see with this.  First, the contrast is FAR too high.  Try to pick a base color and some highlights and shadows that are about 10-20% in either direction.  Second, the tiling is extremely obvious.  Try to make it look as natural as possible.
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #674 on: November 10, 2009, 06:16:22 pm »

Well, the thing I dislike is red trees. Other than that, it's pretty nice.
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