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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1719626 times)

NRN_R_Sumo1

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Re: Stonesense - The isometric visualizer, official thread
« Reply #390 on: November 02, 2009, 04:54:49 pm »

Ok updated lever test with on and off.


those look wonderful :D
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Mephansteras

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Re: Stonesense - The isometric visualizer, official thread
« Reply #391 on: November 02, 2009, 04:57:03 pm »

Two suggestions on the Lever.

1) I think it is a bit big, but maybe stick it next to a Wall and some other objects to make sure it doesn't overlap them too much?
2) Remove the Green Light on the Lever. It's a bit too high-tech looking for a DF level.
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quinnr

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Re: Stonesense - The isometric visualizer, official thread
« Reply #392 on: November 02, 2009, 04:57:40 pm »

I like the lever, looks cool.
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #393 on: November 02, 2009, 05:05:16 pm »

2) Remove the Green Light on the Lever. It's a bit too high-tech looking for a DF level.

It's an emerald or something!  I did have the same thought, but I'd say keep it.
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NRN_R_Sumo1

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Re: Stonesense - The isometric visualizer, official thread
« Reply #394 on: November 02, 2009, 05:32:53 pm »

just a thought, but will corpses be taken into consideration? I've been working on a rather wonderful graveyard, a shrine filled with waterfalls that cycle and spray gentle amounts of water onto the dead.
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KaelGotDwarves

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Re: Stonesense - The isometric visualizer, official thread
« Reply #395 on: November 02, 2009, 05:48:46 pm »

Since first post doesn't mention and I can't be arsed to search through entire thread, "Is Stonesense real time or pause only?"

The13thRonin

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Re: Stonesense - The isometric visualizer, official thread
« Reply #396 on: November 02, 2009, 06:10:58 pm »

QUESTION:

Where is the file which lists and defines the entities in objects.png.

I'm trying to make a new sprite (for example, crossbows) and I don't know how I'll get the game to point to that sprite?

[Do I have to download each individual file from: http://stonesense.googlecode.com/svn/trunk/ and then attack the program with Microsoft Visual to allow new object sprites into the game or is there a simpler way?]


PS - Also even if there is a simple solution... Is it possible to download the stonesense source to toy with? If so how?
« Last Edit: November 02, 2009, 06:31:05 pm by The13thRonin »
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #397 on: November 02, 2009, 06:40:16 pm »

I've experienced the missing keystroke issue myself. It comes from the fact that right now keys are polled. This is just a quick and dirty way of doing it, so I'm gonna look at making something more robust
buffer...but mind the limits?
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #398 on: November 02, 2009, 07:31:37 pm »

Since first post doesn't mention and I can't be arsed to search through entire thread, "Is Stonesense real time or pause only?"
Not quite real time, but pretty close: There is an auto-update mechanism so you can tell it to fetch updates at varing frequencies.

I get about 10fps out of Stonesense, with DF running at 50fps at the same time. If you dont have a multi-core machine, it will probably hurt...
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KaelGotDwarves

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Re: Stonesense - The isometric visualizer, official thread
« Reply #399 on: November 02, 2009, 07:34:56 pm »

Not quite real time, but pretty close: There is an auto-update mechanism so you can tell it to fetch updates at varing frequencies.

I get about 10fps out of Stonesense, with DF running at 50fps at the same time. If you dont have a multi-core machine, it will probably hurt...
Got an i7 920 overclocked to 4.0 ghz machine at home, I'll run some tests tonight and see how god it can get. Thanks.

kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #400 on: November 02, 2009, 07:46:36 pm »

Where is the file which lists and defines the entities in objects.png.

I'm trying to make a new sprite (for example, crossbows) and I don't know how I'll get the game to point to that sprite?

[Do I have to download each individual file from: http://stonesense.googlecode.com/svn/trunk/ and then attack the program with Microsoft Visual to allow new object sprites into the game or is there a simpler way?]

OK, for starters 'objects' per-se are not in the game yet. Creatures and buildings are, but I'm not sure we'll ever be able to usefully get object data: Even DF itself grinds to a halt on the stocks/stone screen, so...

But for buildings and creatures, there's XML definitions, so you just need to tweak text files- no compiling. Full details on the googlecode wiki.

http://code.google.com/p/stonesense/w/list

Quote
PS - Also even if there is a simple solution... Is it possible to download the stonesense source to toy with? If so how?

If you get a Subversion tool, you can download the whole lot as per the instructions on the googlecode website. There are instructions included (and in this thread at various points) for how to build it on MSVS, MinGW and Linux.

Of course, new sprites being added to the system will show up on the http://stonesense.googlecode.com/svn/trunk/ area before they get into a release, so its possible to get some mini-updates yourself that way without having to compile anything. But make sure to back up your building directory first, because the config format will sometimes change (eg the Bridges.xml now in SVN is not compatible with 0.3a)
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #401 on: November 02, 2009, 07:58:59 pm »

2) Remove the Green Light on the Lever. It's a bit too high-tech looking for a DF level.
Its a lot less 'glowy' when not looking at it in 2x magnification.

A bit worried by size, but I'll check it out more carefully sometime when I shouldn't actually be heading off to work. 8-)

just a thought, but will corpses be taken into consideration?
Objects are out of scope right now. Theres an 'occupancy:item' flag that may give us a generic object indicator, but getting at actual item information is not currently available (otherwise there'd be a whole bunch of 'get that sock outa the ----ing way' utilities)
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Obsidian

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Re: Stonesense - The isometric visualizer, official thread
« Reply #402 on: November 02, 2009, 08:01:03 pm »

...

What the hell?
Why is this so goddamn epic?
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Octopusfluff

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Re: Stonesense - The isometric visualizer, official thread
« Reply #403 on: November 02, 2009, 09:31:36 pm »

2) Remove the Green Light on the Lever. It's a bit too high-tech looking for a DF level.

While I understand the view of 'high-tech', the green/red, in my opinion, does a HUGE amount for making it very obvious at a glance what state it's in. Remembering left versus right on top of everything else you have to keep track of in DF... :D
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #404 on: November 02, 2009, 09:35:06 pm »

Except here it'll be UL v DR
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