Looking good. One thing I noticed is that you're using an old version of my weapon rack and don't have the gem and crystal windows in. Just to make sure, here are the latest versions of those.
Yeah I got to my last-chance-uploads and noticed we didn't have the gem windows in a bit too late. I'll look at fixing these in a tick.
A few bugs I noticed.
Beds are either misalligned or too tall, they poke through the floor.
Ill check it out. If I can find a bed that isnt stuck in a tiny closet and hidden by walls
I crashed when looking at both my old volcano glacier forts.
Ow. Hmm. I don't think the system will be putting out any useful crash info. Any chance you can put the save somewhere?
Stonesense doesn't seem to deal well with non square stockpiles. Or maybe it sees the leftovers I had to cut to make non square stockpiles.
Yeah, theres a bitmap the system uses to work out where the stockpile actually is within the square you define. But we dont have access to that yet (the dfhack folks have that on their wishlist.)
Feature request
I'd still like the ability to rotate the camera
That would play hell with all the workshops... But I wouldn't necessarily rule it out...
A "cake slice" button where it only shows the north west quarter. Good for getting views of single tile tunnels/shafts and crosssections.
Yeah, I'd like some more advanced viewing options, now that we are starting to have most of the actual basic display working.
You're probably going to need building state for seige engine direction too.
Aren't (horizontal) axles also the same building either way?
Yeah, we will.
There's NS vs EW for axles.
And if you can't read building state, how do you deal with (raised/retracted) bridges?
*sob* we DONT *sob*
Actually, until like, last night at 2AM, we couldnt display anything not resting on solid ground, so bridges had bigger problems