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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732866 times)

NRN_R_Sumo1

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Re: Stonesense - The isometric visualizer, official thread
« Reply #315 on: October 30, 2009, 06:03:46 am »

On the subject of splitting the wagon for the viewer, there really shouldnt be a need.
The center one has the entire image, while the other 8 squares on it can be invisable :)
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forsaken1111

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Re: Stonesense - The isometric visualizer, official thread
« Reply #316 on: October 30, 2009, 06:16:47 am »

On the subject of splitting the wagon for the viewer, there really shouldnt be a need.
The center one has the entire image, while the other 8 squares on it can be invisable :)

I believe displaying it that way would simply make the wagon appear to be 'under' the tiles in the foreground. See the earlier example of too-big monkey.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #317 on: October 30, 2009, 07:54:51 am »

First pass at the mechanical linkages.



Lemme know what yall think.
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kurokikaze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #318 on: October 30, 2009, 08:56:24 am »

I like it.
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Great Cthulhu

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Re: Stonesense - The isometric visualizer, official thread
« Reply #319 on: October 30, 2009, 09:36:43 am »

Seconded. My only complaint is that the axles look a bit metallic. Maybe a darker brown would work better? Or square axles?

Example of darker brown:
Spoiler (click to show/hide)
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #320 on: October 30, 2009, 10:43:34 am »

I love em, seriously great axles. And I think you really portrayed the mechanics of it. And Cthulhu, Gear assemblies are made from mechanisms, who are again made from rock, right?
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Vince

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Re: Stonesense - The isometric visualizer, official thread
« Reply #321 on: October 30, 2009, 10:52:35 am »

I love em, seriously great axles. And I think you really portrayed the mechanics of it. And Cthulhu, Gear assemblies are made from mechanisms, who are again made from rock, right?

He meant the axles, not the gears. :)
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Re: Stonesense - The isometric visualizer, official thread
« Reply #322 on: October 30, 2009, 02:53:21 pm »

An attempt at a cage- I'm not entirely happy with this one. Maybe more of a birdcage shape might work.
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LegoLord

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Re: Stonesense - The isometric visualizer, official thread
« Reply #323 on: October 30, 2009, 03:56:45 pm »

I can actually think of a shortcut for profession sprites.  We could do a combination of two things: 1)  Color code them based on profession in a way similar to Warcraft II or Starcraft (the latter is probably a better example, as it was sort of semi-isometric), which would change the color of parts of the sprite to indicate the owning player (though in this case it would, as stated, indicate profession).  2)  Though this one might be a longshot, we could have tool sprites: things that show up over some area of the creature sprite to indicate profession (mostly for miners and woodcutters, maybe engravers?).

With both of those, we could drastically reduce the number of sprites needed to display profession down to a small handful of sprites to represent tools.
There's probably other tricks that might work better or be easier to code, but that's just what I was able to think of.
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frumpton

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Re: Stonesense - The isometric visualizer, official thread
« Reply #324 on: October 30, 2009, 04:17:24 pm »

I think just mirroring the sprite to face left or right would be enough, I don't think we need perfect representations of facing.

Profession sprites should be pretty easy. Just alter the little peasant dude with tools/different color clothing and shifting a few pixels for a new hat or robe, etc.
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unclejam

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Re: Stonesense - The isometric visualizer, official thread
« Reply #325 on: October 30, 2009, 05:12:12 pm »

The armor rack looks like a ghost wearing armor in a wheelchair.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #326 on: October 30, 2009, 07:22:48 pm »

Ok updated linkage test.



Any more feedback?
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #327 on: October 30, 2009, 07:39:33 pm »

I can actually think of a shortcut for profession sprites.  We could do a combination of two things: 1)  Color code them based on profession
So, basically how they're done in vanilla DF. (DF graphics sets allow you to tell it to do this OR use tiles as-is. Might be a nice option to include.)

Better axles, look woodier.
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ricemastah

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Re: Stonesense - The isometric visualizer, official thread
« Reply #328 on: October 30, 2009, 07:46:43 pm »

I can't wait for the next version of this visualizer I think this is my personal favorite!
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #329 on: October 30, 2009, 08:42:27 pm »

I don't think you're gonna have to wait long :)
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