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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732511 times)

JanusTwoface

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Re: Stonesense - The isometric visualizer, official thread
« Reply #240 on: October 25, 2009, 04:44:16 pm »

I've been using Stonesense all day to watch over my newest fortress and it's even more awesome than I'd first thought.  I can't wait to get the version with all of the new workshop graphics in it.  That will be totally awesome!

Two things I'd like to see implemented (if possible):
- Pass the space bar back to DF to pause/unpause the game.  I know it's some time before passing all keys would/should work, but this would be one useful ability.
- Allow users to rebind the keys, especially the up/down keys to > and < (so that I don't have to keep switching between that and PgUp PgDown).

If either is already implemented and I just haven't noticed (like the auto-refresh :P), please let me know.

Keep up the great work!
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LegoLord

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Re: Stonesense - The isometric visualizer, official thread
« Reply #241 on: October 25, 2009, 05:37:38 pm »

An easier thing than making the program send keystrokes to DF would be to just have it always sit on top of DF, though, wouldn't it?
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Razoric480

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Re: Stonesense - The isometric visualizer, official thread
« Reply #242 on: October 25, 2009, 06:45:17 pm »

Maybe when it's a bit more functional than it currently is. Until then, losing control of the main DF window wouldn't be too handy.

Though having an option to toggle it would be good.

LegoLord

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Re: Stonesense - The isometric visualizer, official thread
« Reply #243 on: October 25, 2009, 06:59:49 pm »

Maybe when it's a bit more functional than it currently is. Until then, losing control of the main DF window wouldn't be too handy.

Though having an option to toggle it would be good.
I mean to have it sit above the DF window even if the DF window is the one that you have selected and are interacting with (I'm pretty sure this sort of thing can be done).  It would require that the cursor be visualizeable, among other things, and would probably be a good bit off from where it is, but I just thought I'd throw it out there.

'Course a toggle for that would still be good if you wanted to easily switch between playing in ACII or iso.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Mondark

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Re: Stonesense - The isometric visualizer, official thread
« Reply #244 on: October 25, 2009, 08:58:28 pm »

It's called 'Always on top' and I don't think it be too difficult, as windows at least already does it for some things. like the task manager.  Most linux window managers let you do that pretty easily, I dunno about macs though.
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #245 on: October 26, 2009, 02:01:07 am »

Mithaldu already did keyboard forwarding for Lifevis.  It shouldn't be a major challenge.
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Chromie

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Re: Stonesense - The isometric visualizer, official thread
« Reply #246 on: October 26, 2009, 04:56:44 am »

I was just looking around and I've found some 'escher spots' -- My fort is aboveground, a rectangular complex three stories tall, with a central courtyard, and second floor bridges providing 'indoor'ness to the central dining room.

When I'm looking at the second level, I can't distinguish between the bridge and the strip of road on the first level.

I've browsed a few of the other 'isometric problems' threads, but I think there should be something to distinguish one z level from another. A sliiightly darker color maybe?
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #247 on: October 26, 2009, 05:23:29 am »

Has anyone got this to build under MinGW? Its sufficiently similar to the linux approach to get me as far as linking, but everything falls apart there...
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #248 on: October 26, 2009, 08:33:45 pm »

The main trunk should now build and work on most linux distros. Special thanks to all those who have helped in this matter, esp Peterix for submitting the change patch!
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peterix

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Re: Stonesense - The isometric visualizer, official thread
« Reply #249 on: October 26, 2009, 09:25:36 pm »

The main trunk should now build and work on most linux distros. Special thanks to all those who have helped in this matter, esp Peterix for submitting the change patch!
OK. Let me clarify how to actually build things.

You'll need the allegro library, libpng and their development packages (in distros that need them).
Then you need cmake and subversion.

Once you install all that, you can proceed.

Open up a terminal -- in your home folder for example.
Paste this in:
Code: [Select]
svn checkout http://stonesense.googlecode.com/svn/trunk stonesense
Then do:
Code: [Select]
cd stonesense/build
cmake .. -DCMAKE_BUILD_TYPE:string=Release
make

And finally run stonesense:
Code: [Select]
cd ..
./stonesense

CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #250 on: October 26, 2009, 10:27:54 pm »

Side note: Don't forget Magma Mist as one of the vapors. E'eryone seems to. And did I mention strange-mat items? DF has different characters for bone floodgates! [/babble]
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Belal

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Re: Stonesense - The isometric visualizer, official thread
« Reply #251 on: October 27, 2009, 11:34:52 am »

For anyone trying to compile this into non-standard paths on linux add

Code: [Select]
-Dinclude_directories:path=/home/hesterj/include -DLINK_DIRECTORIES:PATH=/home/hesterj/lib
to the cmake command

if you get some errors like

/home/lib/liballeg-4.2.2.so: undefined reference to `_i_cx_r'
/home/lib/liballeg-4.2.2.so: undefined reference to `_i_cx_w'
/home/lib/liballeg-4.2.2.so: undefined reference to `_i_get_cpuid_info'
/home/lib/liballeg-4.2.2.so: undefined reference to `_i_is_486'
/home/lib/liballeg-4.2.2.so: undefined reference to `_i_is_cpuid_supported'
/home/lib/liballeg-4.2.2.so: undefined reference to `_i_is_cyrix'
/home/lib/liballeg-4.2.2.so: undefined reference to `_i_is_fpu'

run the cmake command again with

-DPROJECT_LIBS:string=alleg_unsharable

added to it.

It should then compile correctly!

Also note that stonesense needs allegro 4.2.2, not the latest 4.2.3
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MP2E

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Re: Stonesense - The isometric visualizer, official thread
« Reply #252 on: October 27, 2009, 05:57:21 pm »

Stonesense in Linux doesn't seem to work properly for me... It shows a tiny window with some plants and grass but it freezes there, the minimap doesn't show up and pressing pgup or pgdown doesn't seem to work. I am compiling in x64 though...
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peterix

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Re: Stonesense - The isometric visualizer, official thread
« Reply #253 on: October 27, 2009, 07:10:10 pm »

Stonesense in Linux doesn't seem to work properly for me... It shows a tiny window with some plants and grass but it freezes there, the minimap doesn't show up and pressing pgup or pgdown doesn't seem to work. I am compiling in x64 though...
Can you get into #dfhack on freenode? I'd like to debug that as soon as possible.
Re: Stonesense - The isometric visualizer, official thread
« Reply #254 on: October 27, 2009, 07:19:50 pm »

Any specific requests for new sprites? I might go make some macaques or something.
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