Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 12 13 [14] 15 16 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1719786 times)

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #195 on: October 24, 2009, 12:56:13 am »

Holy crap, why did I just find this topic out. I nvert ried a graphical set, but if I do, it'll be this one (or whatever isometric MikeMayday comes up with).
Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

Christes

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #196 on: October 24, 2009, 01:57:10 am »

Holy ... crap

This is actually coming together now.
Logged

7¢ Nickel

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #197 on: October 24, 2009, 02:03:12 am »

One more before I get some sleep.  Here's the first pass on the weapon rack.




Logged

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #198 on: October 24, 2009, 02:58:03 am »

Quote
Of course, the dwarves are entirely capable of using circular saws ("large serrated disc") on goblins, so it isnt *too* far fetched to have them for civilian use...

Oh I completely agree its not an issue of feasibility or technology, rather that don't NEED a serrated disc to build the workshop so it's inaccurate to show it.

The artworks looking really nice and theirs a real outpouring of it as well.

Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #199 on: October 24, 2009, 03:24:58 am »

Some more workshops. They're a bit sparse, but we can add more later, and right now I'm mainly on a crusade to kill all yellow boxes 8-)



Mechanics, crafts, mason

I think that thing on the left in the mechanics shop is to put gears on for testing, but its mostly a 'hey, lets stick a pole here for want of other inspiration'
Logged

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #200 on: October 24, 2009, 03:28:06 am »

Oh I completely agree its not an issue of feasibility or technology, rather that don't NEED a serrated disc to build the workshop so it's inaccurate to show it.
Although *actual* circular saws are about 1700's tech, there's something about a giant saw blade trap that just seems thematically right.
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #201 on: October 24, 2009, 03:31:55 am »

Indiana Jones and the Last Crusade. The Indiana Jones series were basically the poster boys for 'old deathtraps'.

jonask84

  • Bay Watcher
    • View Profile
    • Stonesene at Google Code
Re: Stonesense - The isometric visualizer, official thread
« Reply #202 on: October 24, 2009, 08:14:58 am »

 :o
You guys impress me. You're an industrious lot aren't you?
I'm scrambling to make Stonesense more mod-friendly, so you can add the sprites to the game without having to wait for a rebuild.

I'll be back with more in-depth feedback, but for now let me just say that Im so freaking impressed by you all. There is some really nice work on these pages now!

Edit: And since you're all being so productive, I have a treat for you fine gents: DWARFS

« Last Edit: October 24, 2009, 08:18:09 am by jonask84 »
Logged

Belal

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #203 on: October 24, 2009, 09:10:26 am »

I sort of wonder why you didn't check out the code and make the changes yourself, Belal.

Well I did check out the code, and make the changes, but as far as I could tell merging the changes back into the source is disabled unless you are added to the project, which I was not.

I have gotten this to compile on Linux, although it needed a few source changes to do so.  I unfortunately can't get regular dwarf fortress to run on my machine,
you're referring to 40d, I assume? Or did you try 40d16?

I was using 40d16-head.  The problem isn't in the dwarf fortress code, but it needs dependencies that I don't have on the server I was trying to run it on, and I don't have root access, so it is not always easy to resolve them.
Logged

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #204 on: October 24, 2009, 10:20:53 am »

DWARFS

Now all I need is the camera in Stonesense to follow where I'm looking in dwarf fortress~

Having a function to keep Stonesense on top of Dwarf Fortress while Dwarf Fortress is maximized would be uber helpful. Any chance of this?

PS - When can we expect the dwarf update?
Logged
I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #205 on: October 24, 2009, 11:00:16 am »

OK, bunch more stuff

butcher


clothier


coffin


loom


still


well


Die yellow boxes die die die!
Logged

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #206 on: October 24, 2009, 11:07:48 am »

And a tannery

Logged

7¢ Nickel

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #207 on: October 24, 2009, 12:59:21 pm »

Updated versions of crystal glass window and weapon rack.







Logged

dyze

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #208 on: October 24, 2009, 01:50:45 pm »

windows looking great there nickel! yeah i guess i mistook the floor tile for being your creation, it'd really look more awesome if that could somehow be removed when having multi story windows.
kaypy, nice work there too. maybe try to customize the work areas more, the grey stone blocks make everything looks kinda samey ..maybe use tables and shelves where appropriate?

jonas: nice to see some dwarves, altho i think that those yellow hats make them look like small boys rather than hardy dwarves. i keep thinking of pinocchio :D
Spoiler (click to show/hide)

any progress on the sprites-needed-list btw?
« Last Edit: October 24, 2009, 01:56:38 pm by dyze »
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #209 on: October 24, 2009, 02:13:02 pm »

Jonas and Solifuge: did you guys consider contacting someone who's already made DF creature graphics, such as Mike Mayday?  He's one of the most prolific pixel artists on here and he's expressed enthusiasm about isometric visualizers in the past. 

Or you could use Beefmo's graphics set as a starting point -- he released his work to the public after he became unable to finish it himself.  I think he finished the civ graphics but not the wild creatures, and I think his style best matches the style of Stonesense.
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 379