Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 [2] 3 4 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732338 times)

jonask84

  • Bay Watcher
    • View Profile
    • Stonesene at Google Code
Re: Stonesense - The isometric visualizer, official thread
« Reply #15 on: October 12, 2009, 08:27:11 pm »

Alright, we're off the ground :)
If you want to subscribe to our mailing list, its at
http://groups.google.com/group/stonesense

Now for some questions:

Clearly there are windows 7 issues. I'm gonna look into this. Does it help to run in compatibility mode?

@CobaltKobold: yes they are, the sprites are stored as bitmaps :) the size is fixed though.

@ChocoHearts: rotating the view seems to be on everyone's wishlist. It's on my todo list now.

@Christes: any building can have any sprite. The yellow cubes are default. I forgot to fix the pump :p
Logged

Razoric480

  • Bay Watcher
    • View Profile
    • Iced Fire Studio
Re: Stonesense - The isometric visualizer, official thread
« Reply #16 on: October 12, 2009, 08:30:09 pm »

Running XP compatibility mode still doesn't let Windows 7's normal, transparent displays through. It reverts back to what it calls "Basic" scheme.

Vynergy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #17 on: October 12, 2009, 08:46:55 pm »

I came.

Once the entire game can be played through this.... my life will have new meaning :p
Logged
"I can only think of one game that allows me to genocide anything through needlessly advanced death-traps for great profit.

That game is Dwarf Fortress."

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #18 on: October 12, 2009, 09:02:11 pm »

I was very honored to be around in IRC chat when this was announced.  It's amazing, you guys are awesome, thanks a lot guys.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #19 on: October 12, 2009, 09:37:33 pm »

Very impressive Alpha, I'd recommend adding some mouse based controls next, like being able to click in the upper-right map square to jump to locations or dragging with the mouse to move.  Keep up the good work I'll keep an eye out for your next release.

P.S. Nice to see you came up with a name, though I think theirs was a Reveal-like tool that had the same or a similar name.
« Last Edit: October 12, 2009, 09:39:12 pm by Impaler[WrG] »
Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download

SeaBee

  • Bay Watcher
  • Wolves are atheists
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #20 on: October 12, 2009, 09:43:01 pm »

Stunning. I love isometric stuff, and this (the alpha functionality and the art) is top-tier. I have, sir, subscribed to your newsletter. Er, well, mailing list.  ;)

Can't wait to see what this looks like in a month or two. *Neo: whoa.*
Logged

Markavian

  • Bay Watcher
  • DF Map Archive Admin
    • View Profile
    • DF Map Archive
Re: Stonesense - The isometric visualizer, official thread
« Reply #21 on: October 12, 2009, 09:48:20 pm »

Very cool, I will be keeping my eye on this.

Two things I want to do:
- jonask84 - if / when you make the code opensource, I'd like to port it to Flash AS3 and use a version of it on the Map Archive to view existing maps.
- Solifuge - with your permission, I might be able to use your graphics with some existing code I've got for a map/viewer before jonask84 make's his release available.

Either way, being able to provide an isometric view of maps on the map archive would be of huge benefit to everyone in the community and give us a whole new world of content to explore.

(Ref: http://www.mkv25.net/df/isometric/viewer/dfma_isometric_mapviewer_b2i.swf)
(Ref: http://www.mkv25.net/df/isometric/artwork/df_isometric_tiles_small.png)

Best regards,
- Markavian
Logged

Chromie

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #22 on: October 12, 2009, 09:55:52 pm »

Beautiful! /bravo
Logged

Solifuge

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #23 on: October 12, 2009, 10:00:36 pm »

Markavian, I'd be totally cool with that. This is an open-source project, and the art has been sent out into the interwebs for the purpose of being used.

I can post a more complete tile listing soon. We have all graphics represented as either a Floor or a Block/Wall, in 32x32 resolution. Also, all tiles aren't complete yet, but there's a bit there.
Logged

ricemastah

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #24 on: October 12, 2009, 10:02:17 pm »

Mmm this is delicious! But the only complaint I have is that the draw distance is fairly small. I only get to see small portions of my fort at once and that makes me sad. But it looks great
Logged

Markavian

  • Bay Watcher
  • DF Map Archive Admin
    • View Profile
    • DF Map Archive
Re: Stonesense - The isometric visualizer, official thread
« Reply #25 on: October 12, 2009, 10:07:43 pm »

I can post a more complete tile listing soon. We have all graphics represented as either a Floor or a Block/Wall, in 32x32 resolution. Also, all tiles aren't complete yet, but there's a bit there.

Cool, I'd like to work with you if I can. What stalled my project was lack of artwork, and I don't have the benefit of raw map data so I can't generalise and split dwarves away from tile data.

I posted a screenshot from the utility of my fortress here:
http://mkv25.net/dfma/map-5296-ultragear#lastComment

Edit: Suggestion: Shift + Direction moves the map by a larger amount (10 blocks?) its tedious to move around the map at the moment.

Also, a "find surface" button would be cool, like Home or something to bring the viewer to the surface.
You could also default the map to be positioned in center-center-ground level on first load.

Regards,
- Markavian
« Last Edit: October 12, 2009, 10:09:36 pm by Markavian »
Logged

Razoric480

  • Bay Watcher
    • View Profile
    • Iced Fire Studio
Re: Stonesense - The isometric visualizer, official thread
« Reply #26 on: October 12, 2009, 10:40:47 pm »

Edit: Suggestion: Shift + Direction moves the map by a larger amount (10 blocks?) its tedious to move around the map at the moment.

That's already in.

darius

  • Bay Watcher
  • ^^
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #27 on: October 12, 2009, 11:26:24 pm »

A little suggestion:
Code: [Select]
pointer_x_pos         == 0x05662B4
pointer_y_pos         == 0x05662B8
pointer_z_pos         == 0x05662BC
window_x_pos          == 0x09A060C
window_y_pos          == 0x09CE6B8
window_z_pos          == 0x09CE694
Use these. Unfortunately don't have linux addresses. Now that i think about it, this should go to DFHACK?
Logged

0x517A5D

  • Bay Watcher
  • Hex Editor‬‬
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #28 on: October 13, 2009, 12:19:04 am »

So...

the name?  Stone sense?

It's kind of...

taken.

Really.  For over a year.
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #29 on: October 13, 2009, 12:29:41 am »

@CobaltKobold: yes they are, the sprites are stored as bitmaps :) the size is fixed though.
...aww. hope this gets fixed before I get to it, since I'm working on a retro DF tileset in that vein. Anything multiple 4 should work for this angle-pattern- though not much smaller than 16x(16, 8 floor) would work well. (I'm sure some enterprising artists could prove me wrong, but that's another discussion)
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets
Pages: 1 [2] 3 4 ... 379