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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1721483 times)

Rose

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Re: Stonesense - Official thread
« Reply #5520 on: March 19, 2012, 04:27:50 pm »

It's a matter of style.

Just because something is realistic, doesn't mean it looks good.

All of the current sprites are cartoonish.

adding photos in there would look completely out of place. Like will smith in space jam.
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Truean

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Re: Stonesense - Official thread
« Reply #5521 on: March 19, 2012, 04:30:51 pm »

It's a matter of style.

Just because something is realistic, doesn't mean it looks good.

All of the current sprites are cartoonish.

adding photos in there would look completely out of place. Like will smith in space jam.

Actually, that's a good point. Hum, I wonder if I could make an entire tileset based upon the realism/photo thing:walls, floors, etc <-- Idle thought.
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The kinda human wreckage that you love

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Andir

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Re: Stonesense - Official thread
« Reply #5522 on: March 19, 2012, 04:45:26 pm »

Take pictures of real furniture... photoshop them into cartoonish furniture.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

NobodyPro

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Re: Stonesense - Official thread
« Reply #5523 on: March 20, 2012, 01:18:33 am »

Take pictures of real furniture... photoshop them into cartoonish furniture.
That's so crazy it might just work...

F.E: Traced stuff looks traced, use pictures as guides.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5524 on: March 20, 2012, 08:05:31 am »

i guess the problem here is that an isometric display with seemingly randomly aligned sprites end up looking extremely weird, and if you're going to use photoshop to redraw from a reference, you might as well just draw actual sprites that fit with the isometric view.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5525 on: March 20, 2012, 08:53:10 am »

Humm, is the large scale sprite sheets in the current release version? I scaled up my sheet but now only a couple of very large pixels are displayed ingame
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SalmonGod

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Re: Stonesense - Official thread
« Reply #5526 on: March 20, 2012, 09:03:04 am »

The easiest solution would probably be some very basic 3d box modeling of furniture rendered out in a cell shaded style.  Much easier than hunting for photographs or photoshopping or trying to draw stuff from reference.  Unless you want extravagant or accurate drapery, furniture is very quick and easy to model.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Rose

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Re: Stonesense - Official thread
« Reply #5527 on: March 20, 2012, 09:22:28 am »

Humm, is the large scale sprite sheets in the current release version? I scaled up my sheet but now only a couple of very large pixels are displayed ingame

Did you set the scale factor in the sprite xml file?

This is an example:
Code: [Select]
  <variant special="Normal" sheetIndex="0" zoom="3" color="bodypart" bodypart="skin" >
the number after zoom can be positive or negative, and specifies a scaling factor in the form of 2n times the origional sprite size.

so 3 would mean x23 = x8, which indicates that the sprite is 8 times the size of a normal one, and should be scaled accordingly.

negative inverts it, so 2-1 would mean the sprite is half the resolution.
« Last Edit: March 20, 2012, 09:24:48 am by Japa »
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5528 on: March 20, 2012, 12:53:59 pm »

success!



So.. um... are we limited to using "only" one sheet of 375 tiles per creature?
Im thinking these high quality sprites i can do alot more detail, even as far as making induvidual cutie marks on a caste level...
« Last Edit: March 20, 2012, 12:56:55 pm by Sorcerer »
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Rose

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Re: Stonesense - Official thread
« Reply #5529 on: March 20, 2012, 01:00:40 pm »

Sheets aren't limited to number of sprites.

a single image is 20 sprites wide, and can be as tall as you need.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5530 on: March 20, 2012, 01:06:30 pm »

Ooh, sweet. I forsee many pixels in my future :D
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Kaos

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Re: Stonesense - Official thread
« Reply #5531 on: March 20, 2012, 03:14:13 pm »

Stonesense + clothing... simply awesome!!


By the way, what's with the ponies?  :o
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Andir

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Re: Stonesense - Official thread
« Reply #5532 on: March 20, 2012, 03:26:16 pm »

Stonesense + clothing... simply awesome!!


By the way, what's with the ponies?  :o
This is the Internet... Ponies are the new annoying thing.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Kaos

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Re: Stonesense - Official thread
« Reply #5533 on: March 20, 2012, 06:06:06 pm »

Stonesense + clothing... simply awesome!!

By the way, what's with the ponies?  :o
This is the Internet... Ponies are the new annoying thing.
quote pyramid powers, activate!!
Not only ponies but, cartoonish girly looking candy coloured ponies  ::)
It's a new meme or something?
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Black_Legion

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Re: Stonesense - Official thread
« Reply #5534 on: March 20, 2012, 06:23:11 pm »

Stonesense + clothing... simply awesome!!

By the way, what's with the ponies?  :o
This is the Internet... Ponies are the new annoying thing.
quote pyramid powers, activate!!
Not only ponies but, cartoonish girly looking candy coloured ponies  ::)
It's a new meme or something?

For the Bronie phenom:
<derail>
Spoiler (click to show/hide)
</derail>

I'm really liking where we are heading with the clothes. Are there plans to have any specific leather colors or subtypes depending on animal?
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