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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1721545 times)

Maklak

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Re: Stonesense - Official thread
« Reply #5400 on: February 26, 2012, 03:57:05 am »

How much video memory does Stonesense need? The whole directory with textures is 4MB. I have Geforce 8600 with 256 MB RAM, but dxdiag shows 512, so I probably enabled GART in BIOS. New version of stonsesne lags by like 2s. Old version (not integrated through dfhack and SDL into DF) was lagging too, but less I think. I could even run it on 9 year old Pentium 4 with Radeon 9700 with 128 MB video RAM.
« Last Edit: February 26, 2012, 06:36:05 am by Maklak »
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #5401 on: February 26, 2012, 04:29:27 am »

Sorry about that fire, it was originally for something else, and I may have gone overboard on the frames.
Try this one:
Spoiler: not as large an image (click to show/hide)
Down to 8 frames

EDIT: fixed some black haloing around the fire
« Last Edit: February 26, 2012, 04:34:46 am by Dark_Tundra »
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Rose

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Re: Stonesense - Official thread
« Reply #5402 on: February 26, 2012, 06:14:16 am »

what's with the two columns?
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #5403 on: February 26, 2012, 11:26:40 am »

what's with the two columns?
I have no idea... maybe the right one is superfire?
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Rose

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Re: Stonesense - Official thread
« Reply #5404 on: February 26, 2012, 12:06:06 pm »

also, since you're just stealing sprites anyway, if the source is big enough, hit me with a doube sized one.
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NW_Kohaku

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Re: Stonesense - Official thread
« Reply #5405 on: February 26, 2012, 03:11:27 pm »

So, a little sensation of a few imaplements through my torso and skull gave me a slight hint that you might want me to help on your graphics, as well...

I've never exactly used Stonesense before, (although I don't really use graphics packs either, to begin with, although I happen to be using them now, just because I've made a mod that uses them...), but I guess I could do some minor scaling and shading to make the junk that I make for everyone else look decent with 200% zoom. 

You'll have to wait until I actually feel back in the mood for spending all day going crosseyed shading pixel-by-pixel though.  I want to finish up the bugs and slugs, first, and I've completely depressed myself over my inability to make a compelling-looking Damselflyman. 
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Rose

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Re: Stonesense - Official thread
« Reply #5406 on: February 26, 2012, 03:16:37 pm »

actually the tiles needed by stonesense aren't that differently sized from the 16x16 ones, since they are at the center of a cube. most of them should be able to fit just fine.... probably.
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Caldfir

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Re: Stonesense - Official thread
« Reply #5407 on: February 26, 2012, 05:45:13 pm »

I just did a little checking, and it seems like there are 619 raw-defined creatures in vanilla dwarf fortress. 

Granted, many of those are vermin/giants/animalmen which would require little to no extra work to illustrate, but my God that's a lot of creatues to draw!

I've tried a few new things with respect to large creature sprites, and I think I finally have a successful format:
Spoiler (click to show/hide)
There are child tiles as well, but I can't spawn those in the arena. 

After trying many things I've concluded that what lets me make these things most effectively and quickly is MSPaint.  Doing fancy vector art in corel painter or gimp or photoshop is a lot of work, and as the failed dwarf sprites I made earlier demonstrate, does not scale well once rasterized.  What really helps with the scaling is having hard edges between distinct colour regions. 

[edit] Oh, and the jabberer sprite is doubletall.  I figure that is a good way to handle really large creatures (whales elephants and the like).  It can end up looking strange in some situations, but I think the benefit outweighs the cost. 
« Last Edit: February 26, 2012, 06:07:31 pm by Caldfir »
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Askot Bokbondeler

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Re: Stonesense - Official thread
« Reply #5408 on: February 26, 2012, 07:30:36 pm »

i found this old drawing of a dwarf lying on my hard drive.



i could pimp him up a bit, and maybe make some different beard and hairstyles, and possibly make him a girlfriend. would it be of any use?

E:
oh, and also these, if you prefer the style

« Last Edit: February 26, 2012, 07:34:50 pm by Askot Bokbondeler »
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Rose

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Re: Stonesense - Official thread
« Reply #5409 on: February 26, 2012, 09:39:27 pm »

well, we only really need one dwarf sprite set, so I vote for a fight to the death.
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Rose

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Re: Stonesense - Official thread
« Reply #5410 on: February 26, 2012, 11:39:23 pm »

double post for great justice.

Spoiler: NSFW: nude (click to show/hide)
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #5411 on: February 27, 2012, 12:58:08 am »

also, since you're just stealing sprites anyway, if the source is big enough, hit me with a doube sized one.
The source is me: Minecraft Dokucraft Collaboration. That is as big as it goes.
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Rose

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Re: Stonesense - Official thread
« Reply #5412 on: February 27, 2012, 01:33:47 am »

also, since you're just stealing sprites anyway, if the source is big enough, hit me with a doube sized one.
The source is me: Minecraft Dokucraft Collaboration. That is as big as it goes.

Oh, okay, then. nevermind
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Caldfir

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Re: Stonesense - Official thread
« Reply #5413 on: February 27, 2012, 01:38:39 am »

double post for great justice.

Spoiler: NSFW: nude (click to show/hide)

It took me a second to figure out what I was looking at.  My God - its finally happening.  Identified clothing! 
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Rose

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Re: Stonesense - Official thread
« Reply #5414 on: February 27, 2012, 01:58:04 am »

well, right now it's just colors. it can't actually tell yet what type of clothing it actually is. So breastplates and chain mails and cloaks all look the same.
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