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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1721568 times)

Rose

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Re: Stonesense - Official thread
« Reply #5385 on: February 25, 2012, 09:27:53 pm »

there's no difference between custom creatures and normal ones. they're all just loaded from raws.

if you turn on debug mode and put your cursor over them, what name shows up? and what do you have for the xml file for them?
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5386 on: February 25, 2012, 09:33:31 pm »

debug mode says PONY_LITTLE(386) on all the ponies

the XML for pony creature:

Code: [Select]
<?xml version="1.0"?>
<creatures>
  <creature gameID="PONY_LITTLE" sheetIndex="20" file="color_poni.png" color="bodypart" bodypart="coat" >
      <subsprite sheetIndex="21" color="bodypart" bodypart="mane and tail" />
  <subsprite sheetIndex="22" color="bodypart" bodypart="coat" />
  <subsprite sheetIndex="23" />
  </creature>
</creatures>

xml file added to index.txt

I just don't see what went wrong!
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Rose

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Re: Stonesense - Official thread
« Reply #5387 on: February 25, 2012, 09:45:43 pm »

you can press F10 to bring up the loaded images, and keep pressing it to cycle through them, space to go back. This'll tell you if the file if being loaded at all.

Other than that, not sure.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5388 on: February 25, 2012, 09:51:55 pm »

Okay, that was more or less just a moronic fault on my part, I had the xml file with the caste differences (which i assume aren't in yet) instead of the plain creature.
Now it loads fine!
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Rose

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Re: Stonesense - Official thread
« Reply #5389 on: February 25, 2012, 09:55:20 pm »

castes are in the next version, yeah, though if you catch us on IRC, you might be able to score an indev version.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5390 on: February 25, 2012, 09:57:24 pm »

Cool, I'll probably swing by tomorrow and see if i can nick one off you, but for now, I must be off! Thanks for the help thus far Japa!
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orius

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Re: Stonesense - Official thread
« Reply #5391 on: February 25, 2012, 11:26:29 pm »

videocard issue then.

what's your videocard and how much video memory?

Where do I find this information in Win7? 
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Fortressdeath

Kordanor

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Re: Stonesense - Official thread
« Reply #5392 on: February 25, 2012, 11:30:22 pm »

videocard issue then.

what's your videocard and how much video memory?

Where do I find this information in Win7?

Easiest way: Just type dxdiag into the little window in the startmenu (where you can search for stuff). Then check the tab for your display device.
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Caldfir

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Re: Stonesense - Official thread
« Reply #5393 on: February 26, 2012, 12:31:44 am »

Tried my had at steam:
Spoiler (click to show/hide)

I'm not in love with it, but it does look cool and wispy.  It might need to have its alpha channel tweaked a bit one way or another (it is already pretty transparent).  If it works I'll make some variations. 
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orius

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Re: Stonesense - Official thread
« Reply #5394 on: February 26, 2012, 12:34:49 am »

I suppose this is the information then?

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Fortressdeath

Rose

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Re: Stonesense - Official thread
« Reply #5395 on: February 26, 2012, 12:40:05 am »

I suppose this is the information then?



that's... not a lot of video memory. It might be possible to disable enough stuff in stonesense, or it might not. try opening stonesense/index.txt, and put a hash in front of each line (#) to comment them out, and see if it runs. if it does, you can try adding things back one by one to see how much you can get away with.
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orius

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Re: Stonesense - Official thread
« Reply #5396 on: February 26, 2012, 01:28:46 am »

Yeah, I don't really expect much from this computer, it's a cruddy little netbook.  And I'm used to turning everything off and turning it back on bit by bit to see what I can run.

PC gaming can get so frustrating.

Anyway, turning everything off didn't seem to help much at all.  And I can't switch between z-levels either.
« Last Edit: February 26, 2012, 01:37:49 am by orius »
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Fortressdeath

Rose

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Re: Stonesense - Official thread
« Reply #5397 on: February 26, 2012, 01:51:45 am »

okay, an issue has been discovered.

The image used for the fire effect is just way too big.

replace it with a smaller image, and smaller image, and give it the same name, and it'll load up, and probably work fine until you see dragonbreath or fire.
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orius

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Re: Stonesense - Official thread
« Reply #5398 on: February 26, 2012, 01:56:29 am »

Huh, my suspicions were actually right.  I saw that file with its 4096 pixel height and wondered if it was messing things up on me.  How many full animation cycles are on that thing?

Chopping it down to 2048 helped.  It loads with software rendering set to ANY, and I can move between z-levels again.  Now I got to turn the graphics options back on again to see what I can run.
« Last Edit: February 26, 2012, 02:02:28 am by orius »
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Fortressdeath

Rose

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Re: Stonesense - Official thread
« Reply #5399 on: February 26, 2012, 02:02:06 am »

128 frames, when 6 would be fine.
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