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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1731607 times)

Minnakht

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4920 on: March 30, 2011, 11:43:02 am »

So I see it's possible to jury-rig something to make Stonesense compatible with the newer versions...

I've got 31.24, what should I do?
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Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4921 on: March 30, 2011, 09:25:12 pm »

read the first post in the thread.
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belannaer

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4922 on: March 31, 2011, 11:00:48 am »

I'm having a crash occur every time I try to take a screenshot of full fort. At 2/9 it always goes boom. It used to work for me earlier with Stonesense 2.2 and older ones.
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Fayrik

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4923 on: March 31, 2011, 04:26:25 pm »

Argh! Stonesense guys, pleaaaase please PLEASE fix the full map screenshot feature as soon as possible.
Stonesense, without that, just isn't the stonesense I know and love.
(Also, I'm noticing a few other things. Anyone else now getting bad graphics updates when moving the camera position? Looks like the world is either moving faster than the camera or slower than the camera!)
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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4924 on: March 31, 2011, 07:34:15 pm »

regarding updates, the world moves slower than the camera.

we figured there's no reason to limit the camera speed to the update speed.
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Minnakht

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4925 on: April 01, 2011, 11:46:31 am »

read the first post in the thread.

Done. I also messed with the memory file after checking if a freshly downloaded copy of 2.3 works. Neither did.

Any further hints?
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Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
A Kea has stolen a coke!

Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4926 on: April 01, 2011, 11:48:08 am »

if that doesn't work, which should, because 0.31.25 works just fine with an updated memory.xml for most people, then I guess you will just have to wait for the next proper release.
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Minnakht

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4927 on: April 01, 2011, 12:36:51 pm »

But I might be doing something wrong. Can I have a shoveltastic tutorial on updating the file, or am I too annoying for that?

...also, back in 31.18 and 2.2, I also had to update the memory file, and it worked, but Stonesense didn't show any creatures.
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Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
A Kea has stolen a coke!

Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4928 on: April 01, 2011, 12:38:43 pm »

it's the same method. take the memory file from the first post, or from DFhack, and over-write the one in the stonesense folder.
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Kogut

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4929 on: April 02, 2011, 06:40:36 am »

It works great for .25, thanks!
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Minnakht

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4930 on: April 02, 2011, 04:12:39 pm »

Downloaded Stonesense just now
Went to DFhack folder, copied memory.xml
Pasted memory.xml into Stonesense folder, overwriting the one that was there
Opened DF at all
Loaded a world
Tried to run Stonesense...

Quote
Error
<file location of the executable>

The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail.

OK

what do
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Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
A Kea has stolen a coke!

Taricus

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4931 on: April 02, 2011, 05:21:07 pm »

Thanks for this :D

Any updates on the new grass though?
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Dark_Tundra

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4932 on: April 02, 2011, 07:46:56 pm »

Thanks for this :D

Any updates on the new grass though?
I've been toying with the grasses a little.
I halved the scale of therahedwig's grass and doubled the tiling in the xml. Unfortunately, the 4 subtiles on a tile proper are identical due to the way variations work.
I haven't sat down to redraw the grasses to fit in proper tiles yet, so most of the grass looks a bit suspiciously square.

Spoiler: Image (click to show/hide)

I may have to work out a blending system to soften the tile edges too (oh the horror).

(hmm... this post seems so arrogant with all the "I"'s...)
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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4933 on: April 02, 2011, 08:32:36 pm »

right people, I need a volenteer to do some sprite work.

stonesense will be supporting engravings, but we don't have any sprites. we need engraving sprites.

This will be a sprite that's overlayed on top of either the walls or floors that are engraved. there are 256 possible characters that can be on the engravings, and while not all of them are naturally occurring, they are all technically possible.

So what we need are three sets of engravings, one for floor engravings, and one for each visible side of the wall. if you can do partial transparencies, then that's great, otherwise, try to use as few shades of grey as possible.

any volunteers?
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Dark_Tundra

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4934 on: April 02, 2011, 10:20:41 pm »

...
any volunteers?

Ooh! Here! Pick me!


Edit:Also, where can I find a list?
« Last Edit: April 02, 2011, 10:23:23 pm by Dark_Tundra »
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