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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1731587 times)

Greiger

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4905 on: March 26, 2011, 10:22:12 pm »

I just did the memory.xml file and it worked.

 Of course to save the stonesense folks trouble I'll just go ahead and say doing that isn't an official "stonesense works with .23" or anything since there may be some behind the scenes optimizations or bugchecks they may need to do between DF versions, but it worked when I tried it.  So I figured I would mention it.
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Jeoshua

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4906 on: March 26, 2011, 10:23:03 pm »

O.o

Pretty trees.  Must have.
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I like fortresses because they are still underground.

Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4907 on: March 26, 2011, 10:53:16 pm »

memory xml link in the first post should get you working with the latest DF.
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thvaz

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4908 on: March 27, 2011, 06:06:36 am »

I got the error: "Cannot Load Fond: DejaVuSans.ttf " I did install the font and the error still occurs. Anyone did have the same problem and knows a solution?

I had that issue when I was trying to halfass myself an early release by downloading the .exe by itself off the git.  I just downloaded their version of DejaVuSans.ttf off the git and overwrote mine and it worked.  (er well, didn't exactly "work" per say, but that wasn't the issue anymore)

Just rewriting the file didn't worked. Anyone can help me?
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AO

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4909 on: March 28, 2011, 07:36:01 pm »

Hi. Can I make a modest sprite contribution? I'm not an artist, just copypasted some from existing ones.

I was somewhat annoyed by that effect with windows, you know, they can be constructed everywhere, but they have only two images, so I have to finish intersections:

At first I tried variants with right angles, but they were too... messy. I couldn't solve that.

And more doors. Just for other materials. And individual sprites for floodgates.

Floodgate look like something between a door and a section of wall only for clarification, because it's not a door. I couldn't divise something more floodgate-like in one square with current mechanics.  :-\
And a little tweak of handles for double doors.

By the way, can I report here a bunch of small xml-issues? I couldn't find a better place to do it.
  • While the multitile trees were not included in the main release.
    In trees.xml fungiwood is assigned to the same sprite with tower-cap (there are identical sprites in trees.png at different cells). Can fungiwood be changed to 30th sprite? It's not in use now.
  • buildings/include/wsBenches.xml
    In line 41 must be sprite number 24 (GreenGlass bench), not 23 (Clear/CrystalGlass bench).
  • buildings/Table.xml
  • buildings/include/wsTub.xml
  • buildings/include/wsFPTub.xml
    Lack of metal variants, although there are proper sprites. I've pasted condition for metallic from buildings/include/wsFurnace.xml and set appropriate sprite, works fine for me.



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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4910 on: March 28, 2011, 08:41:10 pm »

thank you thank you thank you.

these are wonderful and are going in.
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Footkerchief

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4911 on: March 28, 2011, 08:49:31 pm »

thank you thank you thank you.

these are wonderful and are going in.

They do look great, but...

I'm not an artist, just copypasted some from existing ones.

Were they made for Stonesense or for a different project?
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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4912 on: March 28, 2011, 08:57:33 pm »

no, they were made for stonesense originally, they were copied and modified from other sprites.
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TacKY

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4913 on: March 28, 2011, 11:52:12 pm »

How do I get this mod to work because whenever I start it, it just stays on the Connecting to DF screen.
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Greiger

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4914 on: March 29, 2011, 12:03:14 am »

If you are using DF version 31.25 it might take a day or two, that version was just released earlier and it takes a day or two for the DFhack guys to get all the memory offsets for the newest version this works on.   Other than that it should work out of the box for .21 and most earlier versions.

If yer really feeling adventurous I think one of the other utilities someplace managed to hack together a working memory.xml (the file stonesense needs updated to fix the problem) but doing that is kinda tricky even when you know what yer doing.

EDIT: Judging from how comparably easy a new offset set was hacked together though it probably won't be more than a day before you can get a working memory.xml file from the DFHack thread.  Once you have that you just overwrite the one in stonesense with it.
« Last Edit: March 29, 2011, 12:08:52 am by Greiger »
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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4915 on: March 29, 2011, 12:06:23 am »

in the first post, there's a big orange 'try this if it doesn't work' section.

try that, then ask questions.
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HaDeZs

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4916 on: March 29, 2011, 08:21:18 am »

I just copy pasted the memory.xml from the sticked "Try This" and stonesense worked so far without anything I noticed wrong on .25.  Just a FIY.  I just popped it in to see if it worked and went to bed though.  Might be some issues im not seeing
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thvaz

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4917 on: March 29, 2011, 02:02:44 pm »

in the first post, there's a big orange 'try this if it doesn't work' section.

try that, then ask questions.

I did try everything, but I keep getting "Cannot Load Font: DejaVuSans.ttf" even though the font is in the folder and installed. Stonesense 2.2 used to work fine here. May you help me?
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Rose

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4918 on: March 29, 2011, 02:08:03 pm »

that, I have no idea what's causing, to be honest.
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thvaz

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Re: Stonesense - Official thread - Now 31.21 compatible
« Reply #4919 on: March 29, 2011, 02:16:49 pm »

 :-[

It's very strange. It will load up the map, but will only show it in the task bar. I can't see its window.

Tried 2.2, it works fine (though it won't work with the nem memory.xml)

edit: Ok, finally found it. It was opening off-screen. Very weird.
« Last Edit: March 29, 2011, 02:39:40 pm by thvaz »
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