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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1719402 times)

Dante

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Re: Stonesense - Official thread
« Reply #4800 on: March 06, 2011, 04:16:08 pm »

Poor Dark Tundra, I think bamboo is also a tree...

That's 32 trees now :s
Nope, it's a grass, irl and idf.

dennislp3

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Re: Stonesense - Official thread
« Reply #4801 on: March 06, 2011, 04:48:29 pm »

I will beat everyone else to the punch sarcastically:

"When will it be compatible with 31.20?"

As soon as we get the offsets, which depends on when petrix updates DFHack.

damn I was hoping to beat you to it!
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thvaz

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Re: Stonesense - Official thread
« Reply #4802 on: March 06, 2011, 04:49:34 pm »

Poor Dark Tundra, I think bamboo is also a tree...

That's 32 trees now :s
Nope, it's a grass, irl and idf.

Though in DF I think it would be better as a tree. In real life it is a grass but it impaires vision, movement and can be used to make furniture.
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Dante

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Re: Stonesense - Official thread
« Reply #4803 on: March 06, 2011, 06:41:34 pm »

The stuff I have at home is a menace. It's grown fifteen metres high, tangles with the power lines, grows back when chopped, and puts its roots out a huge distance to each side of the hedge, killing the soil and the other plants.

Maybe it would be best as a megabeast with a syndrome in DF.   ;D

Girlinhat

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Re: Stonesense - Official thread
« Reply #4804 on: March 06, 2011, 06:52:51 pm »

It's oriental kudzu.

therahedwig

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Re: Stonesense - Official thread
« Reply #4805 on: March 06, 2011, 11:35:23 pm »

Poor Dark Tundra, I think bamboo is also a tree...

That's 32 trees now :s
Nope, it's a grass, irl and idf.

Damnit, you're right...
And it's not just bamboo, no it's three whole species...
I guess I'll be buzy with that then this week.

Also, I just realised something: Dark Tundra, you shouldn't have to redo the subterrenean trees, because cave can often be one z-level deep and still have tower-caps and what-not growing in them. And considering there's about 6 subterranean trees that ought to get some load of your back.
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Rose

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Re: Stonesense - Official thread
« Reply #4806 on: March 07, 2011, 01:10:43 am »

I will beat everyone else to the punch sarcastically:

"When will it be compatible with 31.20?"

As soon as we get the offsets, which depends on when petrix updates DFHack.

pull it off the SVN now.
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Truean

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Re: Stonesense - Official thread
« Reply #4807 on: March 07, 2011, 03:26:51 am »

I will beat everyone else to the punch sarcastically:

"When will it be compatible with 31.20?"

As soon as we get the offsets, which depends on when petrix updates DFHack.

pull it off the SVN now.

Lol, O it is hilarious that 31.21 came out so soon. You did get the reference right man? :P
Seeing as its 3:28 AM, SVN?
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therahedwig

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Re: Stonesense - Official thread
« Reply #4808 on: March 07, 2011, 04:25:26 am »

I can verify it works. :)

I'll post screens once I've got rid of those nasty empty bamboo spots >:(
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Rose

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Re: Stonesense - Official thread
« Reply #4809 on: March 07, 2011, 04:27:54 am »

I will beat everyone else to the punch sarcastically:

"When will it be compatible with 31.20?"

As soon as we get the offsets, which depends on when petrix updates DFHack.

pull it off the SVN now.

Lol, O it is hilarious that 31.21 came out so soon. You did get the reference right man? :P
Seeing as its 3:28 AM, SVN?

actually, while I didn't test it, there's a pretty good chance it works with 21 already.
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #4810 on: March 07, 2011, 05:51:32 am »

...
Also, I just realised something: Dark Tundra, you shouldn't have to redo the subterrenean trees, because cave can often be one z-level deep and still have tower-caps and what-not growing in them. And considering there's about 6 subterranean trees that ought to get some load of your back.
It's the leaves that are slowing things down. I'd be done already if they were all mushrooms, even if there were 50 of them.
also an update, I'm 18/31 through the list.
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therahedwig

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Re: Stonesense - Official thread
« Reply #4811 on: March 07, 2011, 06:29:21 am »

Good, it's great to know you pay such cereful attention to it. :)

I revived the screenshot thread btw.
Proof that the new Stonesense works with 31.21
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

infidelgkcn

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Re: Stonesense - Official thread
« Reply #4812 on: March 07, 2011, 07:47:12 am »

It's too many pages too rad, so i guess it won't be much problem if i ask here, first post does not get updates but it works for 31.21 if I use rhe link in the first post? And in screenshot thread therahedwig said SVN version, what's it?
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Rose

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Re: Stonesense - Official thread
« Reply #4813 on: March 07, 2011, 08:19:43 am »

svn version is the version containing whatever changes I did last night. it's not guaranteed to work, and isn't easy to get a hold of.
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Rushmik

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Re: Stonesense - Official thread
« Reply #4814 on: March 07, 2011, 09:20:21 am »

If there's a version with all those beautiful grasses consider this message my formal request for it.  8)

I sourced myself another monitor for the sole purpose of having Stonesense a turn of the head away when I play DF - love it!
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