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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1719437 times)

Vherid

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Re: Stonesense - Official thread
« Reply #4650 on: February 18, 2011, 12:36:43 pm »

Alright I'll get some colors done then. You the 37 colors to stretch into all types of grass, or like 37 of say greens, or such?

Rose

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Re: Stonesense - Official thread
« Reply #4651 on: February 18, 2011, 12:38:43 pm »

there's 37 types of grass.

that spreadsheet show's which ones have been done already, but that doesn't mean they are the best ones.
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Vherid

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Re: Stonesense - Official thread
« Reply #4652 on: February 18, 2011, 01:18:49 pm »

Alright, working on all 37 for ya

therahedwig

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Re: Stonesense - Official thread
« Reply #4653 on: February 18, 2011, 02:10:28 pm »

Currently the colours need to be quite light, because my sprites are quite dark.

None the less, here's the white-sand wetland(so lots of reeds)
Spoiler (click to show/hide)

You are seeing rush, cattail, sawgrass and common reed.
The upper-picture shows a grass-tile underneath the grass-object and the lower doesn't have the grass-tiles, except for the ramps.
The common reed is with the colours I picked when spriting. the others are recoloured by stonesense.

I should start a new fort in a different biome, to see how things are going there.
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Vherid

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Re: Stonesense - Official thread
« Reply #4654 on: February 18, 2011, 02:16:47 pm »

Alright here you go.

Satintail grass is the only grass color that I basically did the flowering color, because its not really flowering, the lower half is green, the upper half is around that pink. Any of the other grasses with flowering, I didn't get the flower color. I looked at pictures of each grass type and got pretty close colors, tried to go for the mid tones. I just picked orange for fungi, and browns/tans for dead/dry grass.



RGB codes:
Spoiler (click to show/hide)

I could give you more dead/drys, any other colors, requests, etc. I'd be glad to

An example of the deadgrass coloring made by editing a previously posted pic:
Spoiler (click to show/hide)
Not all colors from this have been used
« Last Edit: February 18, 2011, 02:22:50 pm by Vherid »
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Rose

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Re: Stonesense - Official thread
« Reply #4655 on: February 18, 2011, 02:51:06 pm »

to be honest, I'm still not sure how I'm gonna do the dead grass. probably just have a single sprite for it, or at least a single color.

also, here's your colors in stonesense:

Spoiler (click to show/hide)
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Rose

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Re: Stonesense - Official thread
« Reply #4656 on: February 18, 2011, 02:52:04 pm »

also, anybody with saves containing unique grasstypes, step forward. this means eyeballs.
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Vherid

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Re: Stonesense - Official thread
« Reply #4657 on: February 18, 2011, 03:01:14 pm »

Hmm the colors look good.
For dead grass you should probably use a light tan color and maybe a more thinned out sprite.
I think the fungi would look better if it had it's own more fungi looking tile too. As grass it kinda looks weird like that

Rose

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Re: Stonesense - Official thread
« Reply #4658 on: February 18, 2011, 03:06:56 pm »

yeah, this was mainly just to get the colors together. a lot of the grasses will get their own sprites.
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Vherid

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Re: Stonesense - Official thread
« Reply #4659 on: February 18, 2011, 03:23:52 pm »

Ah good, I was thinking for a second that the grasses were actually plants and this was just for that ground coloring

therahedwig

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Re: Stonesense - Official thread
« Reply #4660 on: February 19, 2011, 10:49:48 am »



I think the colours given need to be a bit brighter. But I'm happy that the snow looks okay.
I tried brightening my own sprites, but that destroyed the constrast :/

A temperate savanna/mountain/temperate connifer forest.

I think I'll be doing seperate sprites for still quite a few grasses, aside from the magical ones, there's also the succulents.
« Last Edit: February 19, 2011, 10:51:20 am by therahedwig »
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Rose

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Re: Stonesense - Official thread
« Reply #4661 on: February 19, 2011, 10:58:24 am »

actually, what you should be adjusting isn't brightness, but levels.

the darkest part of the sprite should stay where it is, but the brightest part of sprites that are made to be colorized should always be white.

and yeah, I specifically made the snow in such a way that it works with the things on the tile.
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Vherid

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Re: Stonesense - Official thread
« Reply #4662 on: February 19, 2011, 03:22:18 pm »

Do you want me to brighten the colors then or is he going to do the levels?

Rose

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Re: Stonesense - Official thread
« Reply #4663 on: February 19, 2011, 03:24:51 pm »

all the other sprites stonesense uses are level adjusted. these sprites should match.
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Vherid

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Re: Stonesense - Official thread
« Reply #4664 on: February 19, 2011, 03:48:45 pm »

I think I'll be doing seperate sprites for still quite a few grasses, aside from the magical ones, there's also the succulents.

Yeah when i was looking at all of them, I'd say 1/3-1/2 of them were pretty unique from just being regular grass.
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