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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733247 times)

Dark_Tundra

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Re: Stonesense - Official thread
« Reply #4440 on: December 14, 2010, 08:35:25 pm »

My currently unfinished graphics pack will support that, I'm mostly waiting on multitile tree support before I finish and release it. plus I'm moving between rental properties these next couple of weeks.
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Rose

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Re: Stonesense - Official thread
« Reply #4441 on: December 14, 2010, 09:47:33 pm »

wait, really? you've been waiting for taht?

I better get back to work then.
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #4442 on: December 14, 2010, 11:30:28 pm »

Take your time, I'm going to be really busy over christmas.
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Myrmec

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Re: Stonesense - Official thread
« Reply #4443 on: December 15, 2010, 11:13:19 am »

Is water2.png not being used yet?  It looks awesome, but not showing up

Rose

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Re: Stonesense - Official thread
« Reply #4444 on: December 15, 2010, 11:22:44 am »

you looking at an svn build?

if so, just open the index.txt in the same folder, and uncomment the first line, and comment the second.
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Myrmec

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Re: Stonesense - Official thread
« Reply #4445 on: December 15, 2010, 11:37:12 am »

THank you for answering all my questions Japa

That worked!  The rivers look amazing like that!

BTW, I don't know what an SVN build is...?

Mike Mayday

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Re: Stonesense - Official thread
« Reply #4446 on: December 15, 2010, 06:49:31 pm »

Hey ummm...
is anyone making svn snapshots these days? I forgot how to compile again :(
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<3

Rose

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Re: Stonesense - Official thread
« Reply #4447 on: December 15, 2010, 10:42:54 pm »

I could, if you give enough reason.

not that there's anything special in the SVN right now.
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therahedwig

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Re: Stonesense - Official thread
« Reply #4448 on: December 16, 2010, 12:46:08 pm »

I don't know if this has been asked before, as the thread is quite large by now, but is it possible to have different tiles for indoor and outdoor?
I imagine this can enhance the immersion a bit, even though it probly doesn't work on constructed buildings.
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Rose

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Re: Stonesense - Official thread
« Reply #4449 on: December 16, 2010, 06:54:05 pm »

I don't know if this has been asked before, as the thread is quite large by now, but is it possible to have different tiles for indoor and outdoor?
I imagine this can enhance the immersion a bit, even though it probly doesn't work on constructed buildings.

http://stonesense.googlecode.com/svn/trunk/Sprite%20Guide.txt
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uptonbeat

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Re: Stonesense - Official thread
« Reply #4450 on: December 16, 2010, 08:54:34 pm »

There's no way to use this with 31.18?  Only .16?  Sorry if I missed any blatant messages about version compatibility.
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Rainseeker

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Re: Stonesense - Official thread
« Reply #4451 on: December 16, 2010, 09:56:19 pm »

I'm just checking this thing out too.  Any idea when we'll have .18 compat?
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Rainseeker writes comics!  http://rattownstories.com

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Rose

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Re: Stonesense - Official thread
« Reply #4452 on: December 16, 2010, 10:53:41 pm »

If stuff's not working
Spoiler (click to show/hide)
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Smackinjuice

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Re: Stonesense - Official thread
« Reply #4453 on: December 17, 2010, 06:07:39 pm »

I wish you could just play this game through stone senses window; really it'd be great for new users to get into this.  Not everyone is amazing like us and can play with just ACSii; hell i use a graphics pack... I'm not even that great :(
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Rookie

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Re: Stonesense - Official thread
« Reply #4454 on: December 18, 2010, 09:24:50 am »

Hello, i seem to be having a problem with Stonesense (the latest version), that i can see everything except for dwarfs and creatures.

I tried using some of the repository's skins to see if they worked and still can't see them.

Other than that, this is great.
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