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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1719746 times)

Dark_Tundra

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Re: Stonesense - Official thread
« Reply #4350 on: November 18, 2010, 07:40:01 am »

So if i want a separate subsprite for something inside to outside, how would I use that?
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Rose

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Re: Stonesense - Official thread
« Reply #4351 on: November 18, 2010, 08:26:51 am »

dark=yes, no, or both
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Jadael

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Re: Stonesense - Official thread
« Reply #4352 on: November 19, 2010, 09:35:11 pm »

Could you make it so it uses a different palette for things inside?
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Rose

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Re: Stonesense - Official thread
« Reply #4353 on: November 20, 2010, 01:42:53 am »

it's possible, yes, but somebody would have to make the palette, and then not everything uses palettes.
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Jadael

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Re: Stonesense - Official thread
« Reply #4354 on: November 20, 2010, 02:25:25 am »

I meant more like would it be possible for me to config it in myself.

Programming wise, what I'd like to see more is a way to mark 'inside' tiles as being drawn with a slightly lower gamma, so they still have contrast but look darker.
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Rose

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Re: Stonesense - Official thread
« Reply #4355 on: November 20, 2010, 02:42:33 am »

right now, you pretty much just have to make pairs of tiles, an inside, and an outside, and set them separately.
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Afelia Fail

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Re: Stonesense - Official thread
« Reply #4356 on: November 21, 2010, 12:38:40 pm »

We need working stonsense for .18! How else can i look at my new neat project?
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Greiger

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Re: Stonesense - Official thread
« Reply #4357 on: November 21, 2010, 01:24:51 pm »

With the latest DF hack memory.xml it seems to be working. It's got materiel colors and everything.  Only creatures are not visible.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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tolkafox

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Re: Stonesense - Official thread
« Reply #4358 on: November 23, 2010, 10:37:59 pm »

With the latest DF hack memory.xml it seems to be working. It's got materiel colors and everything.  Only creatures are not visible.

Sweet, annoying little critters are gone.
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alphawolf29

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Re: Stonesense - Official thread
« Reply #4359 on: November 24, 2010, 03:29:19 am »

does this or does this not work with .18?
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Rose

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Re: Stonesense - Official thread
« Reply #4360 on: November 24, 2010, 03:53:34 am »

with the memory.xml listed in the opening post, it mostly works, yes.
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alphawolf29

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Re: Stonesense - Official thread
« Reply #4361 on: November 24, 2010, 05:43:18 am »

I see no xml listed in the OPs main post.
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Rose

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Re: Stonesense - Official thread
« Reply #4362 on: November 24, 2010, 07:30:07 am »

If stuff's not working
Spoiler (click to show/hide)
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Rolan7

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Re: Stonesense - Official thread
« Reply #4363 on: November 24, 2010, 09:35:28 am »

If stuff's not working
Spoiler (click to show/hide)

That makes it work for me, yay!  I finally get to see my glass skybridge to the volcano.
It needs a little work though.  Windows don't make good corners.
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Jesus05

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Re: Stonesense - Official thread
« Reply #4364 on: November 25, 2010, 02:28:02 am »

in 31.18 no draw any creatures  :-[
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