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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1729042 times)

Alex Steiner

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4305 on: November 13, 2010, 04:05:12 am »

Yes, while it may look like it's frozen/nothing is happening after pressing F9, it's just taking ages to render (and uses every CPU cycle it can grab). I found out when I had to answer the phone.

After 5 minutes or so, I got a single image of the layer the cursor was on, but doing anything ( up a z-level for example) freezes it again.

DF isn't getting any simpler, but I'm curious about what changed it so much. I remember using SS with 40d on the same computer and it ran realtime easily.

I'm still using .31.16 for now, since I'm halfway through a succession.
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Rose

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4306 on: November 13, 2010, 04:27:12 am »

try changing the renderer from directx to opengl in the init.txt.

also, ensure you have some kind of videocard.
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Stormxlr

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4307 on: November 13, 2010, 01:16:23 pm »

hello :D im new to DF and i decide to dl this visualiser to help me play the game. and im quite confused how do you get Stonesense to work? i generated the world and my fortress, then what? where to i put the stonesense and when i open it , it just gets stuck on connection to df , any help ?
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Rose

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4308 on: November 13, 2010, 01:19:09 pm »

stonesense only works with the previous version of DF. you have to chose between using stonesense, and getting ripped to shreds every night.
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Stormxlr

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4309 on: November 13, 2010, 01:22:24 pm »

stonesense only works with the previous version of DF. you have to chose between using stonesense, and getting ripped to shreds every night.
ive got version 31.16 , isnt this one suppose to work with SS ?
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Rose

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4310 on: November 13, 2010, 01:24:18 pm »

yeah, it's supposed to work with .16

what problems are you having?
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Stormxlr

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4311 on: November 13, 2010, 01:27:32 pm »

yeah, it's supposed to work with .16

what problems are you having?
well i boot up my DF .16 , load up the fortress mode then turn on stonesense click F9 and it gets stuck on connecting to DF
i dunno maybe i need to put it in dif place? i tried putting it in same folder as DF and different folder both give same result. tried booting up at dif times etc no change
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Rose

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4312 on: November 13, 2010, 01:30:11 pm »

what does the log say?
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Stormxlr

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4313 on: November 13, 2010, 01:32:54 pm »

what does the log say?
if you are talking about Stonesense log
Quote
Stonesense launched
Using allegro version 4.9.21 r1
No Dwarf Fortress executable found
DFhack exeption: couldn't find a suitable process
No Dwarf Fortress executable found
DFhack exeption: couldn't find a suitable process
No Dwarf Fortress executable found
but DF.exe is in the same folder as Stonesense exe
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Alex Steiner

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4314 on: November 13, 2010, 04:14:33 pm »

try changing the renderer from directx to opengl in the init.txt.

also, ensure you have some kind of videocard.
It was originally set to "ANY", so I changed it to DIRECTX, which was the same, then to OPENGL, which has fixed it.

It's interesting because it's running on what used to be a good gaming PC (card was touted as fully DX9 compatible).

Anyway, thanks.

Edit: It now crashed taking the large screenshot :( . Log says I should try the software renderer. Try again with that then...
« Last Edit: November 13, 2010, 04:25:21 pm by Alex Steiner »
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Rose

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4315 on: November 13, 2010, 09:27:28 pm »

what does the log say?
if you are talking about Stonesense log
Quote
Stonesense launched
Using allegro version 4.9.21 r1
No Dwarf Fortress executable found
DFhack exeption: couldn't find a suitable process
No Dwarf Fortress executable found
DFhack exeption: couldn't find a suitable process
No Dwarf Fortress executable found
but DF.exe is in the same folder as Stonesense exe

they don't need to be in the same folder.

try running both in administrator mode.
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Stormxlr

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4316 on: November 14, 2010, 12:37:48 am »

what does the log say?
if you are talking about Stonesense log
Quote
Stonesense launched
Using allegro version 4.9.21 r1
No Dwarf Fortress executable found
DFhack exeption: couldn't find a suitable process
No Dwarf Fortress executable found
DFhack exeption: couldn't find a suitable process
No Dwarf Fortress executable found
but DF.exe is in the same folder as Stonesense exe

they don't need to be in the same folder.

try running both in administrator mode.
Nope no luck, still stuck on connecting to DF
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Andir

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4317 on: November 14, 2010, 01:34:20 am »

Yay... another troubleshooting stream...
 ::)
What OS?  32-bit?  64-bit?

Did you read the other posts on connecting?
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Bellerophon

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4318 on: November 14, 2010, 06:18:04 am »

Is there a reason why the results of the plating technique to prettify my fort and get rid of the colours of those veins don't show up in stonesense? And any way I can make it do so?


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Rose

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4319 on: November 14, 2010, 06:40:56 am »

are those floor constructed, or smoothed?

if they are constructed, could you send over the save file? thanks.
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