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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733785 times)

glitchpop

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4125 on: September 16, 2010, 04:42:15 am »

Ok then. Thanks for letting me know. What you're doing looks awesome! I wish I could run it  ;D
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Xzalander

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4126 on: September 16, 2010, 08:46:14 am »

it usually takes a few days to get the offsets for a new version but this one is all mixed around due to the new compiler, so it's probably gonna take a bit longer.

Oh yeah definately, but the problem isnt with Stonesense.. its with my computer.

Im using the stonesense provided in the lazy newb pack, and before reinstalling windows it was working fine... now same LNP is downloaded but I have a fresh windows install... now it doesnt work so Im wondering just what is different on my pc. Stonesense isnt at fault.

Edit: Oh and Ive already downloaded the C++ requirements.. its now default part of Vista Updating.. ;p

Haha, oddly.. I decided to reinstall the third link for the third time.. and now it works. Solved :D


So I get to show you all,The base layers of the central Keep.
Spoiler (click to show/hide)
« Last Edit: September 16, 2010, 09:14:48 am by Xzalander »
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If someone is going to mess with my fort, they deserve to drown in poop.

Dante

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4127 on: September 16, 2010, 05:12:18 pm »

Why are there so many Pratchett fans in Bay12 anyway?
Because there is a high correlation between awesomeness and the property of being awesome?

ShDragon

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Re: Stonesense - Official thread
« Reply #4128 on: September 16, 2010, 08:48:59 pm »

I'm also getting "The application failed to initialize properly (0xc0150002)" but I know I have the 2005 runtimes installed (and the SP1 version as well. They're both in my "Add or Remove Programs" list.)

Just to be sure, I downloaded them and tried to install them again and I still can't run Stonesense. Anyone have any other ideas?
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CobaltKobold

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4129 on: September 17, 2010, 11:29:51 am »

40d never reached a final version itself
It was the end product of the .40- since there was no 40e deemed required.
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
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JanusTwoface

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Re: Stonesense - Official thread
« Reply #4130 on: September 17, 2010, 11:38:45 am »

40d never reached a final version itself
It was the end product of the .40- since there was no 40e deemed required.

-ish.  The gameplay stopped changing, but the graphics engine got quite an update.  So I agree and disagree... :-\
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TOMzors

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Re: Stonesense - Official thread
« Reply #4131 on: September 17, 2010, 12:10:48 pm »

because he's a pretty enjoyable sci-fi/fantasy writer, with quite a large fanbase and a huge number of books out... the odds against there not being at least half, are pretty low :P

that and his dwarves are pretty awesome :) and elves... much more how i see elves :D murdering sadists... strangely fitting Dwarf Fortress really... with a bit of modding lol :D

anyway... DF > Discworld...

the jump between .40d19(?) and 31.** is mainly due to the intruduction of many new features... so carrying on the numbering didn't work... that and each iteration of .40d was just further refining the code (to my understanding) to try and find the fastest and most stable way of displaying the graphics using sdl :)

fun stuff...

btw, i haven't suffered this problem yet... and i can't find much reason why it should be happening... on the 5 PCs i've tried it on it worked on 4 first time... and the 5th worked after a restart...
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(sometimes, the child's cries for help can still be heard on the empty tunnels of this fallen fortress)

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Azkanan

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Re: Stonesense - Official thread
« Reply #4132 on: September 18, 2010, 05:45:49 am »

Can anybody verify this works with 31.13? I'm trying, but not connecting - with the xml update.
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Rose

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Re: Stonesense - Official thread
« Reply #4133 on: September 18, 2010, 07:07:50 am »

nope, it does not currently work. these things take time.
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Azkanan

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Re: Stonesense - Official thread
« Reply #4134 on: September 18, 2010, 07:18:33 am »

No worries. I have a surpeme above-ground 3-level fortress in the construction, would of been nice to see it thus far, is all. (:
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belannaer

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Re: Stonesense - Official thread
« Reply #4135 on: September 19, 2010, 09:18:23 am »

United colours of Belannaer?:
Spoiler (click to show/hide)

Some of the skin colours work fine but some... not so well. Clothing colours on the other hand work pretty nicely (ton of peasants in the pic). Have to work on some gear to add on them. Sorry for large pic.
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Greiger

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Re: Stonesense - Official thread
« Reply #4136 on: September 19, 2010, 08:10:00 pm »

hm I was unaware you could use the get color from part function* and still have clothing color for professions. I may need to take advantage of that...

*my fancy name for it from lack of an official name
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James.Denholm

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Re: Stonesense - Official thread
« Reply #4137 on: September 21, 2010, 01:51:11 am »

The pesants are all wearing dark blue clothing...

Just like how all the Half-life 2 civilians wore dark blue clothing.

Therefore, Toady's overall subliminal message is that the player is a massive, teleketic slug thing.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

Rose

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Re: Stonesense - Official thread
« Reply #4138 on: September 21, 2010, 02:36:18 am »

hm I was unaware you could use the get color from part function* and still have clothing color for professions. I may need to take advantage of that...

*my fancy name for it from lack of an official name

Hair:- Get color from part: hair
Skin:- Get color from part: skin
Clothes:- Get color from profession

it's also not hard to have entireley different sprites per profession, but that means more drawing.
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krenshala

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Re: Stonesense - Official thread
« Reply #4139 on: September 21, 2010, 09:14:19 am »

... the player is a massive, teleketic slug thing.
well ... depending on how long the player spends in the comfy computer chair each day ...  :o ??? ;D
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"
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