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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733936 times)

Jaylow

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Re: Stonesense - Official thread
« Reply #3960 on: September 04, 2010, 06:20:38 pm »

hi stonesense  does not work anymore for me  when i start it is crashes and say
this application has failed to start because the applicationn configuration is incorrest. reinstalling the application may fix the problem

i just reinstaled my pc  to see if DF  works quiker and  instaled the Lazy Newb pack on my computer and everything was working fine untile i moved it to a other  folder from my Desktop to  D: afther that i tryed  and it did not work anymore

i tryed downloading the new version  of Stonesense  and today also the new version of  LNP
but still no luck

i have the same problem white  runesmith..... :(
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History always has a few tricks up its frayed sleeve. It's been around a long time.
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Creators aren't gods. They make places, which is quite hard. It's men that make gods. This explains a lot.
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One of the most basic rules for survival on any planet is never to upset someone wearing black leather.
This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.

iceball3

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Re: Stonesense - Official thread
« Reply #3961 on: September 04, 2010, 08:41:12 pm »

hi stonesense  does not work anymore for me  when i start it is crashes and say
this application has failed to start because the applicationn configuration is incorrest. reinstalling the application may fix the problem

i just reinstaled my pc  to see if DF  works quiker and  instaled the Lazy Newb pack on my computer and everything was working fine untile i moved it to a other  folder from my Desktop to  D: afther that i tryed  and it did not work anymore

i tryed downloading the new version  of Stonesense  and today also the new version of  LNP
but still no luck

i have the same problem white  runesmith..... :(
Iceball3 cancels suggest that this user may be using the wrong version for the wrong operating system: too insane.
Iceball3 has gone starck raving mad!
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Rose

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Re: Stonesense - Official thread
« Reply #3962 on: September 04, 2010, 08:44:01 pm »

try installing the VC2005 redists
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gumbyscout

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Re: Stonesense - Official thread
« Reply #3963 on: September 05, 2010, 12:20:40 am »

Does anyone else have incorrect coloring of dwarves and animals in linux? My cats turn up blue, kittens are red, dwarves beards are the same color as their skin, etc. Also, I have never gotten the "ctrl-F5" to take a full screenshot to work, whether in linux or windows. It says "taking large screenshot", and then doesn't save anything, or at least where I can find it. Normal screenshots work though.
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Raziel_Blaze

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Re: Stonesense - Official thread
« Reply #3964 on: September 05, 2010, 12:58:04 am »

If you need some examples of simple threading, i can send you some. It is c++, but if you are not using this language it could give you ideas.
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Rose

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Re: Stonesense - Official thread
« Reply #3965 on: September 05, 2010, 01:26:43 am »

Does anyone else have incorrect coloring of dwarves and animals in linux? My cats turn up blue, kittens are red, dwarves beards are the same color as their skin, etc. Also, I have never gotten the "ctrl-F5" to take a full screenshot to work, whether in linux or windows. It says "taking large screenshot", and then doesn't save anything, or at least where I can find it. Normal screenshots work though.

you need to set the drawmode to software. it's a hell of a lot slower, but it's not limited by video ram.

If you need some examples of simple threading, i can send you some. It is c++, but if you are not using this language it could give you ideas.

Those would be great. we're using C++, with a library that gives  similar threading functions to pthreads.
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #3966 on: September 05, 2010, 04:18:33 am »

This doesn't seem to change my clay-loam floors.
Spoiler (click to show/hide)
Any idea why that might be?

Also only some of my grass seems to change... most of it is default and my grass appears on each of the 4 grass tiles, just not all of them in the area.
Problem solved; under no cicumstances should floor be spelled B L O C K. Otherwise it wont work.
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Rose

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Re: Stonesense - Official thread
« Reply #3967 on: September 05, 2010, 04:20:33 am »

yeah, it's usually spelled F L O O R
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jonask84

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Re: Stonesense - Official thread
« Reply #3968 on: September 05, 2010, 05:09:03 am »

Vote's done, thanks to everyone who contributed :D

The choice fell on changing obsidian to a darker look, this will in the first round be done by using the default textures, and then later supplemented with whatever awesomeness we can muster :)

Release is just about done. Stay tuned.
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Vaftrudner

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Re: Stonesense - Official thread
« Reply #3969 on: September 05, 2010, 06:05:51 am »

Perhaps you can help me, sorry if I'm missing something obvious. I'm trying to build Stonesense on Ubuntu 9.04, I've built and installed Allegro 4.9.21 and the latest DFhack, but when trying to make Stonesense I get the following rather odd error:

Spoiler (click to show/hide)

It's the latest svn trunk. What do you think causes this?

Rose

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Re: Stonesense - Official thread
« Reply #3970 on: September 05, 2010, 06:22:54 am »

did you follow the build instructions?

things like installing Allegro 4.9.21?
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Vaftrudner

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Re: Stonesense - Official thread
« Reply #3971 on: September 05, 2010, 06:25:48 am »

did you follow the build instructions?

things like installing Allegro 4.9.21?
I did indeed, only disabling pulse audio. I checked now though, I didn't touch the install dir, which means that it's under /usr/local. Would that matter?

Rose

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Re: Stonesense - Official thread
« Reply #3972 on: September 05, 2010, 06:27:48 am »

I'm guessing there's some way to point the build to the allegro directory.

just don't know how that would be done.
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jonask84

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Re: Stonesense - Official thread
« Reply #3973 on: September 05, 2010, 07:25:37 am »

And here we are!

Stonesense Slate 2.1
Download now you guys!

New features include:
  • Blood, vomit and other fun bodily fluids!
  • Tons of new creatures pulled in
  • Mood icons for creatures (activate with 'M')
  • New natural stone walls with better outlines
  • Animated terrain
  • Improved truncated walls
  • 31.12 support
  • A much more robust and feature rich configuration system
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Tommy

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #3974 on: September 05, 2010, 07:58:48 am »

I was finally hopeful that Stonesense would love me, and then this happens:

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HAHAHA YES MY EXPIDITION LEADER IS PARTYING WITH GHOSTS THIS IS THE BEST UPDATE EVER
Dwarf Fortress in a nutshell. It includes dead things, parties, and getting really excited over updates.
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