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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733810 times)

Dark_Tundra

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Re: Stonesense - Official thread
« Reply #3855 on: August 23, 2010, 08:10:14 pm »

Hello once again,

After trying all i could trying to modify the XML there i still cannot change it, turning Stonesense into debug mode and checking the sprite loaded, it show the game is currently using the Sprite 143 or 145 for the marble wall made of block, after looking at the XML files nothing is using the 143/145 am i missing something?

Maybe i need to add something to the block.xml, if its the case im screwed as i dont know anything about adding a new wall....


I beleive you are looking for:
Code: [Select]
<block sprite="143" color="material">
    <!-- pillar -->
    <terrain value="495" />
    <!-- wall -->
    <terrain value="496" />
    <terrain value="497" />
    <terrain value="498" />
    <terrain value="499" />
    <terrain value="500" />
    <terrain value="501" />
    <terrain value="502" />
    <terrain value="503" />
    <terrain value="504" />
    <terrain value="505" />
    <terrain value="506" />
    <terrain value="507" />
    <terrain value="508" />
    <terrain value="509" />
    <terrain value="510" />
    <terrain value="511" />
    <terrain value="512" />
    <terrain value="513" />
    <terrain value="514" />
    <form value="block" />
    <material value="Inorganic" />
    <subsprite sprite="145" />
  </block>
in Test.xml
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Andir

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Re: Stonesense - Official thread
« Reply #3856 on: August 23, 2010, 08:59:34 pm »

Edit: If I click the "report bug to microsoft" thingy, do you get those reports?
Negatory Ghost Rider.
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Beeskee

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Re: Stonesense - Official thread
« Reply #3857 on: August 24, 2010, 12:00:26 am »

I didn't think so, but I have no idea how devs would tie into that, so I didn't know if it was easy or not.
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jonask84

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Re: Stonesense - Official thread
« Reply #3858 on: August 24, 2010, 02:56:52 am »

Edit: If I click the "report bug to microsoft" thingy, do you get those reports?
Negatory Ghost Rider.

I think it goes directly to the infamous printer-connected-to-shredder.
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James.Denholm

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Re: Stonesense - Official thread
« Reply #3859 on: August 24, 2010, 04:33:37 am »

Edit: If I click the "report bug to microsoft" thingy, do you get those reports?
Negatory Ghost Rider.

I think it goes directly to the incredibly dwarfy printer-connected-to-shredder.
Fix'd.
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Rose

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Re: Stonesense - Official thread
« Reply #3860 on: August 24, 2010, 04:37:56 am »

yup, shredder has a printer directly hooked up to his brain.
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Ratbert_CP

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Re: Stonesense - Official thread
« Reply #3861 on: August 24, 2010, 09:33:00 am »

yup, shredder has a printer directly hooked up to his brain.

Too bad Bebop and Rocksteady can't read...
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Truean

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Re: Stonesense - Official thread
« Reply #3862 on: August 24, 2010, 10:36:15 pm »

Just curious. Is stonesense compatible with 31.12? The readme leads me to believe not, but then again, how often are those things updated? Meh.

Basically my screen merely flickers when I press F9 and it says "connecting to DF."

I've heard there is an "XML" file to possibly mess with (spreadsheet). If so and applicable, what do I do with it?

Any help would be very appreciated. Thank you.
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Rose

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Re: Stonesense - Official thread
« Reply #3863 on: August 24, 2010, 10:44:09 pm »

If you are unable to connect to DF, before doing anything else, try updating to the latest Memory.xml file. This is a direct link to the latest version known to be compatible with Stonesense.
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jonask84

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Re: Stonesense - Official thread
« Reply #3864 on: August 25, 2010, 04:04:15 am »

Just curious. Is stonesense compatible with 31.12? The readme leads me to believe not, but then again, how often are those things updated? Meh.

Basically my screen merely flickers when I press F9 and it says "connecting to DF."

I've heard there is an "XML" file to possibly mess with (spreadsheet). If so and applicable, what do I do with it?

Any help would be very appreciated. Thank you.

You're right Truean, you need to download a new XML file :) Just drop this into the stonesense folder, replacing your old Memeory.xml, this will give .12 support. You see, At the time Slate was released, new versions of DF came out every week. We had to do something like this. Today we are very close to being ready with a new version that will support .12 off the bat. Good luck mate!
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Kashyyk

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Re: Stonesense - Official thread
« Reply #3865 on: August 25, 2010, 05:35:27 am »

This is kind of unrelated, but I didn't want to make a new topic about it. What utility do I need to reveal magma, chasms, HFS, etc. in embark mode? It's such a pain to search the entire map square by square for a magma vent, and then to not find one in a useful position.
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LucasUP

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Re: Stonesense - Official thread
« Reply #3866 on: August 25, 2010, 10:48:00 am »

This is kind of unrelated, but I didn't want to make a new topic about it. What utility do I need to reveal magma, chasms, HFS, etc. in embark mode? It's such a pain to search the entire map square by square for a magma vent, and then to not find one in a useful position.

You can do that with DFHack's "dfreveal" tool. Be careful though, I'd recomend you back up your savegame, because once you reveal your map, it unleashes the HFS messages and spawns them (which slows down FPS etc). Having one save that you can go back to to see the revealed stuff is handy, and another save that isn't all screwed.
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Kashyyk

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Re: Stonesense - Official thread
« Reply #3867 on: August 25, 2010, 10:59:18 am »

Thanks a lot!
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Beeskee

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Re: Stonesense - Official thread
« Reply #3868 on: August 25, 2010, 11:05:06 am »

Stonesense has an unhide function too, one that doesn't mess up your saved game. Shift-H.
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peterix

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Re: Stonesense - Official thread
« Reply #3869 on: August 25, 2010, 11:11:07 am »

Guys, I think you haven't understood the question. It was about how to reveal features in *embark* mode.

Answer: the old features (chasms, etc.) are gone. You can only see/reveal volcanos and cave entrances. This is done either in some init file or by setting some variables for custom worldgen...
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