Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 231 232 [233] 234 235 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1729590 times)

Skyrage

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread
« Reply #3480 on: July 08, 2010, 01:20:44 pm »

Suddenly I can imagine the birth of Dwarfenstein...
Logged

Andir

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread
« Reply #3481 on: July 08, 2010, 02:33:29 pm »

it'd doable, actually. but none of the active devs are interested in that particular feature.

note: I'm the only active dev, more or less :D
Is that the planned goal of any of these visualizers? At least eventually? I know the graphical side of DF will improve eventually in someway, but it would be cool if Toady One could separate the graphics and interface code from the main game, allowing community developers to help create their own visualizers and interfaces-like plugins of a sort. It would probably help open the game up to a lot more people if that were so.
Trust me, I've suggested that and even converting DF into a client/server model (same thing basically, but you could have a client on your laptop and play DF that was running on your "server" or Game PC) and I've even suggested taking it further and making modules that connect to a "world server"(AKA, DF Server) that could be used as a "cheat" to enable multi-processing by firing off client apps that control AI and the OS could thread them off.  You could even trigger off multiple clients with separate forts.

All kinds of suggestions have been brought up, shot down, and there are those of us that have pretty much given up making suggestions.
Logged
"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Stonesense - Official thread
« Reply #3482 on: July 08, 2010, 05:42:37 pm »

Stonesense crashes, then locks up DF when I save :(

Usually I remember to close it before saving, but not always :F
Logged

peterix

  • Bay Watcher
    • View Profile
    • Dethware
Re: Stonesense - Official thread
« Reply #3483 on: July 08, 2010, 06:08:16 pm »

Stonesense crashes, then locks up DF when I save :(

Usually I remember to close it before saving, but not always :F
Run dfunstuck.exe ... it's a workaround, but good enough until problems like this one are resolved.

Razumen

  • Escaped Lunatic
    • View Profile
Re: Stonesense - Official thread
« Reply #3484 on: July 09, 2010, 02:05:47 am »

it'd doable, actually. but none of the active devs are interested in that particular feature.

note: I'm the only active dev, more or less :D
Is that the planned goal of any of these visualizers? At least eventually? I know the graphical side of DF will improve eventually in someway, but it would be cool if Toady One could separate the graphics and interface code from the main game, allowing community developers to help create their own visualizers and interfaces-like plugins of a sort. It would probably help open the game up to a lot more people if that were so.
Trust me, I've suggested that and even converting DF into a client/server model (same thing basically, but you could have a client on your laptop and play DF that was running on your "server" or Game PC) and I've even suggested taking it further and making modules that connect to a "world server"(AKA, DF Server) that could be used as a "cheat" to enable multi-processing by firing off client apps that control AI and the OS could thread them off.  You could even trigger off multiple clients with separate forts.

All kinds of suggestions have been brought up, shot down, and there are those of us that have pretty much given up making suggestions.

Oh well, we can always dream I guess... :p
Logged

Lord Nightmare

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread
« Reply #3485 on: July 09, 2010, 08:56:17 am »

currently, nothing using Cmake builds, the only thing that works is the included MSVC project file

Any chance of looking into this? I can't build stonesense on linux with an msvc project file...

LN
Logged
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #3486 on: July 09, 2010, 08:57:53 am »

yeah, I'll look into it aventually.

at the moment, I don't have a whole lot of time, but I'll see what I can do
Logged

Star Weaver

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread
« Reply #3487 on: July 09, 2010, 09:09:31 am »

Stonesense crashes, then locks up DF when I save :(

Usually I remember to close it before saving, but not always :F
Run dfunstuck.exe ... it's a workaround, but good enough until problems like this one are resolved.

It also likes to do this when going to the map travel (and possibly the quest?) screen in adventure mode, which can be really annoying in some situations due to frequency. :).
Logged

Cult of the Raven

  • Bay Watcher
  • likes beards for their dwarfyness
    • View Profile
Re: Stonesense - Official thread
« Reply #3488 on: July 09, 2010, 12:33:15 pm »

Stonesense crashes, then locks up DF when I save :(

Usually I remember to close it before saving, but not always :F
Run dfunstuck.exe ... it's a workaround, but good enough until problems like this one are resolved.

It also likes to do this when going to the map travel (and possibly the quest?) screen in adventure mode, which can be really annoying in some situations due to frequency. :) .

I have this problem as well, and dfunstuck tells me it can't run due to a missing library.
Logged

Star Weaver

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread
« Reply #3489 on: July 09, 2010, 12:52:22 pm »

I have this problem as well, and dfunstuck tells me it can't run due to a missing library.

I had that problem too but forgot to mention it. The dfhack library that it uses isn't packaged with the main distributions of stonesense. You can get it from somewhere on their code repo (i think I just googled the filename), or pick up the DFHack kit which includes dfunstuck in it's utils.
Logged

Bethor

  • Escaped Lunatic
    • View Profile
Re: Stonesense - Official thread
« Reply #3490 on: July 11, 2010, 04:44:02 am »

Been reading through the thread but haven't been able to find a solution to my problem. I am running the latest build of Stonesence, and DF version 31_08. Used the SDL version of DF and both with and without tileset

When i launch Stonesence i get the message "Connecting to DF, i am running both Stonesence and DF in administrator mode

I tried changing the rendering, that has no effect.

put log on to verbose, got this
Quote
Stonesense launched
Using allegro version 4.9.20 r0
4096 works.
New image: objects.png
Creating image cache #0
New image: creatures.png
New image: ramps.png
No Dwarf Fortress executable found
DFhack exeption: couldn't find a suitable process
No Dwarf Fortress executable found
DFhack exeption: couldn't find a suitable process

eventually it crashes.
any pointers on how to get stonesence to work are appreciated. I fear i will be missing something obvious
Logged

mikefictiti0us

  • Bay Watcher
    • View Profile
    • Radio Rivendell
Re: Stonesense - Official thread
« Reply #3491 on: July 11, 2010, 07:18:57 am »

any pointers on how to get stonesence to work are appreciated. I fear i will be missing something obvious

You need the updated .xml file. Get it here : http://dffd.wimbli.com/file.php?id=2562.
Logged

Bethor

  • Escaped Lunatic
    • View Profile
Re: Stonesense - Official thread
« Reply #3492 on: July 11, 2010, 09:40:13 am »

thanks a lot
Logged

falcon256

  • Escaped Lunatic
    • View Profile
Re: Stonesense - Official thread
« Reply #3493 on: July 11, 2010, 01:55:32 pm »

Can anyone point me in the right direction for creating new memory.xml files for new versions? I was hoping to get this working with 0.31.10.

oh.. and Hiyas Bethor!
Logged

shibdib

  • Bay Watcher
  • How much for Goat?
    • View Profile
Re: Stonesense - Official thread
« Reply #3494 on: July 11, 2010, 08:52:15 pm »

need an updated mem for .10, I gave it a whirl and updated the vectors i could find, but apparently im missing something
Logged
Pages: 1 ... 231 232 [233] 234 235 ... 379