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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1734233 times)

jonask84

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Re: Stonesense - Official thread
« Reply #3240 on: June 02, 2010, 05:24:46 am »

Hey guys, glad to hear things are moving fairly smoothly :)

We're getting ready to launch the RC2 version, which will have some minor new features, but mainly try to iron out bugs and add .04 support. officially, anyway ;)

I know most of you who follow this post probably have been playing with Petr Ga's nightly build thing, so if there are any suggestions for tweak we're listening :) Keep in mind we only have time for minor changes at this point tho :)
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anacrucis

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Re: Stonesense - Official thread -
« Reply #3241 on: June 04, 2010, 07:43:08 am »

FN+F4 merely dims my screen and FN+0p;/ does nothing for me.  The Inspiron models seems to simply lack numpads.

Just butting in here, found this post by mistake searching for something else... but I've got a dell Inspiron 700m and I resorted to buying an el-cheapo USB numeric keypad. It works great for DF, though I haven't messed around much with StoneSense (the vintage 2005 2GHz single core processor and 1.25 GB RAM just can't seem to cope with running DF *and* SS).
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Beeskee

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Re: Stonesense - Official thread
« Reply #3242 on: June 05, 2010, 08:03:48 pm »

I know most of you who follow this post probably have been playing with Petr Ga's nightly build thing

Unfortunately not me, the link isn't on http://code.google.com/p/stonesense/  and that was where I was checking :(
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Corbald

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Re: Stonesense - Official thread
« Reply #3243 on: June 05, 2010, 11:59:23 pm »

Posting here for info on .05 compatibility. Unofficial is OK.
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James.Denholm

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Re: Stonesense - Official thread
« Reply #3244 on: June 06, 2010, 03:09:34 am »

Judging from the updates list on the Google Code site, I think no.
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Corbald

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Re: Stonesense - Official thread
« Reply #3245 on: June 06, 2010, 01:21:21 pm »

Actually, I was able to get it working, somewhat, with memory.xml from the updated DFHack. Shows me my terrain, and built structures, but no dwarves.
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jonask84

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Re: Stonesense - Official thread
« Reply #3246 on: June 06, 2010, 05:22:05 pm »

I'm waiting for the memory.xml myself. once we have that, RC2 is ready :)
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peterix

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Re: Stonesense - Official thread
« Reply #3247 on: June 06, 2010, 07:00:48 pm »

OK. I had to kick out one more thing I originally got from DT.


Grab the current .xml: http://github.com/peterix/dfhack/raw/9d143d8afb07f7d4fffa895829621b5ab97de791/output/Memory.xml

jonask84

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Re: Stonesense - Official thread
« Reply #3248 on: June 06, 2010, 07:10:55 pm »

Seems to be working flawlessly, great work peterix.

I'm pretty pooped and I'm gonna turn in now, but will send RC2 out tomorrow :)

For those who can't wait, grab peterix' memory.xml and the unofficial nightly and get crackin 8)


@Beeskee: That's good actually, IMO. I can't really guarantee anything on nightly builds, so I don't like the idea of them spreading too much. I've been testing RC2 all day today, and it looks to run well (of course, my laptop is a small sample size). I think we're about ready tho :)

« Last Edit: June 06, 2010, 07:27:40 pm by jonask84 »
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Retro

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Re: Stonesense - Official thread
« Reply #3249 on: June 06, 2010, 09:23:04 pm »

I'm pretty pooped and I'm gonna turn in now, but will send RC2 out tomorrow :)

Exciting! Thanks to all involved with dfhack and Stonesense for the hard work on this.

jonask84

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Re: Stonesense - Official thread
« Reply #3250 on: June 07, 2010, 06:53:50 am »

As promised, here is the second release candidate of Slate. If we find no major bugs in this, then it will be the Slate release.

How about a download link?

Here's the summarized changelog:
* DF31.01 to 05 compatible
* Now supports the Object Testing Arena
* Dwarf and animal skin/hair colors
* Constructions reflect if they're built with rough stone or blocks
* Optional Day/Night mode
* Now shows dwarven chæracters prøperly (thanks Japa)
* Added beefmoo's domestic animals
* DirectX, OpenGL or software renderding supported
* Full-map screenshot now working properly, and fast (takes about a minute compared to 3 hours)

A few picture highlights
Colorized sprites for hair/skin/fur/whatever colors:
Spoiler (click to show/hide)

Constructions now differ if they're built from raw stone or from blocks:
Spoiler (click to show/hide)
« Last Edit: June 07, 2010, 07:14:40 am by jonask84 »
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Rose

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Re: Stonesense - Official thread
« Reply #3251 on: June 07, 2010, 07:04:51 am »

also highlighted there: dwarf names now show special characters properly.
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #3252 on: June 07, 2010, 07:08:54 am »

4) Tile Shadows: A bit tricky, but Lit vs. Unlit tiles would be a nice thing to represent. It becomes tricky with the vertical facings, though, as they should draw their Lit/Unlitness from the square they face, or all vertical faces will be shadowed.
yes, this is tricky. another problem is that outside walls would still be lit on the inside.
(A little late I know but...)
What if you checked the inside/outside status of the two orthogonally placed tiles closest to the camera and if one is lit assume the wall to be lit?

Walls are already inside, so I think this makes sense...

I take it this is infeasable?
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Rose

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Re: Stonesense - Official thread
« Reply #3253 on: June 07, 2010, 07:11:50 am »

I've thought of a system that could work well, but it would require a lot of changing things.
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Greiger

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3254 on: June 07, 2010, 01:23:42 pm »

Oh my god! my fortress is under attack by small doglike technicolor abominations!

Oh...those are my dogs.

That's actually pretty cool, I was actually considering suggesting the implementation of something like that into stonesense back when 2010 first came out, but figured it would be completely impossible from a coding and information retrieving standpoint.

Happy to see I was wrong.  :D Any chance of equipment layering with proper equipment colors soon?  (or how to do it if it's possible currently) Like being able to tell A swordsdwarf with an adamantine sword and a breastplate from a swordsdwarf with a copper sword and an artifact leather boot?
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