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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1734231 times)

jonask84

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3180 on: May 18, 2010, 03:17:39 pm »

and as long as peterix is saturated with school (hey, good luck with your seminar work!), we must wait.

I did most of the work today, will finish tomorrow if peterix has no time.

Awesome :) thanks man!
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bartavelle

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3181 on: May 18, 2010, 04:22:35 pm »

I did most of the work today, will finish tomorrow if peterix has no time.

It should be said it was the *easy* part, the windows version.
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Jiri Petru

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3182 on: May 19, 2010, 05:13:37 am »

Japa, I've looked on your guides over on the Magmawiki and noticed that Stonesense is now able to display proper skin, hair, etc. styles and colours. Wow. I mean wow. You guys are amazing.

Does this mean the RC1 already uses this feature? I haven't noticed it with dwarves, but perhaps on goblins which are shown in the example?
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Yours,
Markus Cz. Clasplashes

Rose

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3183 on: May 19, 2010, 05:34:57 am »

it's an upcoming feature.
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Footkerchief

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3184 on: May 19, 2010, 12:15:12 pm »

Japa, I've looked on your guides over on the Magmawiki and noticed that Stonesense is now able to display proper skin, hair, etc. styles and colours. Wow. I mean wow. You guys are amazing.

For anyone who's curious, this is the part he's talking about.  That's pretty cool.  Hopefully someone creates some sprites for it.
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Mike Mayday

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3185 on: May 19, 2010, 01:43:58 pm »

This is incredible! Could the same be done for equipment?
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<3

jonask84

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3186 on: May 19, 2010, 04:44:10 pm »

This is incredible! Could the same be done for equipment?

Yup, but that would require some sense of the items worn.. And while that is technically possible right now, it would have to be done quite cleverly not to further strain the CPU. So one thing at a time ;)
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Rose

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3187 on: May 20, 2010, 08:52:04 am »

right, to get stonesense to work with DF version 0.31.04, just add this just before the linux section of the memory.xml:

Code: [Select]
    <Entry version="v0.31.04" os="windows" id="0.31.04" base="0.31.03" rebase="0x0">
        <String name="md5">655a895c5b90d15eb9bb71e28c6c62e5</String>
        <HexValue name="pe_timestamp">0x4bf014fa</HexValue>
        <Address name="creature_vector">0x167870C</Address>
        <Address name="dwarf_race_index">0x1471FBC</Address>
        <Address name="dwarf_civ_id">0x1471FB0</Address>

        <Address name="mat_inorganics">0x16BD0B0</Address>
        <Address name="mat_other">0x16C6478</Address>
        <Address name="mat_organics_all">0x16BD0C8</Address>
        <Address name="mat_organics_plants">0x16bd0e0</Address>
        <Address name="mat_organics_trees">0x16bd110</Address>
        <Address name="creature_type_vector">0x16BD204</Address>
        <Address name="mat_stuff">0x16C6478</Address>

        <Address name="language_vector">0x16BD384</Address>
        <Address name="translation_vector">0x16BD3B4</Address>
        <Address name="descriptor_colors_vector">0x16C5ACC</Address>
        <Address name="descriptor_vectors_start">0x16C5AE4</Address>
        <Address name="descriptor_all_colors">0x16C5AFC</Address>
        <Address name="current_tick">0xE78780</Address>
        <Address name="current_year">0xEAA878</Address>

        <Address name="map_data">0x016BAAC4</Address>
        <Address name="x_count_block">0x016BAAE4</Address>
        <Address name="y_count_block">0x016BAAE8</Address>
        <Address name="z_count_block">0x016BAAEC</Address>
        <Address name="x_count">0x016BAAF0</Address>
        <Address name="y_count">0x016BAAF4</Address>
        <Address name="z_count">0x016BAAF8</Address>
        <Address name="region_x">0x016BAAFC</Address>
        <Address name="region_y">0x016BAB00</Address>
        <Address name="region_z">0x016BAB04</Address>
        <Address name="world_size_x">0x16BC180</Address>
        <Address name="world_size_y">0x16BC182</Address>
        <Address name="geoblock_vector">0x16BC8D8</Address>
        <Address name="ptr2_region_array">0x16BC920</Address>
        <Address name="global_feature_vector">0x16BC8A8</Address>
        <Address name="local_feature_start_ptr">0x16BC974</Address>

        <Address name="construction_vector">0x1664CD8</Address>
        <Address name="vegetation_vector">0x1679D54</Address>
        <Address name="buildings_vector">0x16793e8</Address>
        <Address name="items_vector">0x1678800</Address>

        <Offset name="item_type_accessor">0x0</Offset> Why do i have to redefine this ???
    </Entry>
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Greiger

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3188 on: May 20, 2010, 09:35:58 am »

Works like a legendary dining room,  Thanks Japa!

And the ascii Linux penguin looks cute.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Petr Ga

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3189 on: May 20, 2010, 09:40:09 am »

Works like a legendary dining room,  Thanks Japa!

And the ascii Linux penguin looks cute.

does not work for me. stonesense shows blank map and is set to corner
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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

Rose

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3190 on: May 20, 2010, 09:45:02 am »

yeah, it doesn't currently follow the view

just use pgup a bunch of times to go to the surface
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Greiger

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3191 on: May 20, 2010, 09:52:12 am »

You people and yer cameras that follow the view, back in my day the ascii was all written in brail and we had to play by feel!

*cough*  Yea it seems to choose the northwestern most section of the map, at the lowest z level as default.  I just hit pageup until I was at the surface without even thinking twice.
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Woof

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3192 on: May 20, 2010, 09:54:01 am »


Works like a charm, thanks!

does not work for me. stonesense shows blank map and is set to corner


Same, scroll up ~150 z-levels :)


Edit: I hate active threads, people reply before I get a chance and I look like a fool.
« Last Edit: May 20, 2010, 09:55:43 am by Woof »
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Petr Ga

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3193 on: May 20, 2010, 09:54:53 am »

yeah, it doesn't currently follow the view

just use pgup a bunch of times to go to the surface

thanks! is there a way how to say in init.txt that starting position is somewhere ?

anyway, I updated unofficial stonesense build on dffd :)
« Last Edit: May 20, 2010, 10:04:47 am by Petr Ga »
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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

Rose

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3194 on: May 20, 2010, 10:38:04 am »

Code: [Select]
<Address name="window_dims">0x18030fc</Address> 0x17f6b00
<Address name="window_x">0xe640dc</Address>0xe32798 01
<Address name="window_y">0xe921b0</Address>0xe60838 01
<Address name="window_z">0xe9218c</Address>0xe60814 01
<Address name="cursor_xyz">0xae92c8</Address>0xae82cc 01

add this before </entry> in the memory.xml

this will bring following back.
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