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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733291 times)

Dark_Tundra

  • Bay Watcher
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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3075 on: May 02, 2010, 11:10:27 pm »

I tried in compatibility mode and as an administrator same result.
stonesense.log says:

Stonesense launched
4096 works.
I seem to be getting the same:
Code: [Select]
Stonesense launched
4096 works.
Can't init map.
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Petr Ga

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3076 on: May 03, 2010, 02:08:05 am »

Request for feature: "Find a creature"

I am testing stonesense in adventure mode. it is great to see all that elves scattered all over forrest, it helpes.
Now I need to talk to "Epeve", mayor here. Alas, I can't find her and no one gives me directions (which is unrealistic anyway:)

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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

jonask84

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    • Stonesene at Google Code
Re: Stonesense - Official thread - New Version Out Now!
« Reply #3077 on: May 03, 2010, 02:41:04 am »

Request for feature: "Find a creature"

I am testing stonesense in adventure mode. it is great to see all that elves scattered all over forrest, it helpes.
Now I need to talk to "Epeve", mayor here. Alas, I can't find her and no one gives me directions (which is unrealistic anyway:)

That's an interesting idea, but not what Stonesense is about :) However, you seem to have the compiler up and running: Why don't have a whack at implementing it yourself? I'll help you if you have any questions :)

And at the people who are having problems getting the new version to run: I understand how frustrating it must be, and know that we are working on trying to figuring it out.
If you're getting display related problems try disabling openGL.
Best of all, if you can build and debug the source, this will give you (and us) a much clearer idea of what goes wrong :) Good luck guys!
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Petr Ga

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3078 on: May 03, 2010, 02:46:14 am »

Request for feature: "Find a creature"

I am testing stonesense in adventure mode. it is great to see all that elves scattered all over forrest, it helpes.
Now I need to talk to "Epeve", mayor here. Alas, I can't find her and no one gives me directions (which is unrealistic anyway:)

That's an interesting idea, but not what Stonesense is about :) However, you seem to have the compiler up and running: Why don't have a whack at implementing it yourself? I'll help you if you have any questions :)

And at the people who are having problems getting the new version to run: I understand how frustrating it must be, and know that we are working on trying to figuring it out.
If you're getting display related problems try disabling openGL.
Best of all, if you can build and debug the source, this will give you (and us) a much clearer idea of what goes wrong :) Good luck guys!

Thanks for the reply ;)
At this time, I apply to join Khazad revival project, so maybe if it fails, I try something with Stonesense.
Anyway, I am dabbling C programmer :)
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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

Raz

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3079 on: May 03, 2010, 03:15:07 am »

Awesome, great work you guys.
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"I can't wait to procrastinate!"

ank

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3080 on: May 03, 2010, 03:32:42 am »

I am using XP.
when i open stonesense(i have DF open) i get the intro screen, and press F9. then the screen just goes black. turning OpenGL off makes it crash instead.
this is what's in my Stonesense.log:

Stonesense launched
4096 is too large. chopping it.
2048 works.

so, wazzup?
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Rose

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  • Resident Elf
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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3081 on: May 03, 2010, 03:42:25 am »

turn on verbose logging, and post it here.

also, try turning off image caching in the init.
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Arihim

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3082 on: May 03, 2010, 05:15:48 am »

Running on  windows xp sp3. I have a crappy intergrated intel graphics card :
Intel 82915G/GV/910GL

The old stonesense worked but this one seems not to. I have disabled image caching and pasted in the log files. It doesn't seem to go past  "Reading xml Colors.xml" . Happened with the unofficial release as well.

Awesome tool you guys have created here, the preview pics look great!
[ Not sarcasm.... ]

Spoiler (click to show/hide)
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Rose

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3083 on: May 03, 2010, 05:27:41 am »

Running on  windows xp sp3. I have a crappy intergrated intel graphics card :
Intel 82915G/GV/910GL

The old stonesense worked but this one seems not to. I have disabled image caching and pasted in the log files. It doesn't seem to go past  "Reading xml Colors.xml" . Happened with the unofficial release as well.

Awesome tool you guys have created here, the preview pics look great!
[ Not sarcasm.... ]

Spoiler (click to show/hide)

have you tried disabling openGL yet?

otherwise, your graphics card probably doesn't support Stonesense.
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jonask84

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    • Stonesene at Google Code
Re: Stonesense - Official thread - New Version Out Now!
« Reply #3084 on: May 03, 2010, 06:15:37 am »

otherwise, your graphics card probably doesn't support Stonesense.

.. And if that is the case, know that we are trying to create a non-accelerated version with simpler graphics, that can run on lower end graphics cards :)
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Arihim

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3085 on: May 03, 2010, 07:50:37 am »

Running on  windows xp sp3. I have a crappy intergrated intel graphics card :
Intel 82915G/GV/910GL

The old stonesense worked but this one seems not to. I have disabled image caching and pasted in the log files. It doesn't seem to go past  "Reading xml Colors.xml" . Happened with the unofficial release as well.

Awesome tool you guys have created here, the preview pics look great!
[ Not sarcasm.... ]

Spoiler (click to show/hide)

have you tried disabling openGL yet?

otherwise, your graphics card probably doesn't support Stonesense.

Yep, that did the trick. Though, the interface is really slow.
I should probably spend some money and buy a decent computer. This thing cost me $100 dollars lol..
used office computer from my old mans workplace ha!

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Randominality

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  • [ETHIC:EAT]
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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3086 on: May 03, 2010, 02:15:49 pm »

I disabled opengl and now it works! :D
The old stonesense worked fine though.
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Oh Gordon Freeman, what medical procedure can't you educate alien war machines about?

Dark_Tundra

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3087 on: May 03, 2010, 09:34:52 pm »

Mine is running now after a full system restart(at least as far as successfully loading the map). I suppose I had something stuck in the memory.
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Alu

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3088 on: May 04, 2010, 05:13:55 am »

Mine is working perfect at a framerate of about 10 :D
(Wolfes and Elefant Calfs are ?, but i dont mind)

I love it :)
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"He admired a wonderful Trap lately"

jonask84

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    • Stonesene at Google Code
Re: Stonesense - Official thread - New Version Out Now!
« Reply #3089 on: May 04, 2010, 05:21:24 am »

I'm glad you all got it working :) I'm gonna see about compiling these into an FAQ that can be distributed with the program or something.
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