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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732921 times)

Star Guarded

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Re: Stonesense - Official thread -
« Reply #2985 on: April 26, 2010, 01:12:48 am »

Has anyone created an ogre sprite? I need one for a project I'm doing involving Stonesense.
I've just made it by your request:


Is it good enough?
haha, I love you! thank you so much. sending you a PM.
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Deon

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Re: Stonesense - Official thread -
« Reply #2986 on: April 26, 2010, 01:14:20 am »

I'm glad to be helpful :). If you need other sprites, just ask.

Meanwhile, I've finished nords' sprites:
Spoiler (click to show/hide)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Petr Ga

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Re: Stonesense - Official thread -
« Reply #2987 on: April 26, 2010, 01:57:58 am »

Hi,
jonask84 is right and I hope it is stated clearly that it is not release (or Slate)

on the other side, more testers = stabile future releases

I add "no warrany, as it is " to dfft
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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

jonask84

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Re: Stonesense - Official thread -
« Reply #2988 on: April 26, 2010, 02:35:47 am »

Hi,
jonask84 is right and I hope it is stated clearly that it is not release (or Slate)

on the other side, more testers = stabile future releases

I add "no warrany, as it is " to dfft

Absolutely :) And the "crash then lock DF"-bug has been known for a few days, and we're scratching our little noggins trying to solve it. That is the last main issue before we go to Slate RC1.

@Deon: Awesome man :) Mind if we use the ogre for the vanilla Stonesense?
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Deon

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Re: Stonesense - Official thread -
« Reply #2989 on: April 26, 2010, 02:37:51 am »

I do not mind if you ask. :)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Spiral42

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Re: Stonesense - Official thread -
« Reply #2990 on: April 26, 2010, 03:41:41 am »

/snip
And the "crash then lock DF"-bug has been known for a few days, and we're scratching our little noggins trying to solve it. That is the last main issue before we go to Slate RC1.
I'm also having this problem, running Win 7 64 bit. If you need any other specs, like settings I'm running DF under, let me know.
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Add me on Steam: ColdSpiral

Rose

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Re: Stonesense - Official thread -
« Reply #2991 on: April 26, 2010, 03:52:34 am »

what basically happens, is that Stonesense pauses DF whenever it reads from it, and unpauses when it's done.

if something goes wrong during the memory reading, and Stonesense crashes, DF is left paused.

you can either start Stonesense again, to unpause it, or use a utility that will be packaged with slate.
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James.Denholm

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Re: Stonesense - Official thread -
« Reply #2992 on: April 26, 2010, 04:59:11 am »

or use a utility that will be packaged with slate.

I think that's the developer's equivalent of "Zing!" That, or it's the equivalent of "Keep your damned pants on." Or, "And that's why we don't compile and release after every code change." Or something completley else.

It could be nothing, of course, but I like to think that people insert subtle snarky comments all the time into everything. Makes the world a more interesting place.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

peterix

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Re: Stonesense - Official thread -
« Reply #2993 on: April 26, 2010, 05:03:33 am »

or use a utility that will be packaged with slate.

I think that's the developer's equivalent of "Zing!" That, or it's the equivalent of "Keep your damned pants on." Or, "And that's why we don't compile and release after every code change." Or something completley else.

It could be nothing, of course, but I like to think that people insert subtle snarky comments all the time into everything. Makes the world a more interesting place.
You can use the 'unstuck' utility from DFHack. The thread is linked from my sig :)

Petr Ga

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Re: Stonesense - Official thread -
« Reply #2994 on: April 26, 2010, 05:14:39 am »

there is a sweet new file in latest svn build - stonesense.exe

i dont know if it will be updated every now and then, but at time of this post, it is current.
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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

Jiri Petru

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Re: Stonesense - Official thread -
« Reply #2995 on: April 26, 2010, 05:35:25 am »

I found a minor bug in colours, using Peter's "release" (thanks): rock salt is brownish instead of white.

Keep up the good job, guys. I can't wait for the official release.
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Yours,
Markus Cz. Clasplashes

Petr Ga

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Re: Stonesense - Official thread -
« Reply #2996 on: April 26, 2010, 05:42:04 am »

or use a utility that will be packaged with slate.

I think that's the developer's equivalent of "Zing!" That, or it's the equivalent of "Keep your damned pants on." Or, "And that's why we don't compile and release after every code change." Or something completley else.

It could be nothing, of course, but I like to think that people insert subtle snarky comments all the time into everything. Makes the world a more interesting place.
You can use the 'unstuck' utility from DFHack. The thread is linked from my sig :)
Japa seems referring to same tool - stonesense build 762 "added the Unstuck tool, and made the F10 sprite viewing screen noo lock things up."

plus, it seems that release is really close. this is last comment from build 764 (15 min old): "got adamantine working."
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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

Deon

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Re: Stonesense - Official thread -
« Reply #2997 on: April 26, 2010, 06:34:14 am »

Some more random pixel art.

Conger eel:


Also I am not happy with my old "troll", so here's a more classic and grim sprite for a troll:


P.S. Yeah , they have horns.
« Last Edit: April 26, 2010, 06:37:22 am by Deon »
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Petr Ga

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Re: Stonesense - Official thread -
« Reply #2998 on: April 26, 2010, 06:44:34 am »

I found a minor bug in colours, using Peter's "release" (thanks): rock salt is brownish instead of white.

Keep up the good job, guys. I can't wait for the official release.

FYI: i've updated dffd zip to latest revision 764
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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

jonask84

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Re: Stonesense - Official thread -
« Reply #2999 on: April 26, 2010, 04:07:01 pm »

I found a minor bug in colours, using Peter's "release" (thanks): rock salt is brownish instead of white.

Keep up the good job, guys. I can't wait for the official release.

FYI: i've updated dffd zip to latest revision 764

Yup, well, now I know how Apple feels ;)
Slate is just about done, we're putting the final touches on it and it will be out soon.
There are a ton of cool new features, which were gonna be a fun surprise.. So yeah.. "Surprise!" I guess ;)

Anyway, please don't spread this unofficial release. We want to be able to guarantee the quality of Stonesense, and We can't guarantee nightly builds  :)

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