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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1721116 times)

Petr Ga

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Re: Stonesense - Official thread -
« Reply #2895 on: April 19, 2010, 05:14:28 am »

hmm....

odd, very odd.

wait, is stonesense running from the directory that has the file 'memory.xml'?

shortcuts can mess things like this up sometimes.

stonesense.exe is strangely enough compiled to trunk folder, not to Release.
vc++ 2010 fails to run it after compiling, because it calls it from Release folder

I ran it from trunk, so there is memory.xml
« Last Edit: April 19, 2010, 05:16:55 am by Petr Ga »
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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

thvaz

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Re: Stonesense - Official thread -
« Reply #2896 on: April 20, 2010, 08:56:44 pm »

I know it's kind of annoying asking for a release date, but I can't resist. =/

I never played using Stonesense, because I was waiting for the new version to be released, but I really do want to use it now, and I can't go back to 40d now, so I'm really anxious :)

So, it's everything going alright? Do you have some idea for a release date?
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Rose

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Re: Stonesense - Official thread -
« Reply #2897 on: April 20, 2010, 09:02:13 pm »

nope, no planned release date.

pretty much 'when it's mostly done'

but it is getting close.
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Petr Ga

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Re: Stonesense - Official thread -
« Reply #2898 on: April 21, 2010, 05:13:39 am »

hmm....

odd, very odd.

wait, is stonesense running from the directory that has the file 'memory.xml'?

shortcuts can mess things like this up sometimes.

so, where is expected stonesense.exe to appear after build? project root or Release?

i would like to do futher testing what can be wrong... i may try to dl vs2005....
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2: Give RMs a gas syndrome that causes RMs only to breed profusely.

Rose

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Re: Stonesense - Official thread -
« Reply #2899 on: April 21, 2010, 05:33:21 am »

it's meant to build to the stonesense root.
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mustyoshi

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Re: Stonesense - Official thread -
« Reply #2900 on: April 21, 2010, 08:18:23 am »

Wow, what an amazing utility, you know what would be even better? If somebody managed to mod it so that you could PLAY using Stonesense, where it would translate your keystrokes to the DF game, and you just play it in 3D...
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Urist McWhiner: But he is better stonecrafter than everybody combined in this fortress!!
Urist McManager: Aye, but he ain't 16 yet. So he hauls stuff

Rose

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Re: Stonesense - Official thread -
« Reply #2901 on: April 21, 2010, 08:33:04 am »

nah, it's just as good playing with DF while looking at stonesense.

it already follows the cursor and everything, but there's nowhere near the required functionality to replace DF.
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Bellerophon

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Re: Stonesense - Official thread -
« Reply #2902 on: April 21, 2010, 08:37:25 am »

Things I'd really like
  • A rescalable window
  • No matter how large the window is, always render all tiles onscreen in stonesense on the current z-level (and what's above/below all those to the set limitations limitations) rather than just a preset square that cuts off. That'd give the impression of true infinite rendering.
  • Having the auto-centre work... better. Create a virtual diamond with all visible tiles in the DF window NOT counting the ones covered by the menu, then centre that diamond in stonesense. The current one seems to just throw it off to wherever the hell, adn I'll not be able to see some tiles and be able to see a lot of extraneous ones
  • maybe a cube showing the current cursor location in DF?

On and I'd like tiles for rocks or wood or items on the ground too, but I think that's a pretty well known request.
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Rose

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Re: Stonesense - Official thread -
« Reply #2903 on: April 21, 2010, 09:01:38 am »

Things I'd really like
  • A rescalable window
Will be in slate.
  • No matter how large the window is, always render all tiles onscreen in stonesense on the current z-level (and what's above/below all those to the set limitations limitations) rather than just a preset square that cuts off. That'd give the impression of true infinite rendering.
you just have to change some things in the config file to make the rendered cube bigger, and pull it up, so it covers the screen
  • Having the auto-centre work... better. Create a virtual diamond with all visible tiles in the DF window NOT counting the ones covered by the menu, then centre that diamond in stonesense. The current one seems to just throw it off to wherever the hell, adn I'll not be able to see some tiles and be able to see a lot of extraneous ones
This is a little more tricky, since stonesense currently doesn't know weather the menus are open in DF. however, you can use CTRL+ arrows to compensate, and give a permanent offset.
  • maybe a cube showing the current cursor location in DF?
Will be in slate
On and I'd like tiles for rocks or wood or items on the ground too, but I think that's a pretty well known request.
don't we all... this will come later, but it's doable.
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Bellerophon

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Re: Stonesense - Official thread -
« Reply #2904 on: April 21, 2010, 12:16:44 pm »

you just have to change some things in the config file to make the rendered cube bigger, and pull it up, so it covers the screen

Yeah, but I just set it to 900 and it still doesn't have the top left/right corners. It'd be nice if it just automagically figured out roughly what it needed to show everything.

EDIT: oh and wait. I just figured out. LIFTSEGMENT. Oh well. Still, automagic would be nice.

Oh and thanks for the ctrl+ trick, that's really handy.
« Last Edit: April 21, 2010, 12:35:09 pm by Bellerophon »
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forsaken1111

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Re: Stonesense - Official thread -
« Reply #2905 on: April 21, 2010, 12:20:09 pm »

Japa, all of that is great but... will stonesense dispense cookies on command? This is a vital feature for me.
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Bellerophon

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Re: Stonesense - Official thread -
« Reply #2906 on: April 21, 2010, 12:33:32 pm »

Japa, all of that is great but... will stonesense dispense cookies on command? This is a vital feature for me.

But it it essential, essential, that they are double chocolate chip.
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forsaken1111

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Re: Stonesense - Official thread -
« Reply #2907 on: April 21, 2010, 12:34:08 pm »

Japa, all of that is great but... will stonesense dispense cookies on command? This is a vital feature for me.

But it it essential, essential, that they are double chocolate chip.
Yes
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soul4hdwn

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Re: Stonesense - Official thread -
« Reply #2908 on: April 21, 2010, 12:53:21 pm »

Japa, all of that is great but... will stonesense dispense cookies on command? This is a vital feature for me.

But it it essential, essential, that they are double chocolate chip.
Yes
here you go:
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Peteł

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Re: Stonesense - Official thread -
« Reply #2909 on: April 21, 2010, 03:21:21 pm »

Wow, huge tileset, and such awesome detail. Wait, isn't transparent represented by pink?
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