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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1731891 times)

Greiger

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Re: Stonesense - Official thread -
« Reply #2835 on: April 12, 2010, 06:19:35 pm »

Yea I'll miss Visual fortress.  But who knows, maybe somebody else will pick it up.  At any rate I always built my forts to look good in stonesense more than Visual fortress.  So while I'll miss it, if I could only have one or the other, I woulda picked stonesense.  Or you know, somebody could resurrect 3Dwarf.  Or maybe that K one, that one had potential.

Anyway, keep up the good work! Can't wait to view the caverns in glorious isometric glory.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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atomfullerene

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Re: Stonesense - Official thread -
« Reply #2836 on: April 12, 2010, 06:55:22 pm »

yeah, stonesense is great, esp for showing what is actually happening, but some of the others are better for large scale long distance views.  And I want to see caverns in full glory!  that will be awesome.
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GFXiNXS

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Re: Stonesense - Official thread -
« Reply #2837 on: April 12, 2010, 08:16:22 pm »

GENTLEMEN!

Spoiler (click to show/hide)

Slate.

it is coming soon.

Are you trying to tell us it is slated for release?
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soul4hdwn

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Re: Stonesense - Official thread -
« Reply #2838 on: April 12, 2010, 09:03:26 pm »

GENTLEMEN!

Spoiler (click to show/hide)

Slate.

it is coming soon.

Are you trying to tell us it is slated for release?
*PUNishes the bad joke with a flood of magma*
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thvaz

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Re: Stonesense - Official thread -
« Reply #2839 on: April 12, 2010, 09:31:52 pm »

Wow, very cool! The professions are represented in the graphics?
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buckets

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Re: Stonesense - Official thread -
« Reply #2840 on: April 12, 2010, 10:10:43 pm »

GENTLEMEN!

Spoiler (click to show/hide)

Slate.

it is coming soon.

Are you trying to tell us it is slated for release?
*PUNishes the bad joke with a flood of magma*

Hey stop picking on GFXiNXS.
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Komdour

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Re: Stonesense - Official thread -
« Reply #2841 on: April 13, 2010, 12:08:18 am »

(because I don't feel like searching 190 pages, even though I'm sure it's been asked before) Is there any plan to implement a GUI into this?
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Eagle0600

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Re: Stonesense - Official thread -
« Reply #2842 on: April 13, 2010, 02:21:53 am »

No, and there is a search function.
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Gauphastus

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Re: Stonesense - Official thread -
« Reply #2843 on: April 13, 2010, 04:20:25 am »

Looking good, guys. Aside from DF itself, Stonesense is something I really enjoy checking in on.
Keep it up.
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James.Denholm

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Re: Stonesense - Official thread -
« Reply #2844 on: April 13, 2010, 06:02:01 am »

wow, just wow.

But are those items or floor tiles?

nah, just stockpile markers. It is still cool however!

But wait! Yes, there are stockpile markers, as represented by the black lines, but look! LOOK!

Not at me, you fool, the picture! Gaze upon the... the... CORNERS OF THE TILES!

Cast your eyes upon the big rooms, and then the upper-left main corridor! THE CORRIDOR!

Could it be... Could it be?

Do my eyes deceive me?

Is this even a possibility?

Burrows?

Spoiler: Disclamer. (click to show/hide)
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Greiger

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Re: Stonesense - Official thread -
« Reply #2845 on: April 13, 2010, 10:40:17 am »

Ok, a stonesense creature sprite question;

Will the new version of stonesense identify castes other than just male and female?  Say if somebody has a creature that has different coloration based on caste, would it be possible to make a sprite swap that has a different scale color for each caste?  Like say Red, Green, Blue, White and Black as an example totally pulled out of thin air that has absolutely nothing to do with what I may or may not have done.
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KillHour

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Re: Stonesense - Official thread -
« Reply #2846 on: April 13, 2010, 10:46:33 am »

Ok, a stonesense creature sprite question;

Will the new version of stonesense identify castes other than just male and female?  Say if somebody has a creature that has different coloration based on caste, would it be possible to make a sprite swap that has a different scale color for each caste?  Like say Red, Green, Blue, White and Black as an example totally pulled out of thin air that has absolutely nothing to do with what I may or may not have done.

Somebody's playing around with dragons....
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Solifuge

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Re: Stonesense - Official thread -
« Reply #2847 on: April 13, 2010, 11:05:21 am »

(because I don't feel like searching 190 pages, even though I'm sure it's been asked before) Is there any plan to implement a GUI into this?

I myself always thought that simple user commands wouldn't be that hard to pass back to DF. However, the first and formost thought in my mind is of how that would affect Tarn's project in the larger sense. I don't want this to become something that people wont play DF without, because the development of Stonesense can't keep pace with the development of the new versions of DF, and all the contriubtors to Stonesense can't guarantee continual work on this project the way Tarn does for DF.

My fear is that, in the long run, too much dependance on Visualizers as a GUI could damage Tarn's income, or his drive to work on DF, when suddenly the visualizer won't work on the newest version. Moreover, DF is still in active development, and this visualizer will require continual work to keep pace with new developments. Already, I've seen a number of posts that people are sticking with old versions just so they can continue to use Stonesense, which is highly worrying to me.

I'd personally love to see this as a full GUI some day, because I know it would improve my experience... but only if Tarn is comfortable with it, and willing to let it happen.
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Footkerchief

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Re: Stonesense - Official thread -
« Reply #2848 on: April 13, 2010, 11:13:04 am »

Incidentally, has the Stonesense team come up with any clever way of handling Z-level cutaways vs. irregular cavern ceilings?  I think it's going to end up being a major annoyance in both the isometric and overhead perspective.
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KillHour

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Re: Stonesense - Official thread -
« Reply #2849 on: April 13, 2010, 11:37:50 am »

Incidentally, has the Stonesense team come up with any clever way of handling Z-level cutaways vs. irregular cavern ceilings?  I think it's going to end up being a major annoyance in both the isometric and overhead perspective.

You could always make 'unimportant' layers transparent.  Determining what is unimportant would be the difficult task.
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