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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732100 times)

fifth angel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #900 on: November 15, 2009, 10:43:43 am »

Decided to make a move on the crops. These are all the subterranean crops.
From left to right: Empty farm plot, Cave wheat, Pig tail, Plump helmet, Quarry bush, Sweet pod and a Dimple cup.





All critique encouraged.  ;D

Awesome. I think pig tails needs to be not so... contrast.
Plump helmet is too triangle-like and quarry bush isn't bush-like (:
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #901 on: November 15, 2009, 10:49:34 am »

I am honestly cool with all of them. These are good depictions, and it's hard to confuse it with anything else.
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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #902 on: November 15, 2009, 12:02:24 pm »

worked on them a little more



yeah thats it!
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Shoehead

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Re: Stonesense - The isometric visualizer, official thread
« Reply #903 on: November 15, 2009, 12:14:24 pm »

Decided to make a move on the crops. These are all the subterranean crops.
From left to right: Empty farm plot, Cave wheat, Pig tail, Plump helmet, Quarry bush, Sweet pod and a Dimple cup.





All critique encouraged.  ;D

These are really cool, but you should probably change the shade of purple on the plump helmet, it's blending in with the colour of the ground behind it.  :P
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pubby

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Re: Stonesense - The isometric visualizer, official thread
« Reply #904 on: November 15, 2009, 12:15:14 pm »

Shouldn't humans be under 16 pixels? That is how high the ceilings are.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #905 on: November 15, 2009, 12:37:39 pm »

If we followed that standard the dwarves would have to be like 8 pixels tall.  We're bending (fake) reality a bit for the sake of having some detail.  As long as it doesn't go out of the "bounding box" cube and make it overlap with the top of a wall it shouldn't be too noticable.
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jarathor

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Re: Stonesense - The isometric visualizer, official thread
« Reply #906 on: November 15, 2009, 12:52:00 pm »

I was making some dwarves for my own graphics set somewhat in the spirit of the dwarf that is in the current released version of Stonesense. On the sprite list it says under dwarves "awaiting info from Soulifuge," but since I was making them for myself anyway I thought I'd post them here in case anyone likes them:
Spoiler (click to show/hide)
They don't correspond to any sort of palette or grid right now and they have some pretty visible problems that need fixing, but that could be changed pretty easily. I also haven't done most of the nobles or guards yet.

Oh, by the way, it looks like in the current version the top of the bed sticks through the above floor when you have single-layer view off. Everything else is beautiful - this is the slickest visualizer yet.
EDIT: Somebody ninja'd me about the beds poking through - 40 pages ago.
« Last Edit: November 15, 2009, 01:19:34 pm by jarathor »
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #907 on: November 15, 2009, 01:10:42 pm »

This system supports animated sprites right?
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Aldaris

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Re: Stonesense - The isometric visualizer, official thread
« Reply #908 on: November 15, 2009, 01:27:30 pm »

This system supports animated sprites right?
Yeah, 6 frame animations, I think.

Also, what is the ETA for alpha 4?
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NewoTigra

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Re: Stonesense - The isometric visualizer, official thread
« Reply #909 on: November 15, 2009, 01:52:34 pm »

I hereby proclaim that this is distilled computerised awesomeness.

Also, it reminds me somewhat of GameBoyAdvance games style graphics. Like Pokemon or Bomberman Advance.
Both of which were / are awesome and nostalgia inducing.
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pubby

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Re: Stonesense - The isometric visualizer, official thread
« Reply #910 on: November 15, 2009, 01:58:08 pm »



Lego mod!

I can release it if anyone wants it (gotta finish some blocks)
« Last Edit: November 15, 2009, 02:03:56 pm by pubby »
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fifth angel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #911 on: November 15, 2009, 02:15:35 pm »



Lego mod!

I can release it if anyone wants it (gotta finish some blocks)

ahahaha... YES!
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winner

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Re: Stonesense - The isometric visualizer, official thread
« Reply #912 on: November 15, 2009, 02:21:15 pm »

nicely done
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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #913 on: November 15, 2009, 02:31:16 pm »

The plants are very nice but I don't think DFHack supports identification of plants yet as they are objects sitting on the tile rather then part of it and the planted seeds are considered to be stored in the farm-plots quasi-workshop.  It would be cool to see dirt with seed dots in it that match the colors of the final plant so we can see the difference even at that stage.  Lastly a set of withered plants would also be nice to have.
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Solifuge

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Re: Stonesense - The isometric visualizer, official thread
« Reply #914 on: November 15, 2009, 02:39:47 pm »

I can't respond to everything that's been posted lately, but I'll touch on a few things:

@Jarathor: Those dwarves are great! I like using subtle color and tool differences to differentiate their job a bit better than distinctive hats. Care to take a stab at female dwarves? Tolkein aside, I'd prefer them beardless; Toady made them beardless with the cosmetic layer update anyway.

@Seuss: Fantastic work on the crops; very shiny! Judging by the name, the Pig Tail has a thick curled stalk, but before I knew what it was, it looked like there were three red leaves hanging off it instead. You might try making the stalk a bit thinner, and letting a bit of the far side of the curled stalk show through, probably in the middle to avoid confusion. Also, as Impaler mentioned, seeds and withered plants would be nice to have. Granted, once you think about Surface Plants, Trees, etc. there are a lot of Dead saplings/shrubs to consider.
Took a look at the list, and I'll take a shot at updating the web list with the information, as well as tiles that are done now.

@7¢ Nickle: Death to Honkey Fantasy indeed! Totally digging the humans, especially that diplomat. Depending on how the GFX get standardized, they might need to be color balanced to match the high-saturation style of some of the more recent tiles, but they are fantastic.

@Pubby: That is several kinds of fantastic. Legolord would be so geeked.



I'm going to do my best to start compiling the graphics into the list, and update it as per Seuss' list, so we can see what we have done so far, and start to come to a style consensus.
« Last Edit: November 15, 2009, 02:42:46 pm by Solifuge »
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