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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1720124 times)

7˘ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #885 on: November 14, 2009, 11:10:56 pm »

I took a whack at the human designs I had sketched up.  No matter how tall and gaunt your sketches may be, it kind of goes out the window when you have to translate it to 30 odd pixels high.  Here's my first pass on the trader, guard, liason, and diplomat.



I wanted to cover all the basics of fortress mode.  Not entirely happy with the pose on the liason.  I was trying to go for a haggling pose but I'm not sure it looks right.
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Hyptosis

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Re: Stonesense - The isometric visualizer, official thread
« Reply #886 on: November 14, 2009, 11:54:28 pm »

looks fantastic man, GREAT job ^^
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Puzzlemaker

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Re: Stonesense - The isometric visualizer, official thread
« Reply #887 on: November 14, 2009, 11:56:53 pm »

I took a whack at the human designs I had sketched up.  No matter how tall and gaunt your sketches may be, it kind of goes out the window when you have to translate it to 30 odd pixels high.  Here's my first pass on the trader, guard, liason, and diplomat.



I wanted to cover all the basics of fortress mode.  Not entirely happy with the pose on the liason.  I was trying to go for a haggling pose but I'm not sure it looks right.

Actually, I really like that depiction of humans.

For the liason, both his arms should be facing the same way, if that makes any sense.  That, or put something in one of his hands, like a scroll or something else official looking.
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Christes

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Re: Stonesense - The isometric visualizer, official thread
« Reply #888 on: November 15, 2009, 12:02:53 am »

I agree.  A scroll would look nice.
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forsaken1111

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Re: Stonesense - The isometric visualizer, official thread
« Reply #889 on: November 15, 2009, 12:08:44 am »

I ended up doing a quern. Nothing world-shattering, but the creation was fun as well. I went for a sort of primitive look.

Please also note that I had no idea what I was doing. It probably should be larger. Not to mention my understanding of a quern might be off.



Considering what they look like in reality, yours is fine. They aren't fancy. And the size is about right I think.
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #890 on: November 15, 2009, 02:30:26 am »

Can kobolds use all weapons?



Normal Kobold
Spear
Sword/Knife
Axe
Bow

Bow was hard to show, so I put a feather in his hat to help tell him apart. Went with the blue/gray skin tone, and gave them an orangey/leather outfit.
« Last Edit: November 15, 2009, 02:38:13 am by tehmarken »
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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #891 on: November 15, 2009, 03:10:28 am »

I think thief is the only kind of kobold you'll ever see at your fort and I've only ever seen them carry knives.
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #892 on: November 15, 2009, 03:13:36 am »

I took a whack at the human designs I had sketched up.  No matter how tall and gaunt your sketches may be, it kind of goes out the window when you have to translate it to 30 odd pixels high.  Here's my first pass on the trader, guard, liason, and diplomat.



I wanted to cover all the basics of fortress mode.  Not entirely happy with the pose on the liason.  I was trying to go for a haggling pose but I'm not sure it looks right.

Those are excellent.

I think thief is the only kind of kobold you'll ever see at your fort and I've only ever seen them carry knives.

Nah, kobold ambushes can show up too, and they have swords and bows at least.  Let's see, entity raws... short sword, bow, spear, dagger.
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forsaken1111

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Re: Stonesense - The isometric visualizer, official thread
« Reply #893 on: November 15, 2009, 03:17:16 am »

*hypnotized by Footkerchief's avatar again*
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Seuss

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Re: Stonesense - The isometric visualizer, official thread
« Reply #894 on: November 15, 2009, 04:13:53 am »

Made a list of all the sprites Stonesence could need. I don't know how comprehensive it is because I know there is allot missing and allot that could use the same sprite. I'd put this on the Google code wiki but im not a committer so if someone else can or set up a better wiki that would be appreciated as this list needs the help of others. :-\

Spoiler (click to show/hide)
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #895 on: November 15, 2009, 04:22:08 am »

I think thief is the only kind of kobold you'll ever see at your fort and I've only ever seen them carry knives.

Hmm, yeah. I'm working on a kobold thief with a bag and dagger.

Here's my first pass at a gobling:



I'm not too thrilled with it. Since goblins tend to have fortresses and organized militaries, I think I want them to be more humanoid, and less feral/imp like.
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DennyTom

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Re: Stonesense - The isometric visualizer, official thread
« Reply #896 on: November 15, 2009, 04:28:26 am »

Oh hi. I was so exited about this whole dorf-goes-isometric thing that I decided to do some art too (:

this is a small preview of what i'm currently doing:



Need to add some life to it though.

Actually I kind of like that style.

Really nice. Only the grass would look better in 3D.

I love those trees and dark skin humans, really great work.
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Errol

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Re: Stonesense - The isometric visualizer, official thread
« Reply #897 on: November 15, 2009, 05:15:43 am »

Well, I did a quern. It could work as a placeholder.

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Seuss

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Re: Stonesense - The isometric visualizer, official thread
« Reply #898 on: November 15, 2009, 08:57:28 am »

Decided to make a move on the crops. These are all the subterranean crops.
From left to right: Empty farm plot, Cave wheat, Pig tail, Plump helmet, Quarry bush, Sweet pod and a Dimple cup.





All critique encouraged.  ;D
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tefalo

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Re: Stonesense - The isometric visualizer, official thread
« Reply #899 on: November 15, 2009, 09:10:43 am »

I like the awesomeness in them.
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