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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1719900 times)

forsaken1111

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Re: Stonesense - The isometric visualizer, official thread
« Reply #765 on: November 12, 2009, 07:24:47 am »

regarding scaling, remember what toady said about the size of a tile:

1: a tile is large enough to fit 1000 dragons, provided 999 are lying down.

2: a tile is too small for two dwarves to stand in.

Yes but those are quirks of the way the game is made, not indications of actual relative size.
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1138

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Re: Stonesense - The isometric visualizer, official thread
« Reply #766 on: November 12, 2009, 08:23:08 am »

For the stone fall trap, what about just a shadow on the ground, with maybe a tripwire or something, that turns into a pile of rocks when activated?

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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #767 on: November 12, 2009, 09:12:27 am »



Fiddled around with things some more, and figuring out how to get some uniform shading across colours. Top left kobold is a bit tanner/browner, and the bottom one is using a blue scale. I'm liking a more brown/tan fur colour, but it will make differentiating leather a bit harder. Perhaps I will add more red to the kobold fur colour, and leather can be a paler tan.

I would very much like objects such as leather, wood, metal, and cloth to be uniform colouring over everybodies artwork, so perhaps we can work out solid palettes over the next few days?
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7˘ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #768 on: November 12, 2009, 10:14:27 am »

Horrors! [REDACTED] in the [REDACTED] Part II : & Harder : Director's Cut

Spoiler (click to show/hide)

 I think next I'll revise all the linkages so they animate and maybe tweak em a bit.
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Rooster

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Re: Stonesense - The isometric visualizer, official thread
« Reply #769 on: November 12, 2009, 11:21:43 am »

Making traps is harder than I thought.
first doodles:



It would work fine if I would have enough space. I guess I'll make a button in the floor and that would be the best solution with so limited space.

Any suggestions on how to fit a cage in the floor?
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Hyptosis

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Re: Stonesense - The isometric visualizer, official thread
« Reply #770 on: November 12, 2009, 12:10:56 pm »

Making traps is harder than I thought.
first doodles:



It would work fine if I would have enough space. I guess I'll make a button in the floor and that would be the best solution with so limited space.

Any suggestions on how to fit a cage in the floor?

I would just make a faint square on the floor, and when it is activated, the square quickly rises and it has vertical bars beneath it, and a lid slams shut. If that makes sense. Isn't an easy thing to describe. XD
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quinnr

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Re: Stonesense - The isometric visualizer, official thread
« Reply #771 on: November 12, 2009, 12:32:15 pm »

I wanted to try some art for my own stonesense, but what does a gremlin look like? All I can find are the ones from that awesome movie. (Keep them away from water!)
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Puzzlemaker

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Re: Stonesense - The isometric visualizer, official thread
« Reply #772 on: November 12, 2009, 12:52:57 pm »

Wow, holy crappers this is going fast.

If only Toady released code for the UI, so Stonesese could be the official GUI.  Think about what you could do with real code, instead of hex-editing!

Everyone should e-mail Toady and bother him about it.  Hehe.
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Askot Bokbondeler

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Re: Stonesense - The isometric visualizer, official thread
« Reply #773 on: November 12, 2009, 01:24:26 pm »

Wow, holy crappers this is going fast.

If only Toady released code for the UI, so Stonesese could be the official GUI.  Think about what you could do with real code, instead of hex-editing!

Everyone should e-mail Toady and bother him about it.  Hehe.

this would probably make him quit DF, please don't do it.
DF is HIS, if you want to use a utility with DF its fine, i like stonesense a lot, and don't criticize it at all, but don't go nag him to officially support anything, that's pushing it

Puzzlemaker

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Re: Stonesense - The isometric visualizer, official thread
« Reply #774 on: November 12, 2009, 01:33:01 pm »

I eagerly await the time when DF Is user-friendly and actually has a GUI.  Making the GUI community driven is the fastest way to do it.

Since making a GUI is a huge timesink, I personally really hope he opens up the GUI part of DF to the community so it can get done in a reasonable time scale.

Eh, it's just a dream of mine.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Pyrofyr

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Re: Stonesense - The isometric visualizer, official thread
« Reply #775 on: November 12, 2009, 06:39:03 pm »

I eagerly await the time when DF Is user-friendly and actually has a GUI.  Making the GUI community driven is the fastest way to do it.

Since making a GUI is a huge timesink, I personally really hope he opens up the GUI part of DF to the community so it can get done in a reasonable time scale.

Eh, it's just a dream of mine.
Community driven is nice, don't get me wrong. Toady is doing a lot of stuff already and DF needs it's own updates. This was coded as a third party app, if they wanted to try and get it to be first party and directly in the game, they'd ask to do so, them, the creators, not us.

Speaking of which I have to ask, for everyone spriting, is there a general area you're all posting? I'd like to help, but don't want to step on any toes, and definitely don't want to end up spriting in a different style and stuff.
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quinnr

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Re: Stonesense - The isometric visualizer, official thread
« Reply #776 on: November 12, 2009, 07:27:49 pm »

Hmmm, it doesn't seem like the artists have a certain area, don't forget you can make your own tilesets though.
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The13thRonin

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Re: Stonesense - The isometric visualizer, official thread
« Reply #777 on: November 12, 2009, 09:10:42 pm »

I eagerly await the time when DF Is user-friendly and actually has a GUI.  Making the GUI community driven is the fastest way to do it.

Since making a GUI is a huge timesink, I personally really hope he opens up the GUI part of DF to the community so it can get done in a reasonable time scale.

Eh, it's just a dream of mine.

What is it with people and this graphics thing? Just let him do it in his own time.

Has Toady ever failed us before?

Toady's a decent bloke and we should respect his wishes.
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #778 on: November 12, 2009, 09:23:22 pm »

I'm just posting here with my artwork. The googlecode site has a tentative table set up by jonas, so maybe some organization will come in the next few days.

And for most traps, I think something like a tripewire or visual pressure-plate/trigger stone would be good.
I don't know how possible animation is with traps.

For the cage trap, in my mind the bottom of the cage is on the ground, and when a creature steps on it the bars+top fall down and close from a hidden space in the ceiling; or something.

@quinnr: I like to imagine gremlins as very similar to fire imps, just without the fire. Brown, yellow, or green in my mind.

@Puzzlemaker: DF is more than just an amateur-made game, it's Toady's personal project. Doing the work himself is the main goal (or that's at least what I think, I've enver talked to the guy ;p). Graphics are the lowest priority, this game is more like a proof of concept for spontaneous content generation.

@ jonas: A word of advice for working on rotation :)
Check out some segway isometric->3d RPGs. Games like Breathe of Fire 3, 4, and Final Fantasy Tactics had a good system. The terrain is made of polygons, but most objects and characters were still sprites. There are good examples of how to show objects when swapping perspectives.
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Noble Digger

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Re: Stonesense - The isometric visualizer, official thread
« Reply #779 on: November 12, 2009, 09:24:17 pm »

I LOVE THIS PROGRAMMMMmmmmm
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.
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