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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1721341 times)

Greiger

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Re: Stonesense - Official thread
« Reply #5655 on: April 01, 2012, 11:35:30 am »

I get an error message in Stonesense "stonesense\items\Grei_items.xml: <item> unknown game_type value: item (Line 4)" and they show up as green bars, which seems to be the default.

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Rose

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Re: Stonesense - Official thread
« Reply #5656 on: April 01, 2012, 11:47:49 am »

you need to use game_type="TOOL" game_subtype="ITEM_TOOL_LARGE_POT"
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Greiger

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Re: Stonesense - Official thread
« Reply #5657 on: April 01, 2012, 12:06:06 pm »

Heh I guess I should have thought of that...

Hm.  Still throws an error though, this time not liking the subtype "stonesense\items\Grei_items.xml: <item> unknown game_subtype value: item (Line 4)"  Seems like it just moved the value it doesn't like over to game_subtype instead of game_type.

and line 4 is now    <item game_type="TOOL" game_subtype="ITEM_TOOL_LARGE_POT" sheetIndex="1" color="item" />


EDIT: I seem to have made a small amount of progress.    <item game_type="TOOL" game_subtype="" sheetIndex="1" color="item" /> gets them to appear properly, but all the tools lying on the floor become pots as well.  So I'm thinking the problem lies in ITEM_TOOL_LARGE_POT somewhere,  but everywhere I'm looking seems to indicate that is the correct entry.  Hmm...
« Last Edit: April 01, 2012, 12:19:08 pm by Greiger »
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Rose

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Re: Stonesense - Official thread
« Reply #5658 on: April 01, 2012, 12:16:31 pm »

hm... I admit, I never actually fully tested the subtypes, tbh. Send me the files and I'll see what I can do.
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Kaos

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Re: Stonesense - Official thread
« Reply #5659 on: April 01, 2012, 01:30:10 pm »


zoom is , and .
yeah, there was never a ctr+scroll
:o  you guys need to add that to the readme file then...

wait a minute... *rereads readme*... somehow I read this:
Quote from: readme
Ctrl-Scrollwheel: Increase/decrease Z depth shown
and got: "increase/decrease zoom shown", silly me  :P

nevertheless the "," and "." for zoom is not in the readme.
« Last Edit: April 01, 2012, 01:34:57 pm by Kaos »
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cousac

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Re: Stonesense - Official thread
« Reply #5660 on: April 01, 2012, 04:36:03 pm »


nevertheless the "," and "." for zoom is not in the readme.

He's right :p

PS what can I do about the grasses_grayscale.xml issue? I'd really like to use it...
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Weaselcake

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Re: Stonesense - Official thread
« Reply #5661 on: April 02, 2012, 10:01:56 pm »

9Anyone know how to widen the space shown so I can take an image of the entire map? (or most of)

I want to take screens of my little first mega-project but it's only showing a little sliver of its width. :/
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Rose

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Re: Stonesense - Official thread
« Reply #5662 on: April 02, 2012, 11:51:34 pm »

stonesensr/init.txt
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kirrian

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Re: Stonesense - Official thread
« Reply #5663 on: April 03, 2012, 09:30:01 am »


Please forgive me if this have been asked before.  Is there an upper limit to SEGMENTSIZE_XY?  It seems to be about 100, but maybe I'm just not doing it right.  Now that I finally figure out there is a zoom feature I would love to see a larger swath of my fortress.

Also, just a suggestion; moving the map with the mouse works, but it would be great if there was a keyboard alternative. Especially if it mirrored the movement keys in DF.
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Aerval

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Re: Stonesense - Official thread
« Reply #5664 on: April 03, 2012, 09:35:03 am »

Also, just a suggestion; moving the map with the mouse works, but it would be great if there was a keyboard alternative. Especially if it mirrored the movement keys in DF.

For me arrow keys and num pad work fine (at least last time i tried it)
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Rose

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Re: Stonesense - Official thread
« Reply #5665 on: April 03, 2012, 09:41:16 am »

yeah, max size is currently 100. I'll put that up in the next version.(Though there will still be memory limits)
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Kraggh

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Re: Stonesense - Official thread
« Reply #5666 on: April 03, 2012, 05:53:09 pm »

"Cannot load image: stonesense\creatures\large_256\dwarf.png"

oh. right.

Open stonesense/creatures/index.txt, and remove the lines that have 256 in them.

Sorry, but I donīt understand that, this is my index.txt:

"large_256/index.txt

caravan_animals.xml

beefmo_large_ocean.xml
beefmo_subterranean.xml
humies.xml
elfs.xml
wild_animals.xml
#goblins.xml

#this is an example of colored creatures. they aren't as good as teh other ones.
gobbos.xml
beefmo_domestics.xml
Wildlife.xml
#clothed_Dwarves.xml
color_Dwarves.xml
# Dwarves.xml
# Elves.xml"



If I delete large256/... line, a new error appears!
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dree12

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Re: Stonesense - Official thread
« Reply #5667 on: April 03, 2012, 08:53:38 pm »

"Cannot load image: stonesense\creatures\large_256\dwarf.png"

oh. right.

Open stonesense/creatures/index.txt, and remove the lines that have 256 in them.

Sorry, but I donīt understand that, this is my index.txt:

"large_256/index.txt

caravan_animals.xml

beefmo_large_ocean.xml
beefmo_subterranean.xml
humies.xml
elfs.xml
wild_animals.xml
#goblins.xml

#this is an example of colored creatures. they aren't as good as teh other ones.
gobbos.xml
beefmo_domestics.xml
Wildlife.xml
#clothed_Dwarves.xml
color_Dwarves.xml
# Dwarves.xml
# Elves.xml"



If I delete large256/... line, a new error appears!
I just deleted large_256/dwarf.png and everything worked fine, without having to change index.txt.
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Siquo

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Re: Stonesense - Official thread
« Reply #5668 on: April 04, 2012, 04:43:04 am »

This has probably already been asked 50 times in the last 300 pages, but where do aspiring code contributors go? Is there an issue list, (recent) project page, and where should we fork from? OP is ancient, as is the google project, as is the df wiki entry...
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Rose

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Re: Stonesense - Official thread
« Reply #5669 on: April 04, 2012, 04:55:52 am »

all the code is hosted on github.

The easiest way to get it is to download DFHack, following the instructions here

This will get you everything you need to build it.

The main place to go to regarding development is #dfhack on irc.freenode.net I am pretty much always there when I can be, as are most of the DFhack people.

If you don't have an irc client, just go here: http://webchat.freenode.net/

Regarding issues, there isn't really much in the way of organization there, especially with no full time devs. It's mostly just whoever finds a problem and has time to write a fix.

« Last Edit: April 04, 2012, 04:57:32 am by Japa »
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