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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1721399 times)

Rose

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Re: Stonesense - Official thread
« Reply #5580 on: March 26, 2012, 03:04:09 pm »

Those are dogs.
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5581 on: March 26, 2012, 03:04:37 pm »

those are mostly dogs. the rightmost animal in the hallway is a cat
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Black_Legion

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Re: Stonesense - Official thread
« Reply #5582 on: March 26, 2012, 03:08:34 pm »

Those are dogs.

I never realized DF dogs were so... colorful. It makes sense (Everything is a mutt) but I thought at least their faces would match their coat. Interesting, I need to pay more attention to reading their descriptions.
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Kogut

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Re: Stonesense - Official thread
« Reply #5583 on: March 26, 2012, 03:11:08 pm »

I really like new stockpiles.
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NobodyPro

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Re: Stonesense - Official thread
« Reply #5584 on: March 26, 2012, 05:40:04 pm »

Cave-ins?
YEAAH!
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Kaos

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Re: Stonesense - Official thread
« Reply #5585 on: March 26, 2012, 06:33:26 pm »

are the open boxes supposed to be bins? and the things that look like acorns are barrels, right? the sticks on the top right are logs?

I mean no offence, only constructive criticism... right now they don't give the feel of stacked goods on a stockpile, more like a bunch stuff scattered over a wide empty space, maybe if they were made bigger as to fill the tile like in-game??

Maybe bins would look better closed? they give the feel of a toy well for some reason..
Barrels: the sprite on the still looks great, maybe something like that but rotated 90º (standing)? or on its side like that could also work out with a foot stand or something, like in a wine cellar.

I think it was already that way but... the coffins: whenever I built one always tough "why do they look so small?" when seeing them next to a bed in what I think is either a furniture stockpile or a very cluttered dormitory with some dwarves having a mechanism fetish, I can see why: coffins are smaller than beds, maybe I'm thinking about dwarven mausoleums like the dwarf tomb inside moria in the lord of the rings, a big stone coffin should look bulky... not the same size as the bed, but at least as long and only a little thinner.

Great work nevertheless! can't wait to play with this!  :D
« Last Edit: March 26, 2012, 06:45:03 pm by Kaos »
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Caldfir

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Re: Stonesense - Official thread
« Reply #5586 on: March 26, 2012, 07:44:54 pm »

Alright, I think I have job indicators semi-functional for the normal professions:
Spoiler (click to show/hide)

If anyone wants to get a more comprehensive set of icons working, it would be most appreciated.  My current prototype icon sheet can be obtained here, and the full list of professions (in the order they should appear as icons in the sheet) can be found here
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orius

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Re: Stonesense - Official thread
« Reply #5587 on: March 26, 2012, 08:06:33 pm »


Hmmm.  Do you also have some kind of new feature there that cuts away part of the walls?
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cousac

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Re: Stonesense - Official thread
« Reply #5588 on: March 26, 2012, 08:21:09 pm »


Hmmm.  Do you also have some kind of new feature there that cuts away part of the walls?

That's what you get when you press 'c'
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NW_Kohaku

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Re: Stonesense - Official thread
« Reply #5589 on: March 26, 2012, 08:50:28 pm »

Alright, I think I have job indicators semi-functional for the normal professions:
Spoiler (click to show/hide)

If anyone wants to get a more comprehensive set of icons working, it would be most appreciated.  My current prototype icon sheet can be obtained here, and the full list of professions (in the order they should appear as icons in the sheet) can be found here.

Hmm...

I'm trying to make the simplest, easiest-to-see icons I can, but they don't look so great when I'm not messing with transparencies and such.

Spoiler (click to show/hide)

Tell me if you want me to continue in this vein. 

The engraver one has a little bit of transparency, since I just couldn't hold back on that.
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Caldfir

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Re: Stonesense - Official thread
« Reply #5590 on: March 26, 2012, 10:07:43 pm »

Looks good to me.
Spoiler (click to show/hide)

Don't feel married to what I had there already though - it can handle transparency etc. just fine, I was just providing a simple template, so do whatever you think conveys the information best. 
« Last Edit: March 26, 2012, 10:12:34 pm by Caldfir »
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cousac

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Re: Stonesense - Official thread
« Reply #5591 on: March 26, 2012, 10:59:14 pm »

Hello folks say hello to Mr. Clay (no not aiken ;) )

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

I dunno, I'm pretty pleased  :D
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"Ahright, lissen up; you malodorous, malformed, putrescent, 'mok-forsaken lil' mini-orcs! I'm here to drink some tea and kick some asses. Either way, sumptin' gonna get tea-bagged tonight!"

NW_Kohaku

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Re: Stonesense - Official thread
« Reply #5592 on: March 26, 2012, 11:02:46 pm »

It's hard to tell the difference between the shading of the "top" and the "bottom right" of the clay walls.  It makes it hard to tell where the "edge" is.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

cousac

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Re: Stonesense - Official thread
« Reply #5593 on: March 26, 2012, 11:10:45 pm »

Hmm Mayhaps I need to adjust the light. Back to the drawing board! :)

EDIT: Kohaku, you posed a good point. After some tweaking, I came up with this:

Spoiler (click to show/hide)
« Last Edit: March 26, 2012, 11:21:55 pm by cousac »
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"Ahright, lissen up; you malodorous, malformed, putrescent, 'mok-forsaken lil' mini-orcs! I'm here to drink some tea and kick some asses. Either way, sumptin' gonna get tea-bagged tonight!"

Rose

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Re: Stonesense - Official thread
« Reply #5594 on: March 26, 2012, 11:20:51 pm »

are the open boxes supposed to be bins? and the things that look like acorns are barrels, right? the sticks on the top right are logs?

I mean no offence, only constructive criticism... right now they don't give the feel of stacked goods on a stockpile, more like a bunch stuff scattered over a wide empty space, maybe if they were made bigger as to fill the tile like in-game??

Maybe bins would look better closed? they give the feel of a toy well for some reason..
Barrels: the sprite on the still looks great, maybe something like that but rotated 90º (standing)? or on its side like that could also work out with a foot stand or something, like in a wine cellar.

I think it was already that way but... the coffins: whenever I built one always tough "why do they look so small?" when seeing them next to a bed in what I think is either a furniture stockpile or a very cluttered dormitory with some dwarves having a mechanism fetish, I can see why: coffins are smaller than beds, maybe I'm thinking about dwarven mausoleums like the dwarf tomb inside moria in the lord of the rings, a big stone coffin should look bulky... not the same size as the bed, but at least as long and only a little thinner.

Great work nevertheless! can't wait to play with this!  :D

Draw me new sprites. These ones are terrible.
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