Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 283 284 [285] 286 287 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733493 times)

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4260 on: November 03, 2010, 06:46:31 pm »

current consensus is that I'm the only one actually working on this project, and I don't want that feature.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stonesense - Official thread - Now with .16 support
« Reply #4261 on: November 03, 2010, 10:31:52 pm »

Ok jumping in here to ask a question I am SURE has been asked countless times before...
What would it take to merge an in game UI with the stonesense mod? IE, able to play, build and control the game while viewing it in 3d?
What it would take to do it well would be some game integration from Toady, but I'm pretty sure this is one of the things he doesn't want done.
Logged

Russell

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4262 on: November 03, 2010, 10:57:26 pm »

I forgot to download the image. But I saw a version of stonesense with all the commands - such as build. designate, etc - at the bottom of the screen. It looked awesome. How do I do that with Stonesense?
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4263 on: November 03, 2010, 11:23:08 pm »

that was just an image, nothing more.
Logged

Russell

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4264 on: November 03, 2010, 11:47:35 pm »

That's a shame :(
Logged

nbonaparte

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4265 on: November 04, 2010, 04:21:48 am »

Does DFHack support that? Because there's someone asking about compiling at the top of the page (50 posts/page), I'm assuming it's open source, and so if dfhack supports that, it could be done in theory.
Logged
A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Jiri Petru

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4266 on: November 04, 2010, 05:38:07 am »

I forgot to download the image. But I saw a version of stonesense with all the commands - such as build. designate, etc - at the bottom of the screen. It looked awesome. How do I do that with Stonesense?

You mean this?
Spoiler (click to show/hide)

It was a mockup meant as an advertisement for the Total Interface Overhaul thread, because people often talk about interface here and I wanted to draw them over. But the point of the thread is not to suggest anything to the Stonesense team, nor produce an interface of our own. It's meant to be suggestions for Toady for the time when he gets to improving the interface.
Logged
Yours,
Markus Cz. Clasplashes

Wolf Tengu

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4267 on: November 04, 2010, 07:16:17 pm »

This may seem like a stupid question, but how do I update the memory?

'Cause it isn't connecting.

Stonesense looked all shiny too.
Logged
Everybody!

Russell

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4268 on: November 04, 2010, 11:05:10 pm »


You mean this?
Spoiler (click to show/hide)

Oh I see. Thanks for clearing that up :)
Logged

jonask84

  • Bay Watcher
    • View Profile
    • Stonesene at Google Code
Re: Stonesense - Official thread - Now with .16 support
« Reply #4269 on: November 05, 2010, 04:48:15 am »

current consensus is that I'm the only one actually working on this project, and I don't want that feature.

Yeah, that's pretty much it for all features. If someone implements it in a way that works well, then by all means we graciously will take that into the trunk, as an ongoing open source project we appreciate help from anyone :)

As Japa point's out, he's the guy writing code these days. Work has me pretty busy and I basically just do admin stuff for now :)
Logged

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4270 on: November 05, 2010, 01:24:31 pm »

Spoiler (click to show/hide)
Awesomeness overload. Brain turning off in 3...2...1...

Metroid

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4271 on: November 07, 2010, 07:33:48 pm »

Hey guys!
I really love the utility, but could I suggest something?
Maybe change how ice walls look, if you can.
Spoiler (click to show/hide)
^How they look right now^
Logged
Euler's identity can be used to quickly (and informally) verify DeMoivre's Theorem.

Jadael

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4272 on: November 08, 2010, 01:27:10 am »

I always imagined ice walls looking more like packed-snow igloo blocks. Even if it's cut straight from solid ice, the outside isn't going to be perfectly pristine.
Logged
~ T

jonask84

  • Bay Watcher
    • View Profile
    • Stonesene at Google Code
Re: Stonesense - Official thread - Now with .16 support
« Reply #4273 on: November 08, 2010, 03:03:53 am »

Yeah I agree, and the igloo fort is an awesome idea. The problem was, if I remember correctly, that we couldn't discern natural ice walls (from frozen lakes etc) from constructed ones. However, those distinctions have now been implemented. All we need is the ice-block sprite.

If anyone wants to chip in with one, that'd be great :)
I'll also contact some of our regular spriters to see if they're busy.
Logged

lordnincompoop

  • Bay Watcher
  • Allusionist
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4274 on: November 08, 2010, 03:14:32 am »

Gimme a template and I'll take a shot at it.
Logged
Pages: 1 ... 283 284 [285] 286 287 ... 379