Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 282 283 [284] 285 286 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733512 times)

Musashi

  • Bay Watcher
  • cancels Work: distracted by Dwarf Fortress.
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4245 on: October 29, 2010, 05:41:03 pm »

Thanks, the latest version is working now! It's a bit weird seeing my outdoor construction now  :)
Some parts look bad obviously, as I've mixed materials shamelessly, but thankfully, it's mostly a matter of floors, I can fix that easily later.
Logged
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

LordBistian

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4246 on: November 01, 2010, 01:49:21 pm »

Thats a nice visualizer we have there...
I wonder if there's any way to add custom buildings to it?
The gameID of a Soap-Workshop is appearently building_custom_workshop.
So I cant have multiple different custom buildings probably.
Any workaround?
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4247 on: November 01, 2010, 02:05:55 pm »

not currently.

eventually, somebody will figure out a way to support custom workshops properly, but it hasn't happened yet.
Logged

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4248 on: November 02, 2010, 01:00:25 am »

Right, thanks. Showing items would be awesome to have one day, or maybe not, depending on how much it would clutter your screen :D

Btw I really love what Stonesense does to my Dwarf Fortiness experience. Applause!

Thanks mate :) We really enjoy it too, that's how it started hehe

The items we could do, we have that info, the only problem is there is literally 7 billion of them in an average fort. We'd have to be mighty clever to parse them just right without crashing your CPU to hell and back :) But we've been experimenting with it, for sure.

I'm sure it's been said before, but what I'd love would be a "render" option where you can set Stonesense to take a picture of your fort (or a part thereof) with item identification turned on, walk away for a few minutes to let the cpu churn, and get a shot of the whole thing with items included.

jonask84

  • Bay Watcher
    • View Profile
    • Stonesene at Google Code
Re: Stonesense - Official thread - Now with .16 support
« Reply #4249 on: November 02, 2010, 03:04:05 am »

Dante, that's a pretty good idea. I never thought of that really as the realtime requirement limits us quite a bit. I'll have a look into this (of course, we'd still need item graphics)
Logged

LordBistian

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4250 on: November 02, 2010, 12:28:40 pm »

About those items...
How about just displaying Items on stockpiles?
And only the first item on the stack unless its a barrel/bin/bucket ?
That would keep up the framerate and look nice.
Right now those stockpiles look pretty empty in Stonesense.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4251 on: November 02, 2010, 12:30:20 pm »

The current problem is a much simpler one.

dfhack doesn't really support items just yet. it's getting there, but not quite yet.
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4252 on: November 03, 2010, 04:45:04 am »

Is there inis for .16?
Logged
Finis sanctificat media.

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4253 on: November 03, 2010, 05:54:40 am »

As and when dfHack gets item support back, one of the old 40d branches has all the caching code to keep item display from causing frame rate problems...
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4254 on: November 03, 2010, 10:35:25 am »

Is there inis for .16?

look at the opening post.

read it carefully.

[EDIT] Blimey, the git's forgotten to update the post properly.

anyhoo, what the OP is supposed to be saying is that 2.2 supports upto 0.31.16
« Last Edit: November 03, 2010, 10:37:50 am by Japa »
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4255 on: November 03, 2010, 10:42:45 am »

Is there inis for .16?
look at the opening post.
read it carefully.
[EDIT] Blimey, the git's forgotten to update the post properly.

anyhoo, what the OP is supposed to be saying is that 2.2 supports upto 0.31.16

Oh. Fck. It works!
Logged
Finis sanctificat media.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4256 on: November 03, 2010, 11:06:31 am »

Is there inis for .16?

look at the opening post.

read it carefully.

[EDIT] Blimey, the git's forgotten to update the post properly.

anyhoo, what the OP is supposed to be saying is that 2.2 supports upto 0.31.16

it hasn't forgotten, only it's written bigger and at the start, right in the title, exactly where nobody looks at. I was fooled myself...
Logged

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4257 on: November 03, 2010, 05:04:08 pm »

Ok jumping in here to ask a question I am SURE has been asked countless times before...
What would it take to merge an in game UI with the stonesense mod? IE, able to play, build and control the game while viewing it in 3d?
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Andir

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4258 on: November 03, 2010, 05:46:28 pm »

Ok jumping in here to ask a question I am SURE has been asked countless times before...
Ok, jumping in here to tell you the answer is right at your fingertips... right up there in that little white box with a "Search" button next to it.

If you were so sure it's already been asked, why did you?
Logged
"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Stonesense - Official thread - Now with .16 support
« Reply #4259 on: November 03, 2010, 06:40:26 pm »

Well, the terms to search for are less than obvious, and this has been discussed back and forth a bit; I keep up with this thread and I'm still not sure what the current consensus is.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!
Pages: 1 ... 282 283 [284] 285 286 ... 379